I believe that golden tempest rush's descrption is wrong.. it just doesn't make sense, why would you use another skill if you can use it forever for 170% weapon damage, a slow and a knockback?
And the runes on the calc are lvl 4. If the lvl 4 is 0 spirit, what will the lvl 7 be? It'll became a spirit generator? I don't think so.
I think it's not good.. There's no reason to use it often.. people will just use it once then use other combos.. I like diversity, and this is not diversifying anything.. we will just use it then forget about it untill the next fight..
The idea behind this build is to have a high damage output while having a great defense aswell..I'll try to focus mainly on a +attack gear then on vitality and defense.. no need for precision at all..
The skills:
Comboing Way of the hundred fists(I think it's the best first and second hitter generator..correct me if i'm wrong) with Deadly reach for the 30% damage buff.( I would really like to combo 2 generators in one combo and not just use 2 different combos everytime..) Cyclone strike with indigo for huge AoE and damage. Dashing strike for mobility and because I think it's fun as hell(I put it in every monk build I do, won't remove it for anything) Serenity with crimson when things are looking bad...
And mantra of conviction to synergise with the build purpose..(+ attack + defense)
I don't think I need to explain the passives.. (the build concept explains it)
I'm open to any suggestions, feel free to criticize it.
I'd switch Death Trance and Vison Quest for Jungle Fortitude and Blood Ritual, also get Ghost Trance for your Voodoo.
This will reduce the mana cost of your spells by 15%, give you and your Gargantuan more durability and also give you pocket heals for your Gargantuan and friends.
The problem is that, this build is made around vision quest.. removing it would ruin the build purpose..
I think you'll have a hard time against poison resistant enemies. I believe you should trade one poison spell to a fire one, or just use one spammable poison spell just to trigger the 40% damage reduction and use other types of damage.
Thanks for the suggestions..
But I don't like to focus too much on summons(only gargantuan cause I think he's pretty baddass), thats why I chose big bad voodoo instead of zombie dogs..
It is built around vision quest.
I have 4 skills that have a decent amount of cooldown so I can get the huge mana regeneration rate, and then be able to spam those damage skills.
Any suggestions? did you like the idea? As I said I don't have much time to take a look and analyse all skills and runes so I think there's a lot of room for improvement.
0
I imagine the monk smashing the ground and a cyclone of energy would drag the monsters towards him.
But I liked it anyways.
0
The only problem is that we will see "mandatory" skills for pvp.. we won't see that many effective pvp builds as we see on pve.
0
And the runes on the calc are lvl 4. If the lvl 4 is 0 spirit, what will the lvl 7 be? It'll became a spirit generator? I don't think so.
0
0
0
http://us.battle.net/d3/en/calculator/monk#icWSdR!aXg!YZYZaa
The idea behind this build is to have a high damage output while having a great defense aswell..I'll try to focus mainly on a +attack gear then on vitality and defense.. no need for precision at all..
The skills:
Comboing Way of the hundred fists(I think it's the best first and second hitter generator..correct me if i'm wrong) with Deadly reach for the 30% damage buff.( I would really like to combo 2 generators in one combo and not just use 2 different combos everytime..)
Cyclone strike with indigo for huge AoE and damage.
Dashing strike for mobility and because I think it's fun as hell(I put it in every monk build I do, won't remove it for anything)
Serenity with crimson when things are looking bad...
And mantra of conviction to synergise with the build purpose..(+ attack + defense)
I don't think I need to explain the passives.. (the build concept explains it)
I'm open to any suggestions, feel free to criticize it.
ps.: It is obviouly focusing on Inferno.
0
0
I have an old system and it runs starcraft on low/medium quite softly..
My spec is Pentium Dual CPU E2180 @ 2.00GHz, GeForce 8400 GS and 2gb RAM.
I just want to play the game, don't even care about graphics, so I would play it on ultra low if possible.
0
0
0
0
0
But I don't like to focus too much on summons(only gargantuan cause I think he's pretty baddass), thats why I chose big bad voodoo instead of zombie dogs..
0
http://us.battle.net/d3/en/calculator/witch-doctor#RagjhQ!geh!ZZZbaY
It is built around vision quest.
I have 4 skills that have a decent amount of cooldown so I can get the huge mana regeneration rate, and then be able to spam those damage skills.
Any suggestions? did you like the idea? As I said I don't have much time to take a look and analyse all skills and runes so I think there's a lot of room for improvement.