It's a bit convoluted. Also, there will never be and should never be a way to engage someone in any pvp activity without their prior consent. This means they should knowingly open themselves to pvp before joining or creating a game.
It should never be possible to kill someone in pvp that wants to avoid pvp. It should never be possible to grief someone by forcing them to leave a game with threat of pvp.
Any pvp fight should consist of two or more people who are willing and ready to engage in pvp.
- Maffia
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Member for 12 years, 3 months, and 18 days
Last active Wed, Jun, 20 2018 07:33:30
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Greenjoke posted a message on Allow "Express Hostility" Button.Posted in: Diablo III General Discussion -
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INSEKT posted a message on Loot 2.0 Legendary and Set Item Compilationhttp://i.imgur.com/LYsV3ND.jpgPosted in: Diablo III General Discussion
http://i.imgur.com/UFQOub2.jpg
http://i.imgur.com/pQtSR5a.jpg
http://i.imgur.com/92c39Fb.jpg
http://i.imgur.com/SxGKgTu.jpg
http://i.imgur.com/uHPlPBv.jpg
http://i.imgur.com/EeI5yw6.jpg -
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overneathe posted a message on Loot 2.0 Legendary and Set Item CompilationReady Maffia?Posted in: Diablo III General Discussion
Sky Splitter
Bottomless Potion of the Tower
Bovine Bardiche
Plan: The Magi (just the plan sadly)
Shenlong's Fist of Legend
Promise of Glory
Kymbo's Gold
Haunt of Vaxo
Ahavarion, Spear of Lycander
Slorak's Madness
Cord of the Heuer Man
Gift of Silaria
Axe_09
Pox Faulds
The Eye of the Storm
Maximus
Gladiator Gauntlets
Doombringer -
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MrMonstrosity posted a message on Loot 2.0 Legendary and Set Item CompilationI've got a couple not on the list I'll link when I get home.Posted in: Diablo III General Discussion -
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INSEKT posted a message on Loot 2.0 Legendary and Set Item CompilationCan you add:Posted in: Diablo III General Discussion
http://i.imgur.com/RsqerNf.jpg
http://i.imgur.com/yEQsfzI.jpg
http://i.imgur.com/ABNZWsc.jpg
http://i.imgur.com/HcFC8qZ.jpg (3619!)
http://i.imgur.com/mRRGDGD.jpg -
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shaggy posted a message on Travis Day on "Legendaries/set items being soulbound"Posted in: Diablo III General Discussion
Because the basic idea of an RNG-based loot system is that everyone has a shot? By definition we are ALL entitled to feel like any particular item is within reach. Part of "feeling like any particular item is within reach" demands that, in case of bad luck, we have some kind of recourse. That's what Gheed was, that's what Haedrig was supposed to be, that's what crafting in PoE is. Even though these systems are all based in RNG, they give you the "ok you picked up 40 yellows so now you can make one more new one of your choosing" level of control that makes it feel not quite as bad. They provide recourse against being subject to pure RNG. That's exactly what trading does.
18 months into D3 I've still yet to find ANY Mempo. By the time I find one it won't be remotely relevant. So, yes, i think people should have a REASONABLE shot to find quality items before they become irrelevant and if that means I have to trade 12 Lacuni Prowlers (because that's how RNG has treated me) for one Mempo of Twilight, so be it. I fail to see how that undermines the legitemacy of drops or how it alters anyone's overall enjoyment of the game. But don't be so crass or naive to try to lecture me about how it's good for the game that people have gone 18, or more, months without finding a Mempo. That's the kind of bad luck that makes people give up, not the kind of thing that adds long-term incentives to the game.
Imagine that your luck is so bad that the hand you're dealt is only Firewalkers. You never find any other set/legendary item. Ever. It's completely unlikely that that would happen, but what would your opinion be? Would you still be spouting off about people feeling entitled, or would you be on the forums raging that other people are getting sweet items and you're only ever dropping Firewalkers? My bet is that you'd feel slighted by RNG, but here you are calling people "entitled" for wanting ways to minimize the bad effects that RNG can have. -
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miles_dryden posted a message on Travis Day on "Legendaries/set items being soulbound"Posted in: Diablo III General DiscussionQuote from Efrye
Quote from miles_dryden
Quote from Efrye
Quote from miles_dryden
Online requirement is to encourage people to play together (regardless of the loot/trading situation), and to prevent hacks/piracy.
That's what they keep telling us. I don't buy it.
Ok, enlighten me. What's your theory?
The only purpose of having ONLY online mode is to enforce DRM. I just don't buy the other reasons you mentioned. Blizzard shouldn't care for hacks in singleplayer or local multiplayer games. I personally don't care that there is no offline play, because I use to play everything online anyway, but the reasons behind the missing offline option are obvious to me.
First of all, I said piracy. DRM is way to fight piracy. (Arguably not the best way, but that's another discussion). Second, they absolutely should care about hacks in any area of the game. And opening up the server-side code to make offline possible would only make it easier to hack the online version of the game, this has been discussed to death already. -
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shaggy posted a message on Travis Day on "Legendaries/set items being soulbound"For me the absolute ideal solution is to be able to freely trade with anyone on my friends list and in my clan provided they've been there for 7+ days.Posted in: Diablo III General Discussion
Pros:- No timestamps means I can give any item to anyone that otherwise qualifies - none of the "sorry, you weren't my friend when this dropped" shit.
- A delay (in this case, 7 days) would prevent people from dropping/adding friends/clans just to trade. If it's lengthy enough, you'd be BETTER OFF just sticking with your existing friends/clan than trying to find that new friend who has your item. We know this to be at least somewhat true because buyouts on the AH were, in many cases, more popular than bids. People want their shit NOW, not seven days from now!
- Reduces "mass" trading without infringing on trading among friends who choose to do so.
- Does not force people into playing four-player games to expose themselves to more drops.
- No ridiculous two-hour window to come to an agreement and execute a trade.
- The delay (in this case, 7 days) does feel quite artifical and means that you cannot trade with a LEGITEMATE friend immediately.
- Still benefits people who have more friends as compared to those who have fewer friends.
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Kieble posted a message on Wizard DPS / EHP CalculatorHey all,Posted in: Wizard: The Ancient Repositories
I'm a programmer have done a lot of Blizzard calcualtors. I did a CTC and a Haste Breakpoint calculator for WOW and have been working on a DPS/ EHP Calc for D3 that will do both at once and give some nice information breakdowns. I think I have finished Wizard section of it, including talents. I was wondering if anyone would mind testing it out. It has been updated for 1.0.5 so EHP will be lower than you saw before, and monster levels are 63 automatically so that will lower your EHP slightly too. Check it out let me know if you have any C&C, anything is helpful.
http://www.unyieldingvalor.com/D3/calcTool.php
Instructions for use:
Type in your battle tag, hit load heroes.
Select your hero and click Submit Hero.
You will now see breakdowns of your DPS and EHP.
The benefits of this over other calculators:
You can compare multiple items at once.
You can see EHP and DPS increases at once.
You can view non-regular buffs.
Breakdowns that aren't on most sites. - To post a comment, please login or register a new account.
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Added Sun Keeper - 1H
Added Band of Hollow Whispers - Ring
Also I think this thread has more hits than all threads I've created in all forums ever
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Main plan for weekend is finish last 2 levels in Torchlight and go achievement whoring in D3
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Changelog added to help people ID the new leg/set items.
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Don't really care if people have more.
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Horrible idea, death removing NV stacks prevents people pushing up the difficulty and challenging themselves.
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What happens if a)it's not active already, b)you have enough fury but I want to keep hold of that fury for another 5 seconds and cast earthquake then instead?
You're all busy designing a system that would only work for the top 1% of players and break the game for many others.