I think before the Korean incident that blizzard had some concerns with d3. There were things they wanted to change and improve. They decided to work on it as they could and patch in changes after release. This is something they'll probably be doing anyways for 2012-13. Then Korea happened. You get comments from blizzard reps like, "we've been given extra time to work on the game". So, they probably started tinkering with stuff that they had planned on messing with all along. So, it's true that Korea isn't what's currently holding the game up. But, Korea is what caused us to get a release date months later than intended.
They've already screwed with stuff too much and it has to be put back together. Korea getting solved doesn't change that, but it caused it in the first place.
If you objectively look at the behavior and statements of blizzard from Sept 2011 through Jan 2012 you cannot logically believe the tripe that Korea had nothing to do with the delay. But, it doesn't matter now. We're now waiting on them to finish screwing with things like the rune system. At this point Korea is pointless in terms of release date.
If you take the position that, "Blizzard will release the game when it's done" then you are also taking the position that Blizzard won't patch in changes after release. If Blizzard does patch in changes then it immediately invalidates that entire line of reasoning for why the game was delayed. If they only release something when it's finished then there would never be any need for patches outside of weird bug fixes that didn't previously exist.
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I understand the "why" - but there certainly better ways to fix that. Blizzard could, probably, add an invisible debuff on players who wander into the same zone over and over again (with a given period) that nerfs the drops there. I don't like this punishing everyone for the actions of a few people.
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Here is real clarity for this tooltip. "LOL. Your dogs died before they dealt any damage. Please wait 60 seconds to try again."
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Hex. Angry chicken rune. Does 215% weapon damage. It's probably normal mode. You run around for 5 seconds and all your action buttons are replaced with an explode button. Which, well, make you explode. Then turn back into human form.
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Thank you. Act 2 is so retarded. Monsters you can't even fight 1 shot you. That's not challenging, it's bad design.
It depends on the Act. Act 1 was perfect (I thought). If you could do Act 4 Hell, Act 1 Inferno was very difficult till you got a few upgrades. Then, after a while Act 1 inferno became easy (for the most part - fast "frog" elites are always challenging for a range class). Then you hit Act 2 and you can't even finish the first quest, cuz you're 1-shotted by any white mob. It's retarded.
No joke. Took me 10 tries as a petless WD to do the "audience with the emperor" quest, where you are ambushes by a ton of snake men. Every one is a 1-shot kill. I don't have enough CD's or CC's to take care of that.
What's funny for me, is that in Act 2, the elites are easier than the white mobs in some cases. I can survive 2-3 mortar elite hits in Act 2, but 1 shotted by a white insect. Really?
The difficulty ramp is simply too high. It's not fun. It's frustrating in that you can't control your death. It's inevitable because of bad design.
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If you get a basement with an elite and have a problem with it. Yeah, don't base inferno off of that. There is no kiting room there. It gets ugly.
At 11k DPS, most everything in Act 1 is rather trivial. I'm a petless WD and the only things that kill me are the odd affixes (fast/mortar/etc, vortex/plagued, vortex/molten - things like that). Rest of it is cake. At 22k, Butcher dies pretty fast. 11k probably won't beat his soft enrage timer. But the Warden is easily killable at 11k.
Above all. Learn to dodge and weave. Don't take hits from things you could possibly avoid (yes, you'll complain that this game's hitbox is miserable, which it is). The second spent dodging is the minute spent not having to run back to where you were.
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Templar, Act 1, constantly refers to the risen dead as thieves/murderers/traitors/demon worshippers.
Tyrael tells us that the ones that arose were wrongfully killed by Leoric. Why are they in tombs if they were killed by Leoric?
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Act 1, Worthal.
Leah: I'm going to help the people in the church! (Almost her next sentence)
I'm going back to check on Uncle Deckard.
Um, make up your mind?
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Not to mention all the times that the bad guy tells you his plan, so you know exactly how to proceed. Maghda steals the last sword piece and gets the 2 others; and then tells you where she is. Makes sense.
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