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    posted a message on Energy Twister The Way Nature Intended
    Quote from Verity

    Quote from Mysticjbyrd

    Currently it hits for 23% Wpn dmg per second.....in other words, is absolute crap as far as I can tell.

    Think about that you can have many Energy Twisters up at the same time. X * 23% weapon dmg per second adds upp. And they stay up for quite a while. You can't just look at numbers and judge skills.
    From watching beta footage they only last about 6 seconds, and travel randomly.

    Nah, you dont need to think about it....its trash. You do not have infinite AP!
    Even if a mob stayed in it for the whole 6 seconds(NOT GONNA HAPPEN), thats only 138% wpn dmg for 35 arcane power.

    It does laughable Dmg per GCD, and Dmg per AP.

    Arcane Orb does nearly twice that and you can aim it.


    Edit: The absolute only thing I can see that MIGHT help this skill is if the the DoT uses weapon speed. If you attacked twice per second, and the DoT ticked twice per second it would be on par with Arcane Orb. Of course that is assuming that the mob gets hit by the twister for the full duration, again not likely.

    tl;dr version: If it benefited from increased weapon speed twice, it could catch up in dmg.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Are Spells now better Runeless?
    Some of the skills dmg are so low that it almost seems pointless to even put runes in them....

    Look at Hydra...
    http://us.battle.net/d3/en/calculator/wizard#R!

    Heck, I would consider some of those Rank4s downgrades. And by some, I mean everything except Lightning Hydra, which is only a 6% dmg increase, ROFL!!!

    And this is Rank4 FFS, I would be scared what a Rank 1 would look like!!!

    And what might be even scarier is the unattuned rune system picks your skill at random. So there exists a good probability to actually DOWNGRADE the skill you want to upgrade.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Caster Spells Nerfed?!?
    Some of the skills dmg are so low that it almost seems pointless to even put runes in them....

    Look at Hydra...
    http://us.battle.net/d3/en/calculator/wizard#R!

    Heck, I would consider some of those Rank4s downgrades. And by some, I mean everything except Lightning Hydra, which is only a 6% dmg increase, ROFL!!!

    I would be scared what a Rank 1 would look like,
    Posted in: Diablo III General Discussion
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    posted a message on Caster Spells Nerfed?!?
    Quote from straightup

    Whatever, your point is moot and irrelevant. That is only one skill.

    And yours is infinitely more worthwhile because it mentions 2 spells? behave. The skills system is supposed to be about choice, crimson ray of frost was not a choice.
    If you want to make a thread about crimson RoF, go ahead.
    That is not the discussion here....
    Posted in: Diablo III General Discussion
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    posted a message on Caster Spells Nerfed?!?
    Quote from straightup

    I understand fully well how it works, how could I not. But if you think that a 1.5 second ramp up time justifies being able to nuke that hard then...well...
    Whatever, your point is moot and irrelevant. That is only one skill.

    Quote from Eldius

    Quote from Mysticjbyrd

    Quote from Eldius

    Note:
    1. They are still balancing things out, so don't jump to conclusions.
    2. All AoE spells/abilities were hit, not just those of the Wizard.
    3. Wizard still has highest damage cap among the 5 classes.

    One more thing, skill calculator and item database are currently being updated.
    1) True, but this current build looks grim...thats all I am saying.
    2) AoE is the only thing they gave the wizard.
    3) What does that mean?

    A lot of items give additional damage % to Wizards. Because of this, even with the nerfing of AoE spells, Wizards are still capable of doing the most damage, compared to any other class.

    I thought they were going to remove that attribute.
    Posted in: Diablo III General Discussion
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    posted a message on Caster Spells Nerfed?!?
    Quote from Eldius

    Note:
    1. They are still balancing things out, so don't jump to conclusions.
    2. All AoE spells/abilities were hit, not just those of the Wizard.
    3. Wizard still has highest damage cap among the 5 classes.

    One more thing, skill calculator and item database are currently being updated.
    1) True, but this current build looks grim...thats all I am saying. There is no wizard in Beta 5, just the battlemage.
    2) AoE is the only thing they gave the wizard.
    3) What does that mean?
    Posted in: Diablo III General Discussion
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    posted a message on Caster Spells Nerfed?!?
    Quote from straightup

    Don't you think that a rune letting you do triple damage is a teeeeeeny bit much?

    Ok the patch notes were a bit off with regards to wizards but 700%/s cmon it outclasses the other runes by far too much even if you only consider for that spell.


    That is because you do not understand how it works.
    It increase to that dmg slowly over time, and only reaches full power at 1.5 seconds. Chances are you will have to move shortly after it reaches full power. Even if you could continue to stand there you are still limited by your Arcane power.

    And if it was just this one skill, your point might be valid, but its basically every ranged skill the wizard has.
    Posted in: Diablo III General Discussion
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    posted a message on Caster Spells Nerfed?!?
    http://us.battle.net/d3/en/calculator/wizard#j!!Z
    Was 715% wpn dmg, the rune now only adds +100% dmg.

    Crimson Arcane Torrent
    Now adds 31% Arcane dmg, was 70%, i think.

    Wave of Force
    Was 150% dmg, now 205% wpn dmg.

    Crimson Teleport
    TP blast wave now hits for 210% wpn dmg

    Spectral blade
    At 30% dmg, only nerfed 5%.

    Quote from straightup

    Do you have any non-aoe examples?

    AoE (Area of Effect) skills for all classes have had their damage reduced

    Again.

    Single-target skills for all classes have had their damage increased


    The only thing the wizard has is AoE, with the exception of Magic Missile and RoF are the only single target spells we got. And as far as I can tell, they were nerfed as well.
    Posted in: Diablo III General Discussion
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    posted a message on Caster Spells Nerfed?!?
    http://us.battle.net/d3/en/calculator/wizard#f!

    That is a good example,

    Arcane Twister
    23% Dmg Per second

    WTF is that going to kill? The rat hiding the refrigerator?

    Jay has a hardon for melee wizards, so apparently we are going to get it jammed down out throats.
    Posted in: Diablo III General Discussion
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    posted a message on Caster Spells Nerfed?!?
    All the wizard skills, I am assuming the WD skills too, have been nerfed to oblivion. That is with the exception of the plethora of trash battlemage skills.

    If this is the way the game launches, they might as well delete the wizard, and rename it the battlemage.

    Jay has a hardon for melee wizards, so apparently we are going to get it jammed down out throats.
    Posted in: Diablo III General Discussion
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    posted a message on Energy Twister The Way Nature Intended
    Currently it hits for 23% Wpn dmg per second.....in other words, is absolute crap as far as I can tell.

    I took a 2nd look and look at this,
    http://us.battle.net/d3/en/calculator/wizard#f!!c

    360% wpn dmg PER charge.

    Of course this is almost certainly yet another typo.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Why no support for a lightning Wizard?
    Quote from italofoca

    Looks like the new skill "Critical Mass" will be very useful !

    Whenever you score a critical hit one of your support spells (mirror image, slow time and dimond skin) gets recharged faster! I think thats defenetly better then 20% CDR!
    Also, electrocute now casts TWICE as fast as your Normal Cast rate.

    Evocation still has upsides as it works while not fighting.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Is it really a melee wizard?
    They just buffed the every living hell out of every melee wizard close range skill.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Critical Mass
    Quote from Procylon

    So what co you guys think of the new Passive? I think it will make builds based on signature spells and tons of cooldowns quite a bit more effective.

    High precision, very high attack/cast speed... With 50% chance to crit and 2 casts a second you could easily cut your cooldowns in half as long as you keep blasting something. I know some skills in D2 that could cast much faster than twice a second too.

    Assuming constant combat and 50% Crit chance:
    2 casts a second -50% cooldowns
    4 casts a second -66% cooldowns
    10 casts a second -80% cooldowns

    Also assumes that there isn't an internal cooldown on the CD reduction proc.

    Something interesting to know would be if AoE and damage-over-time procs multiple CD reductions. Anyone in the beta want to do some testing?

    Where are you getting these -% COOLDOWNS?
    It just says 1 second.

    And 10 casts per second?!? Not happening. Even if you use electrocute, which now casts TWICE as fast as normal.


    PS: This is not OP, Wizard Utility skills are not IWIN buttons.
    Posted in: Wizard: The Ancient Repositories
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