• 0

    posted a message on Act 4 hastily thrown together?
    Quote from cw30000

    Act 4 is really short, just like D2.

    I like how when you criticize something about D3 and do a comparison with D2, then everyone points to the fact its not D2, yet you use the same argument to justify other aspects of the game.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 and Poorly Implemented Difficulty
    Quote from RaidenFreeman

    You're confusing the games anyway. Demon souls for example. If you can dodge every attack in the game because you are fucking spiderman, you only need a stick and pajamas for gear. In diablo, you need the fucking gear. The game is about collecting items, with stats that you want, not just items that are strong, but items that work for YOU. If you expected something else, you should have played more D2.

    Thats another huge flaw of the game. The legendary items suck ass.... I haven't seen one that was worth half a shit, even on the AH.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How many Legendarys did you find so far?
    I have found 4, and they were all pieces of shit.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 and Poorly Implemented Difficulty
    Quote from CherubDown

    Quote from Mysticjbyrd

    The blacksmith is a bad joke. It costs 50k + mats to make an item that is more than likely shit.

    As a DH pretty much no amount of gear is going to stop you from getting one shotted in late inferno. Everyone I know of in this stage of the game completely ignores defense, as you are gonna get one shotted any fucking way, and goes for straight dps.

    The part I bolded is what I'm talking about. You MUST have defense. You won't get 1-shotted.

    So you know of a DH who stacks defense and can survive in inferno?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 and Poorly Implemented Difficulty
    The blacksmith is a bad joke. It costs 50k + mats to make an item that is more than likely shit.

    As a DH pretty much no amount of gear is going to stop you from getting one shotted in late inferno. Everyone I know of in this stage of the game completely ignores defense, as you are gonna get one shotted any fucking way, and goes for straight dps.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3: Unfinished. Blizzard dropped the ball.
    Quote from Ruppgu

    I enjoy the game a lot but there are a few things that keep me from LOVING the game.

    1.) The items are pretty boring. You pick an item that has +vit, +your class stat, and +resists. That's about all you do. There are VERY few attributes that are actually unique or interesting. It's all very uninteresting and the randomness of Legendaries and Sets are laughable. I found a Legendary quiver that had 0 Dex on it and it was worthless. I couldn't even give it away... that's a major flaw.

    2.) Inferno isn't fun. Since things hit so hard, the only viable strategy is to kite. This greatly limits builds and also forces your strategy into kiting. They could have made the game hard without making everything 1 shot you. If they made affixes that hurt kiters more (no max range on vortex, mortar, etc.) and reduced the raw damage, the game would be a lot more fun.

    3.) 10 item limit on the AH is REALLY DUMB. I find a lot more than 10 useful items while I play but I have to fill up my stash because I can only have 10 items on the AH. It's even worse because if you get undercut on a similar item, you have to wait TWO WHOLE DAYS before you can put a new item on there because there is no possible way to take the item off the AH. What a horrible system. It's also very lame that you have to leave your game to do anything with the AH and there seems to be 0 notifications of when your stuff sells. You also have to leave your game to get the gold from the sale? Man... the AH is clunky.

    4.) The waypoint system is very easy to exploit. There have already been 3-4 cases where people exploit the system to get easy loot. This completely screws up the economy for people that don't want to cheat or simply don't know about the exploits until they're fixed.

    5.) There are a lot of useless runes for every class. Did they even test things? Even before Inferno a lot of skills just aren't worth it. The problem gets really bad once you hit end game though. I'm pretty upset that WD pets are completely worthless in Inferno despite REPEATED quotes from Bash saying that Pets are viable end game. This is exactly why I never trust a word that Blizzard says about a game. Millions of builds? Viable end game pets? All lies. D3 has more builds than D2 but in the endgame, most people run with basically the same builds if you want to do well.

    6.) Buffs and debuffs are VERY POORLY done in the game. I can't speak for other classes, but many buffs and debuffs have ZERO INDICATION on their status. If you cast a dot on the mob, there's no way to tell when to refresh it. The WD has many self buffs that don't even show up as a buff when you get it. You have no way to know you even have the buff (or when it expires) without opening up your character screen and seeing your increased stats. It's impossible to see who you have debuffed with bad medicine.

    7.) I really wish there was a combat log. This isn't a major compliant but sometimes when I die I have no idea what just happened. It appears like I just got one shot... what hit me so hard? It'd be neat to be able to check those last moments before death.

    8.) Crafting is over priced. It's cheaper to buy a gem on the AH compared to upgrading it via the jeweler. The same goes for buying an item on the AH compared with crafting it via the blacksmith. The prices need to be decreased.

    As usual I find myself completely agreeing with you.
    Well written.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 and Poorly Implemented Difficulty
    Quote from CherubDown

    Quote from Veritaas

    Quote from Theungry

    You've basically declared that the fundamental appeal of the Diablo franchise: gear whoring, is a design flaw.

    I don't mean to say that it's a design flaw. I think it's a great draw! The problem is that the higher difficulty is more about having bigger numbers instead of having more skill.

    I realize that for a game revolving around gear whoring this would make sense, but Diablo 1 and 2 never had this issue.

    Firstly, most of your comparisons are relying on the idea that it's supposed to be like Diablo 2. This is a brand new game with completely different mechanics and play style. It's not supposed to be like D2.

    Second, the reason you're dying all the time is because you're not geared up. Trust me when I say that I was getting extremely frustrated by dying over and over again by what I thought to be easy mobs. But I failed to realize I was focusing on the wrong stats - I needed far more Armor and Vitality than I had. I am very surprised that inferno requires that you have at least 70% damage reduction. If you don't, it's time to farm Hell or at least do Dank runs.

    Lastly, I appreciate your candor, but it's a little rash to say the entire game is flawed due to it being to hard.

    HIs only comparison with D2 was that it was a good game.
    I don't think he said it was too hard, but its a joke. The only aspect of difficulty is not getting 1 shotted....thats it.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Diablo 3 and Poorly Implemented Difficulty
    Quote from mavfin

    Unfortunately, this thread is just another thread where 'bad design' or 'poorly implemented' isn't actually true. It's just code for "They didn't do it the exact way I wanted!"

    Welcome to the Diablo series. If it doesn't have what you want, play something else.

    This above comment is just another comment where 'its fine' or 'qq play another game' isn't actually true. It's just code for "I am a blizzard fanboy and cannot stand to hear legitimate criticism of a blizzard game!'"
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 and Poorly Implemented Difficulty
    I agree 100%.... This game fails to meet expectations on so many levels.

    Gear is a joke.
    Blues > most Legendary items ?!?

    The bosses always appear and say the exact same line. "That set back is nothing, HAHA"
    Seriously? WTF!

    D2 was so much better.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on SO What do Demon Hunters do now?
    Quote from chanceoyoy

    Vault + Caltrops

    Clearing Inferno Act 2 with it. It just requires a slightly different playstyle.


    Yes this change sucks for us, but in the long run it's for the best. I saw this nerf coming months ago. :/
    haha, gl with that.....

    You are still going to use SS if you want to get anywhere...
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on n-Depth look at Hungering Arrow
    "Each consecutive pierce increases dmg by 70%."
    You have each each consecutive pierce spawns another arrow that hits for 70% dmg.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Smoke Screen = Required
    Smoke Screen nerfed, but still required.
    Lingering fog is also now required.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on n-Depth look at Hungering Arrow
    The math is right on the front page, with the exception of shatter which fell into a near worst case scenario.

    One arrow maintains the hungering arrow function, and the other 2 just kind of fly off and might hit something.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on DPS for starting Inferno?
    If you solo'd Diablo in hell, you are fine to start inferno. Its not that tough really.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Smoke Screen = Required
    Quote from Sallazar

    Quote from Junotekh

    Still doesn't answer. Why take smoke screen over vault?

    Smoke Screen breaks CC effects such as stun, freeze, etc. You can SS out of Butcher's hook if he catches you, you can SS out of the AoE, if you SS while mortar is falling you won't receive any damage. SS basically means 3 seconds of invulnerability and drops all threat from monster making them wonder around or hit your pet/follower, giving you time to recover. Also, while invisible you can continue to use your abilities. There are countless use of SS and these were only few of them.

    On the other hand what does Vault give? Ability to get away from monsters.

    I use tactical advantage. Infinitely better than vault as while SS, I have complete control of where I want to go.
    Posted in: Demon Hunter: The Dreadlands
  • To post a comment, please or register a new account.