- Registered User
Member for 8 years, 4 months, and 29 days
Last active Wed, Jun, 20 2018 07:33:30
- 0 Followers
- 469 Total Posts
- 54 Thanks
Apr 25, 2013OP could make it clearer that these are his ideas and not from Blizzard, calling his patch 1.0.9 ideas a '1.0.9 patch preview' in the first paragraph is particularly disingenuous!Posted in: Diablo III General Discussion
Apr 25, 2013Maffia posted a message on observation of a demo (starter) edition player... for improvement!Half your ideas seem to be "change D3 from an ARPG to a puzzle game".Posted in: Diablo III General Discussion
Mar 27, 2013If nobody played them they would become useless in terms of feedback and Blizzard would stop doing them, people clearly are playing them and providing useful feedback in sufficient numbers.Posted in: Diablo III General Discussion
It's the same with DLC, people bitch and moan about how it's overpriced and taking the piss, then buy it anyway.
If you want changes, stop playing the PTR, frankly Blizzard are in a loose loose situation no PTR people will complain that it was untested and broken, provide a PTR people will complain about being free beta testers and delayed content.
The way patches are released has changed hugely across the industry in only a few years, it was only a few years ago that if you wanted a patch you had to go on the games website and download, then install, (hell I used to have to go down the local library to download patches etc) so patches were less frequent and bigger, now people expect patches ASAP, games are pushed out teh door before they are ready and day 1 patches sort out any issues that came up after the game goes gold etc.
Mar 6, 2013The main issue is that the AH makes items much more readily available than P2P trading, so people spend gold/money in the AH/RMAH to buy nearly BiS items, then wonder why they aren't finding any upgrades, thus completely missing the 'reward' part of the games.Posted in: Diablo III General Discussion
Mar 6, 2013Lets imagine for a moment Blizzard become more transparent and lets the players know exactly what they are working on...Posted in: Diablo III General Discussion
Blizzard: Hey guys we're working on implementing 'awesome feature X/guaranteed itemisation fix Y' in Diablo 3
Players: Awesome, can't wait!
3 months later still no word on 'awesome feature X/guaranteed itemisation fix Y'
Players: Hey Blizzard, where is 'awesome feature X/guaranteed itemisation fix Y'?
Blizzard: During testing we encountered some fundamental issues with implementing 'awesome feature X/guaranteed itemisation fix Y' so it has been put on hold indefinitely.
Players: But you promised! I'm gonna sue you! I demand a refund! <employee name> is a ****tard! I'll come round you house and murder your cat! I'm gonna set the CIA on you!
As others have said the vocal minority of the D3 playerbase is appalling, if people want transparency they need to be able to deal with features that are being worked on getting dropped/delayed without acting like spoiled children, at the moment Blizzard gain nothing by pre-announcing features/fixes until they are 100% certain they will be in the game.
Transparency works well for small indie developers where there is a small loyal following for the game, it doesn't work so well when you have a large company and a large playerbase, some of who will use any excuse to hurl insults and twist the words of company representatives.
Nov 9, 2012Say what you want about Athene but he isn't stupid, he knows how to manipulate and drive people to his streams, either using charity or claiming hes been hacked or whatever, and that's how he makes money.Posted in: Diablo III General Discussion
That said he is about as relevent and exciting as this years elections in Papua New Guinea as far as I'm concerned.
- To post a comment, please login or register a new account.
Dec 2, 2013It's a bit convoluted. Also, there will never be and should never be a way to engage someone in any pvp activity without their prior consent. This means they should knowingly open themselves to pvp before joining or creating a game.Posted in: Diablo III General Discussion
It should never be possible to kill someone in pvp that wants to avoid pvp. It should never be possible to grief someone by forcing them to leave a game with threat of pvp.
Any pvp fight should consist of two or more people who are willing and ready to engage in pvp.
Nov 22, 2013http://i.imgur.com/LYsV3ND.jpgPosted in: Diablo III General Discussion
Nov 21, 2013Ready Maffia?Posted in: Diablo III General Discussion
Bottomless Potion of the Tower
Plan: The Magi (just the plan sadly)
Shenlong's Fist of Legend
Promise of Glory
Haunt of Vaxo
Ahavarion, Spear of Lycander
Cord of the Heuer Man
Gift of Silaria
The Eye of the Storm
Nov 21, 2013Can you add:Posted in: Diablo III General Discussion
Nov 13, 2013shaggy posted a message on Travis Day on "Legendaries/set items being soulbound"Posted in: Diablo III General DiscussionQuote from Dimebog
Why is everyone entitled to the entirety of the loot?
Because the basic idea of an RNG-based loot system is that everyone has a shot? By definition we are ALL entitled to feel like any particular item is within reach. Part of "feeling like any particular item is within reach" demands that, in case of bad luck, we have some kind of recourse. That's what Gheed was, that's what Haedrig was supposed to be, that's what crafting in PoE is. Even though these systems are all based in RNG, they give you the "ok you picked up 40 yellows so now you can make one more new one of your choosing" level of control that makes it feel not quite as bad. They provide recourse against being subject to pure RNG. That's exactly what trading does.
18 months into D3 I've still yet to find ANY Mempo. By the time I find one it won't be remotely relevant. So, yes, i think people should have a REASONABLE shot to find quality items before they become irrelevant and if that means I have to trade 12 Lacuni Prowlers (because that's how RNG has treated me) for one Mempo of Twilight, so be it. I fail to see how that undermines the legitemacy of drops or how it alters anyone's overall enjoyment of the game. But don't be so crass or naive to try to lecture me about how it's good for the game that people have gone 18, or more, months without finding a Mempo. That's the kind of bad luck that makes people give up, not the kind of thing that adds long-term incentives to the game.
Imagine that your luck is so bad that the hand you're dealt is only Firewalkers. You never find any other set/legendary item. Ever. It's completely unlikely that that would happen, but what would your opinion be? Would you still be spouting off about people feeling entitled, or would you be on the forums raging that other people are getting sweet items and you're only ever dropping Firewalkers? My bet is that you'd feel slighted by RNG, but here you are calling people "entitled" for wanting ways to minimize the bad effects that RNG can have.
Nov 13, 2013miles_dryden posted a message on Travis Day on "Legendaries/set items being soulbound"Posted in: Diablo III General DiscussionQuote from Efrye
The only purpose of having ONLY online mode is to enforce DRM. I just don't buy the other reasons you mentioned. Blizzard shouldn't care for hacks in singleplayer or local multiplayer games. I personally don't care that there is no offline play, because I use to play everything online anyway, but the reasons behind the missing offline option are obvious to me.
First of all, I said piracy. DRM is way to fight piracy. (Arguably not the best way, but that's another discussion). Second, they absolutely should care about hacks in any area of the game. And opening up the server-side code to make offline possible would only make it easier to hack the online version of the game, this has been discussed to death already.
Nov 13, 2013shaggy posted a message on Travis Day on "Legendaries/set items being soulbound"For me the absolute ideal solution is to be able to freely trade with anyone on my friends list and in my clan provided they've been there for 7+ days.Posted in: Diablo III General Discussion
- No timestamps means I can give any item to anyone that otherwise qualifies - none of the "sorry, you weren't my friend when this dropped" shit.
- A delay (in this case, 7 days) would prevent people from dropping/adding friends/clans just to trade. If it's lengthy enough, you'd be BETTER OFF just sticking with your existing friends/clan than trying to find that new friend who has your item. We know this to be at least somewhat true because buyouts on the AH were, in many cases, more popular than bids. People want their shit NOW, not seven days from now!
- Reduces "mass" trading without infringing on trading among friends who choose to do so.
- Does not force people into playing four-player games to expose themselves to more drops.
- No ridiculous two-hour window to come to an agreement and execute a trade.
- The delay (in this case, 7 days) does feel quite artifical and means that you cannot trade with a LEGITEMATE friend immediately.
- Still benefits people who have more friends as compared to those who have fewer friends.
Nov 7, 2012Hey all,Posted in: Wizard: The Ancient Repositories
I'm a programmer have done a lot of Blizzard calcualtors. I did a CTC and a Haste Breakpoint calculator for WOW and have been working on a DPS/ EHP Calc for D3 that will do both at once and give some nice information breakdowns. I think I have finished Wizard section of it, including talents. I was wondering if anyone would mind testing it out. It has been updated for 1.0.5 so EHP will be lower than you saw before, and monster levels are 63 automatically so that will lower your EHP slightly too. Check it out let me know if you have any C&C, anything is helpful.
Instructions for use:
Type in your battle tag, hit load heroes.
Select your hero and click Submit Hero.
You will now see breakdowns of your DPS and EHP.
The benefits of this over other calculators:
You can compare multiple items at once.
You can see EHP and DPS increases at once.
You can view non-regular buffs.
Breakdowns that aren't on most sites.
- To post a comment, please login or register a new account.