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    posted a message on Paragon level not that important ?

    Outside of the math and calculation I can tell you that if you spend your time in game wisely by the time you reach paragon 2000 on Seasonal character you would have absolutely different gear and gems and knowledge of the game mechanics.More main stat also gives you a bit more toughness which is also good when you push solo. It's not that you can benefit much from the raw paragon number but the time and effort you spend to reach that paragon.

    Posted in: Theorycrafting and Analysis
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    posted a message on Defence numbers, for a T10 solo farmer (help plz)

    Which build are you referring to? If you apply Vengeance - Dark Heart while you're in town this will greatly increase toughness number. Certain set bonuses (Unhallowed Essence) add up to your toughness as well as some items (Aquila Cuirass). It would be easier to tell if you give links to those characters or use a diablo 3 planner to calculate yourself and see what affects toughness.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Keep the traditional isometric perspective or try something new?

    It looks really cool and as many people have said above it would definitely bring more spooky feeling to the game, and as I think, it would put an end to density problem once and for all :D We could only hope that people wouldn't complain about having another density problem if there's more than two mobs around.

    I've never realized that you could see tall buildings above walls in Caldeum's bazar. It kind of makes me think that those walls aren't that tall as I thought they were.

    Posted in: Diablo III General Discussion
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    posted a message on Boss Mode

    Well, if you can't use vault then you have to find a taxi - a player that would jump up to the bosses' doors really quick for you but doesn't take any part in fighting them. I wonder why you can't use vault. Isn't it mandatory for something that needs to be done as quick as possible? Otherwise you could use smoke screen - displacement but then you need a good density and huge pick up radius for globes to refill discipline with a blood vengeance passive. It would work for rifts though.

    Upd. Don't forget to put on illusory boots because every single mob can simply block you and put on a lot of resource cost reduction because smoke screens cost a lot of discipline. I'm afraid you'd end up with some hybrid-support build in that case and you'd have to swap to your dd gear before encountering a boss right beside their doors but in fact, the whole smoke screen run+ killing mobs would eat up most of your time that you should be spending running to Adria or Malthael instead. Just use Danettas' with vault or find someone to help you.

    Posted in: Demon Hunter: The Dreadlands
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