Scroll of Identification: This is the one thing I really disagree with. Only having to right click an item just doesn't feel right.
I agree. What's the point?
The stat UI doesn't look at all like the WoW screen. Totally different. Really. Not copied at all. Queue the "Diablo is like wow" posts!
Barbarians kinda got screwed with the stat changes, didn't they? Seems like they need Str/Dex/Vit and a little Intellect(?) - while other classes need maybe 2 at the most.
Simply including affixes that augment specific skills greatly expands the itemization pool and build possibilities.
This is totally awesome though. Love items with flavor!
Summer or later at this point now.
I smell christmas.
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It is one of the things I've noticed about the game though. That and the lack of strength needed for heavy armors. It's a bit weird to imagine a level 60 wizard running around in plate mail. But I guess it'll happen.
Also, Acid cloud is the best looking runed skill I've seen thus far. Looks fantastic. Not sure of the point of the dead dude popping out of the ground, but oh well.
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This ability really makes me wanna play barbarian. I've been all about the witch doctor thus far, but that one looks very cool.
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If you remember the Blizzard release schedule that was leaked last year, they are already behind on like 2 or 3 other releases (SC2 expansion, most notably), so it's not hard to imagine that everything has fallen behind. Again. I'd possibly point to the big drop in WoW subscriptions as a contributing factor. They don't release a lot of games, so they rely on that constant revenue stream. If it dries up a little, imagine the impact it'd have.
You can also look at some of the blue posts. The follower system is being totally revamped (survivable after normal) - imagine the issues that creates with the latter difficulties. You'd have to reduce the player effectiveness and/or up the monster effectiveness to compensate. It's a decent sized change to make.
And the retooling of the socket system. That has to be a lenghty process. Some of the runestones make no sense or are just dumb. The demon hunter one that are all various on shadow beasts? Get a little creative would you. Some of the damage numbers seem way off on a few of them too.
The "balance" issue is a bunch of hooey. WoW has been out for, what, 6 years and it still isn't balanced in their eyes. Look at some of the previous builds of this game. Upping damage 1% here, lowering it 1% there - that's not balancing, that's just minor tinkering (ie wasting time). There will be tons of patches post release - there is no real need to hold up anything for a balance reason, when that is easily patched every tuesday until they are happy with it.