you have no idea how much its going to cost to remove a gem from an item. it could cost a TON to remove the highest lvl gem from an item therefor you definitely will want to make the right choice. its 1 specific gem effect on 1 specific item, i dont get why your complaining so hard over this extremely small thingQuote from Valkray
its basicly a 1 time use, its a useless feature and reguardless if its going to be in lower level twink gear you can take the gems out of items throught the jeweler. Once you have one you dont need another. No on the level of inferno you see a ruby gem drop your going to be dissapointed and the first thing you'll say is Darn.
My problem with gems that hace crappy stats like ruby-helm is they could of put this crap on the enchanter, why the hell is it a gem effect? they could of gave us resistance or something similar, I'm by no means gonna say we should completely do away with some of the effects on some of those gems but i am saying they should be somewhere else.
- wishedhehadbeta
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Member for 12 years, 5 months, and 20 days
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Nov 26, 2011wishedhehadbeta posted a message on Diablo 3 Jeweler PreviewPosted in: News
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Nov 26, 2011wishedhehadbeta posted a message on Diablo 3 Jeweler PreviewPosted in: NewsQuote from Morbus
Hum, you need almost 20 THOUSAND perfect gems of one type to get the max level gem. And considering perfect gems are the best gems that are going to be dropped, yeah, it'll take quite a while.Quote from Trashing
Something I can't really understand - isn't there a point in the game when there will be a gem inflation? So everyone just needs about 10 gems of each at a high level/max level and then it can be used easy for all chars? Or will it be that hard to make one perfect, that it is almost impossible?
huh? what are you talking about? who said that only perfect gems will drop? that would be insanely stupid. -
Nov 26, 2011wishedhehadbeta posted a message on Diablo 3 Jeweler PreviewPosted in: NewsQuote from Valkray
I think you are getting upset a little prematurely. One thing I noticed about the socketting page was that weapons were NOT included among items that could have a socket added. This says one of two things to me:
1) Weapon sockets haven't been added yet and are on the to do list, or the ability to socket weapons doesn't come until a higher jewel crafting level.
2) Weapon sockets wont be added until the first expansion, and with it there will probably be new items with which to fill those sockets. Remember, when Diablo 2 first came out there were only gems. After LOD, jewels and runes were added.
Also, remember that there is the Mystic Artisan that will do item enchantments. We will probably see a lot more variety in modifiers from this particular artisan.
Looking at just the gem selection is STILL (and this is not me getting prematurely upset), a dissapointment. Ruby Helm increased level gain? Really, buy the time your expected to find the last 3 levels in a game you'll probably be in inferno..... Oh wait? isnt that max level end game content... Shouldnt they have made the last 3 ruby gems something else? Like increased potion and health globe number value, blah blah. 1%, 2%, 3%. There sloppy and i'd hope this gets tightened up before release. If there going to push back a games release time we want to see improvements on bad ideas or semi place holders like these.
they said you can socket end-game lvl gems into low lvl gear encouraging "twink gear". having a lvl 1 helm with +31% xp gain, then the rest of your gear gets +attack (helm is only thing that gets +to xp gain) so just dont put a red gem in your end game helm, its THAT simple. THINK before you complain -
Nov 15, 2011wishedhehadbeta posted a message on More Diablo 3 Beta Invites!Posted in: NewsQuote from woldty
In the D3 Sweepstakes, Can't apply as it's not available to Australia.
all the invites that went out on monday were for the opt-in, not the facebook sweepstakes -
Nov 15, 2011wishedhehadbeta posted a message on More Diablo 3 Beta Invites!Posted in: News
how so? ive seen multiple posts of australians getting in the beta -
Nov 15, 2011wishedhehadbeta posted a message on More Diablo 3 Beta Invites!Posted in: News
ungrateful douchers -
Nov 14, 2011wishedhehadbeta posted a message on More Diablo 3 Beta Invites!with literally millions of people who applied to that facebook sweepstakes along with millions in the opt-in you have basically a .00001% chance of getting chosen throughout the entire beta. no point in hoping anymore. if i get one cool if not oh wellPosted in: News
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Nov 12, 2011wishedhehadbeta posted a message on BlizzCon Merch, BlizzPlanet Giveaways, Blizzcon Videos, Cain Spoiler?, Fan Artwhy does the date of this topic read 14 november when its only the 12th?Posted in: News
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lololololololololol
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i don't see how that is true? a lot if the wizards spells have tons of high damage. and the melee life regen is way too low to be effective in inferno, so he won't survive. so a long -distance wizard still will beat a melee wizard in damage AND ease of beating hell/inferno
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uhm...? no they didn't. lol.
it said nothing about buffing wizard skills in the beta patch. post where your getting this from
rofl i just looked at the skill calc. they NERFED his melee skills. big time. super nerfed the life regen and the dmg. now its even less likely a melee wizard will work.
in fact it seems every class got a nerf to skills besides the monk, which got a buff. nice
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its an epic fail thread. in a nut shell - "omfg if easy is EASY, then what is hard going to be? probably easy too!?" fail fail. zero logic.
not to mention the lvl 1's have twink gear that makes them more powerful then a lvl 8 would be normally getting to him.
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well you see the width is... DOH lolololol
best thread i ever seen. will be funny to see how the wall changes either way. god help us all if he's right >_>
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true, but this build is assumed your using your spirit generators most of the time. and in situations where you have large groups or champs/bosses you'll use the high dmg spirit spenders
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best anaology ever? i literally got an anology boner. well said
i never said i disagreed about it not being "melee" i agree its alot more of a battle mage type. and not that effective, but i will test it. who knows it might be bomb.
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my point is they wont really need many new people so the wave will be very small. if at all
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i think the opposite, for this patch. think about it. there wiping all characters AND changing the skills, so people who have played and then stopped will pick it back up and play, therefor they have less need for extra waves at this time
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"omfg if easy is EASY then wtf will hard be? oh it must be easy too" -the D3 community of turds
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epic fail. wow builds cant deviate but a few talents here and there. you pick 1 of 3 specs and the talents dont drastically change your gameplay or viableness*. :P. and even back in the day (vanilla+) there was very few builds per class that were decent, which in my world viable = decent. dont know your definition of it. lol
VS. diablo 3 where the amount of possible builds reaches the multi trillion mark and viable builds seems to go well into the thousands from the workings of the talent/rune system thats currently in place. those two games are completely uncomparable in many many aspects and the viable builds aspect is by FAR number 1 in the "cant compare" catagory. lol
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double fail. melee wizards main life steal will come from spectral blade runed (100% crit dmg lvl 7). witch doctor melee isnt a possible build he has only spells and summons. he has ZERO melee skills/passives.
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in what world do you live in did he get his ass kicked? in D2 hell ANY melee classes health CONSTANTLY went down up down up downnnnn uppppp downnnn uppp. from life steal. so your smoking crack if you think he "got his ass kicked". lmao