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    posted a message on Solo vs Multiplayer
    im sorry to tell you that none of those things increase like they did in D2.

    the ONLY thing that changes from solo to co-op is monster HP and monster Damage. that is all. the drops, chance of drops, amount of monsters and gold do not increase at all. it was made this way to avoid making co-op the end-all for item hunting.

    also unless you have a group of friends to play with, playing solo will yield better farming because your MF/GF isnt averaged out between the group and you'd be able to kill faster since monster hp is increased by 110% PER person who joins in Inferno and damage by 15% per person also. (it was 6.25% dmg increase in Diablo 2 per person)
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Spirit Walk Useless?
    Quote from Ruppgu

    I got in the beta just after it was moved to later level.

    Is it true that it also provides a movement speed buff while it's active? I've heard numerous people mention it before but the tooltip doesn't mention anything about a speed increase. If so, how much is the increase?

    Also, could you cast physical realm (or spirit realm spells) while you were in the spirit world?

    yes. it does in fact grant you extra speed. sometimes i would use it just to move a little faster through hallways and such that had no mobs. although how much speed is beyond me, it doesnt seem like a lot. maybe like a ~40% boost or something for 2 seconds isnt much but it helps get out of those sticky situations even faster to make those 2 seconds really count
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on GhostPepper's Solo WD Build v1.0 (Critique!)
    Quote from 1up_Mush



    I am actually basing all what i am saying on facts.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Pets survivability scaling?
    Quote from Khrull777

    Ctrl-C, CTRL-V from Blue Tracker:

    With some information out may or maynot be correct about how hard monsters hit in Inferno will WD pets still be viable?
    JayWilson:Yes, pets scale pretty well in inferno. You do have to refresh them, but they are useful for tanking mobs

    So, all we have to be concerned about is pets accidentally pulling in mobs. I'm sure Blizzard has this one figured out, be pretty glaring omission otherwise.

    wow awesome. this makes me feel A LOT better about them. esp if you get the 3 trinity of passives to keep them alive. jungle fort Zhandler Bad med
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on GhostPepper's Solo WD Build v1.0 (Critique!)
    Quote from Nausicaa

    Quote from wishedhehadbeta

    huh? how on earth are you 'spamming' those CD skills when it takes MINUTES to kill mobs in inferno? yes even regular mobs. and champions/rares will take even longer so since your not killing anything your CDs wont be reduced at all in the timeframe that your attacking. no idea how your thinking you will be able to kill inferno mobs in seconds. so you wont be able to spam any of those CC's or escapes. you can CC once and escape ONCE everytime the CD is up, no sooner since you wont be killing in less than the CD's are.

    If it takes you minutes to kill normal mobs... you need to gear up. The game is designed to be a jump-in-and-play sorta thing, you will not need to play for hours to reach the next stage in your quest line.

    He probably got the idea from watching videos online/doing theorycrafting/analyzing game design.

    Stop hatin' wishedhehadbeta.

    lol.... so WHY would it take a long time to beat inferno if you can kill mobs so fast? simple, you WONT. if you watch the videos of inferno you'll see the characters hacking away over and over and over and nothing dying. im nevar hatin, just trying to assist people in their wrong way of thinking. even with the absolute best gear in the game you wont hack through mobs like you can in normal.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on GhostPepper's Solo WD Build v1.0 (Critique!)
    Quote from 1up_Mush

    You noticed how slow zombies are? Kitting them will be like a piece of cake. It won't matter much if i got those skills on CD or not. It will definitely work at least for act 1. Even if it takes me a few minutes more to beat mobs, in the end, i will make up lost time when my CD's will be reduced and i will be spamming those bad ass skills.

    you do realize their aggressiveness and speed and abilities will increase 10 fold in inferno right dude? and escapes doesnt = killing faster. you dont put much thought or logical strategy into your builds ive noticed. you just think about how the abilities work and not how mobs will react and how hard they will be/how long it takes to kill them, its very clear from the builds youve made. dont want to turn this into a flame fest im actually being sincere. there are many strategies that just plain wont work in inferno at all. the grave injustice/petless WD being one of them
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 2

    posted a message on Bashiok lied about character names not being displayed in-game, instead we get battle-tags everywhere !
    Quote from claven

    lulz, 8 pages about shit like this? Really?

    Killing time until the game releases, are we?

    when people dont have the game. they will bitch about ANYTHING. including shit that doesnt effect you
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Pets survivability scaling?
    Quote from oneoftheorder

    Since creature AIs improve in Inferno, so might pets'.

    random out of no where speculation with absolutely nothing to indicate it please. and make that a double.

    perhaps we get giant flying birds as pets in inferno? u know, just cuz i want one so it could happen
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on What's in store for diablofans?
    Quote from DerfOnTurf

    I will be one of the ones who disappears. I may still come by occasionally, but I know from my past I generally stop visiting game websites once the game is released. There may be a few things I look up here after the game, but I doubt I will post at all after release.

    ya pretty much the same besides a few build threads. i never visited forums until this one. when i became completely bored of WoW and obsessed with D3. i dont see any need to post about the game if i have it to play, lol
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Experience and Time to Reach Level 60
    Quote from Azjenco

    Another thing is, what about upgrading the jeweler, if your interested in gems in Inferno, though I think it might be important to ensure your survival. And your forgetting craft costs, which can range from 40k to even over a 100k per item, and then you'll need to keep crafting to get the stats you want. I'm hoping gold will be very scarce, so it'll at least have value, unlike D2.

    im not going to try and craft the perfect gear for my first playthrough, or even try for high rolls. just craft a couple of each at the most, or even just one of each to get some decent gear so the first playthrough wont be impossible. ill be stacking pure damage and xp gear from normal through nightmare then switch to defensive stats from hell onward. obviously if some gear rolls all crap/useless stats id have to keep crafting.

    (yea yea bla bla "omfg if u think u wont need defensive gear in nightmare your high", please... you didnt need it in D2 u wont need it in D3, overestimating hell and inferno is one thing but nightmare is just "normal mode" while normal is "easy mode")
    Posted in: Diablo III General Discussion
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