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    posted a message on Ranged class advantage over melee
    Quote from Cheesedoodlez

    Wishedhehadbeta, 2691 posts, not a single one of them written in a good manner. All your posts is trolling attempts or insulting others. This place would be better off without you, so please leave.

    welcome to diablo fans. there are many like me, but this one is mine
    Posted in: Diablo III General Discussion
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    posted a message on Ranged class advantage over melee
    Quote from Red_Panda

    DKs totally didn't solo 10-man ICC. I don't think I ever saw a hunter do that. Definitely never saw a Shaman do that. Did I mention Paladins didn't do it either?
    are you implying you have a death knight and have proof that you solo'd ICC 10? and that doesnt sound so farfetched considering getting ilvl 400 right now is so easy. but if the DK can do that in tank mode then the paladin could also do that in tank mode and the hunter can direct 100% of all aggro to a turtle pet who ive actually seen tank the bosses of ICC 10 with ease. but ok thats enough of wow srsly
    Posted in: Diablo III General Discussion
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    posted a message on Ranged class advantage over melee
    Quote from Antirepublican

    Odd, because what I remember is Death Knights, a melee class, running around and solo'ing things that almost no one else could dream of. Hunters are after thoughts to solo'ing old content...



    wtf are u smoking? the DK couldnt/cant solo anything that the paladin/shaman/hunter couldnt solo easier. :facepalm: DK fanboys are so delusional with their 3 button dps rotations. but thats enough of WoW on the D3 forums. im SOOOO excited to have all of the delusion you share with a lot of other kids on this forum destroyed the weekend after release.


    Quote from cantwaitford3


    its because people identify a lot of who they are on 3rd pixels and forget its just a game. overly compensating by being a heroic , strong , and a legend in virtual reality because their real life is no where as exciting.

    ya these guys arguing are just so heart broken when people tell them their precious barbarian isnt going to be as OP as they dream they just stoop to insults to help them cope
    Posted in: Diablo III General Discussion
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    posted a message on Ranged class advantage over melee
    Quote from cantwaitford3

    yea this is true, if your constantly relying on pots to survive and always resource starved your playing the class wrong. on inferno were things will be hitting like a truck, range will have the advantage of kiting things your "not suppose" to be able to kill. this just means range characters will be farming inferno sooner then melee because they are so gear dependent. this isnt only true for D3 but most games, in wow hunters were notorious for soloing bosses and abusing terrain ,A.i pathing and pets. with companions added range will have there own meat shields so we can free cast all day.

    This is why ill be rolling 3 range casters first and saving and collecting gear for my monk and barbarian later. this doesn't mean you shouldn't roll a melee class first. roll w/e is most fun to you, not what is most efficient.

    exactly. thank you for actually thinking. people on this forum make it seem like such a hard concept to grasp. in pretty much every single game on the planet like this ranged ALWAYS has the advantage over melee. people need to stop being so delusional because they are in love with the barbarian or monk.
    Posted in: Diablo III General Discussion
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    posted a message on SK Inferno stats
    Quote from Shadout

    Nothing in this information shows that Inferno will take a long time to beat. Only that numbers will be high...
    Even if it takes 5 minutes to beat SK in Inferno, 5 minutes isn't exactly a long time out of 24 hours per a day

    +9000
    Quote from Shadout

    Still going to be very surprised if no one have cleared Inferno after 2 weeks.
    +9001

    thank you for having a brain sir. <3


    Quote from MisterMM

    With this new "insane" information, I am DYING to see those cocky ignoramuses "1nf3r0 is EZ LOLZ! I am be4t EZ g4me for N00bZ in 2 Weeks Max! LOL dis G4me B 4 Babeeez!"

    im right here broski. and i know its going to be hard, maybe even extremely difficult. doesnt mean it takes a lot of time considering how often people play (8+ hours a day)
    Posted in: Diablo III General Discussion
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    posted a message on 4 weeks until i beat inferno
    i love how the community falls for my posts ever.single.time. 229 comments of almost all rage. gloorrrioussss


    time to lock it up
    Posted in: Diablo III General Discussion
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    posted a message on 4 weeks until i beat inferno
    Quote from Beazy

    Blizzard employees did not/could not conquer inferno.

    blizzard employees are notorious for being horrible at their own games, and even if they werent it doesnt make them automatically very good players. these same players who said they died in normal a few times.. lmao.

    you sir take blizzard fanboydom to a whole new sad level
    Posted in: Diablo III General Discussion
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    posted a message on 4 weeks until i beat inferno
    give or take a few days.

    anyone else want to race? :kiss:
    Posted in: Diablo III General Discussion
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    posted a message on Nephalem Valor Buff
    Quote from maka

    Thanks for naming me, looks like I made an impact.

    On the topic, this does nothing to reward people that stick with their build. It just rewards people for sticking with their build for the duration of that game. That person can then leave the game, create a new one and completely change their build. Permanence? Please...
    And you say that absolute freedom should be the case? Well, where is it? Why is it that I have to start with Magic Missile? Why do I have to unlock Ray of Frost at level 2? What if I want Electrocute instead? Where's my freedom?
    The truth is, you only shout "FREEDOM!" when it suits your ridiculous arguments. For everything else, you play(?) dumb.
    The one good thing that this brings is that it promotes exploration instead of rushing (if it's implemented just right), and that's a really good thing.

    lol.... i said it removes the motivation to switch skills IN COMBAT> which is what i said. did i say anything about permantly sticking to your build through multiple games? no, not at all. because it shouldnt be like that.

    if your idea of freedom is having access to all skills at lvl 1 or you just get to pick whatever skill you want before they are available. cool story bro. the leveling system dictates what levels certain skills become available just like ANY other game genius. once you unlock the skills you have the freedom to swap them to test them and then stick to your build while farming.

    using your same argument i should say i deserve to choose ANY skill to unlock per level not just the runes. which is absurd. obviously
    Posted in: News & Announcements
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    posted a message on Nephalem Valor Buff
    Quote from SFJake

    Quote from Ruppgu

    I'm all for meaningful choices and this change is what has finally swayed me into liking the D3 skill system. Finally, we have a meaningful reason to stick with our builds.
    There are no meaningful choices at all. There is actually no penalty whatsoever, you just have to stick to your build for the duration of the game, until you die, or until you beat a boss. Again, that changes nothing. It would have been mostly like that with or without this feature.

    Quote from GladHeHasBeta

    E-X-A-C-T-L-Y

    thank you for actually using your brain and thinking about the system. you are one of the few

    Your definition of having a brain is agreeing with your non-sense.

    There isn't even a semblant of permanent choices that this make at all. It does not affect the leveling process, it does not even affect how most people would have been playing end game.

    I don't expect you to understand anything further than that. I am NOT for absolutely permanent characters, but the game should reward proper building of a character and using what you have.

    Where is the satisfaction of building a character? A lot of it was lost and you probably don't care but most importantly, I don't think you have the ability to even understand it. Like someone that cannot understand challenge and hardships presents rewards and satisfaction from it. Absolute freedom of manoeuvre makes this game shallower.

    But I'm sure I'm talking way too dumb for you to comprehend the meaning of rewards in diversity. Apparently, everybody loves to be hand-fed every possibility. Imagine a game with 2 completely different endings and different routes to this. Current generation of gaming dictates that you should just be able to -switch- to the other ending for the sake of it.

    Forced repetition through builds absolutely set in stone that can't accept any mistake whatsoever (like D2 mostly was) = too much.

    But the absolute opposite, while better, is by no means ideal, and much was lost. Can you see that? I don't expect you to.

    no one should be hindered while leveling with builds. period. absolute freedom should be the case. with the billions of choices you have at your disposal it would be nothing short of fail city if there was ANY form of permanancy while leveilng and experiencing the game. you MUST be one of those few like maka whos greatest satisfaction in the game was re-leveling the same class over n over n over just to try different builds.

    now with leveling put aside. this system completely removes the possibility of people switching skills in combat in order to tackle individual situations, they would be gimping the hell out of their farming potency by switcing anything therefor your "reward" for sticking to your build is more loot/better loot. thats THE greatest reward ANYONE could ask for in diablo. period. you act like im close minded and ignorant to the system when you cant even wrap your mind around any of this. you gave nothing supporting your statements just anger.

    you want a reward for sticking to your build. you have it now. stop bitching about NOTHING and get over yourself.

    PS. happy 2000th post!
    Posted in: News & Announcements
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