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    posted a message on Wild Vision: Runeword Ancients (Picture included)

    So they decided to do something else with Primals.

    However, there's no reason why something like this couldn't and even should done based on Ancients instead of Primals.

    Read the following topic using Deckard's Cain voice and always replacing the word "Primal" with the word "Ancient".


    We all agreed that Primals must be more than boring mainstat buffers. I was wondering if we could update the good old Runeword system by following, in order to increase the build variety:
    There would roll a random rune in front of Primal's name, like "Tal Primal Ancient Warmonger".
    Could be any other rune as well.

    When a player equips a runeword consisting of Primals like TalEthUm, the character gets that Runeword, being for example, "+120% more damage to channeling skills" (or then that runeword would give a certain boost to one of the skills for every class, like to 150% to Disintegrate, 200% to Whirlwind, 100% Rapid Fire etc.)

    NOTE! One rune (one Primal) can crossover multiple Runewords if the rune exists in both.

    • Propably set items shouldn't roll with a Rune (or should they?)
    • Primals could now roll without increased stats
    • but still near the highest stats and maybe with 2 stat rolls.
    • Primals could have now a slightly increased droprate.
    • Every salvaged Primal would now yield a imbueable Rune.

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    Blizzard copyright images used to demonstrate a suggestion.

    Blizzard copyright images used to demonstrate a suggestion.

    Scroll down for a Relicword alternative.


    So every Primal item would kind of be the rune itself. Equipping Primals
    so that a Runeword is formed, the character is granted with a runeword.

    Example of equipped runePrimals:
    Nef Primal Grandfather
    Tir Primal Xephirian Amulet
    Shael Primal Frostburn

    NefTirShael granted:
    5% better chance to find Ancients and Primals.

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    Combos and depth are endless. The propablity to roll the most optimal Primal gear with desired runes is very small so everyone would have to think by themselves what to do with the build. Imagine the Ourobros rolling with a good rune and you would equip it thanks to that. Not used legendaries would have chance to be used.

    The original topic: Battle.net Diablo 3 PTR forums Including a lot of Runewords and deeper explanations.

    Relic alternation, scroll down for more:


    Q&A of comments already presented:


    "There would be anyway one build that rules them all"


    Was the most common complain I heard about. It's true, but taking how rare Primals are, it's extremely unlikely that you would ever get the desired combo of the most optimal Primal legendaries and runes imbued to them.


    "It's just RNG on top of RNG"

    We have basically 8 - 10 piece sets as every 6 piece sets have such a mandatory supporting legendaries. There's pretty much no viable Marauder6 without Bombardier's Rucksack or no viable UE DH without Yang's Recurve and so on. I'd love to have this mixed up. It'd so exciting to know, that our set-in-stone builds had a possibility to be overwhelmed any time by the drops. Now be basically wait for a better Ancient that has 1% more of something. And that's so boring.

    The most important aspect with the Runeword Primal idea is that every single legendary would have a chance to be used. Currently one of our biggest issue with D3 is exactly that there's so mandatory legendaries so we don't have to think almost at all. Imagine Pandemonium Loop ring to drop with a rune that fullfills a runeword and then you actually might change your build with a Pandemonium Loop which now wouldn't be the case. After that, you would start to look gear that Fears the monsters and so on.

    At least the idea is definitely something worth considering. The much praised D2 had so rare items that I never get them. And that's ok as it is what ARPG's are supposed to be: there should be always a small chanceto have something exciting behind the corner. Now we don't really.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on New GRift and Paragon ranking website

    Awesome! Blizzard should take some notes from this guy.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 4 delayed by 5 years!

    I've strong intuition telling me that D3 is going to be the thing for 5 more years, having blossoming revival in 2018 by innovative additions.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Patch 2.5.0 = Minor Patch?

    2.5 is great but what I really would like to see is that If Diablo 3 has to join the dryish dlc fashion, make sure it is more like one hell of a mini-expansion! It should be aimed to be the best selling DLC the world has seen, it's Diablo franchise after all! Do they really want to gamble whether Necro is going to sell enough alone? Instead, ask more resources from Blizzard, make Necro DLC cost $5 more, whatever. Just make sure that Necro DLC is something that draws players back. If I was they marketing guy, I would announce that:


    Diablo 3 has been a great journey and we are very proud of it! As the Necromancer is soon here, "Restoring the Balance", we are making some major adjustments and additions for Diablo 3. The Necromancer will be released in December and it will change the gameplay so significantly that we are going to update the version number to 3.0. Our main target is to double, even triple the build diversity and the amount of viable builds. Half comes from balancing and half comes from a very exciting new addition, the Relics*.


    I hear too many saying that "nice that Necro is coming, but it will remain just the same". Instead it would be nice to hear that "Holy skeleton! Did you hear what's coming with the Necromancer?" Even if D4 was under development, the marketing laws still affect on Necro DLC sells.


    *For example. This quote was from my also-seen-here suggestion topic from us forums:

    https://us.battle.net/forums/en/d3/topic/20753335949?page=4#post-78

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Wild Vision: Runeword Ancients (Picture included)
    Quote from Fearlack»

    I'll make sure a Blizzard game dev sees this.

    Thank you. I appreciate it a lot. I'm glad that people can see the possibilities of the concept. Sure it needs some thinking but once implemented correctly, it is able to triple the criticized build variety.
    Posted in: Diablo III General Discussion
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