• 0

    posted a message on zombie dogs - shared health?
    Quote from Jaelzadeon

    Quote from Enkeria

    The 3 share one healthbar. I guess its because its a skill, and the skill is attached to 3 zombie dogs.

    So if one loses 50% of its health would they all go down to 50%, or would it divide between them? I haven't seen them die either, so I don't know if one dies if that's the only one, or if they all die. I guess I could go test this, but I think it would be difficult to get them to die in the beta. <.<

    your in the beta? (bastard cough*) well i think looking at it they share health but its overall so if one dog takes 50 dmg the life bar overall goes down 50, not like a piece. so if one dies they all die.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on How did the Diablo franchise affect gaming?
    dont care what it did. obviously not enough because the ONLY game i want to play is diablo and everything else sucks in comparison
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 9 Changes that make D3 amazing
    Quote from Designation15



    Even if it looks like a grenade aesthetically it could still be used to store the explosive hatred :P

    thats definitely a stretch.... well how about the "turret" ability eh? if the demon hunter has the skill to create a auto attacking mechanical turret... why not a gun? lol
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Sustained AoE+Mana, Sacrifice Witch Doctor

    ya depending on how often "periodically" is. hopefully its not somethign dumb like 10+ seconds. if it is then id go with the rune that gives him a higher dmg cleave attack for more overall dmg to multiple units
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on 9 Changes that make D3 amazing
    Quote from Designation15

    Quote from WishedHeHadBeta

    Quote from Eroon

    Quote from Hpnot1Q

    Eroon, dont even go there or this thread wil get locked aswel, think befor you talk.

    I did, think and REALLY don't think guns fit into the Diablo universe, so I hope that it will never be in the game.

    sadly he has a point that guns may be in the game. because if the DH has grenades and explosives, a gun is just a metal object with gunpowder (also used in old school grenades) to shoot. so in an expansion it wouldnt be a surprise to see guns enter the picture. unfortunately.

    honestly i dont think even grenades or explosives belong in diablo... but it is what it is.

    Or perhaps the grenades could be concentrated hatred magic that explodes.

    slow motion screen shot the grenade, if its literally a grenade then he's right, if it looks all magical then your right. ^_^
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Sustained AoE+Mana, Sacrifice Witch Doctor
    Quote from Jadefox

    One thing I'm interested to find out is if your able to have your Garg out at the same time as the dogs, if so I probably would sub Spirit walk for Garg.

    i think it would be REALLY effing stupid if you couldnt, especially because the passive increases all pet life, even without the videos i see nothing indicating we could only have 1 or the other. considering in D2 you could have like 50+ monsters and in D3 you can only have 5 most of the time and like what 8 with the fetish's?
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Starcow Super Mario Box
    Quote from MonkManD3

    Quote from WishedHeHadBeta

    i was just kinda saying it to you like randomly, not to go against anything you said. since what you said reminded me of that "leakage". i wish it wasnt bogus but we will know in a week :(
    Nah it's cool, I also wasn't trying to sound harsh...but yeah hopefully before the end of the month!

    regardless of getting my hopes smashed repeatedly for D3 release date. i still strongly strongly beleive we will get a release date before the end or just at the end of the facebook sweepstakes. so basically for sure by mid dec
    Posted in: Diablo III General Discussion
  • 0

    posted a message on zombie dogs - shared health?
    so ive watched WD beta playthroughs with the dogs and i havent seen any of them die... ever... but it is only normal and health globes also heals your pets so i see why, but do they have a SHARED health bar or individual? im not sure which would be better, i guess thats situational and how much overall life they have.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Sustained AoE+Mana, Sacrifice Witch Doctor
    i like the build but the runes for haunt and spirit barrage suck until they are lvl 4+ so itll be a minute till this build does a good amount of dmg. just sayin.

    will be great how you have infinite mana. honestly i dont think you will ever need to use spirit walk to gain your mana back. because the barage is a 1 time cast every 20 seconds and soul harvest has a 15 second CD. and you just spamming haunt that has REALLY low mana cost compared to EVERY spell the WD has - it may be the lowest costing mana skill of them all... which also returns 200% of the mana it uses over 10 seconds, so you could sub gargantuan for spirit walk for more dmg and protection. or zombie wall or something.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Starcow Super Mario Box
    Quote from MonkManD3


    I was being reeeeeeealy sarcastic, couldn't tell from your post whether you knew or not... <_<

    Anywho, I just did it because the OP's post was far-fetched. But many will intentionally/accidentally dig somethin up to get some sort of reference to something, just for fun of it or cause of boredom (fun and boredom for me, dunno about the other's :) ) even though we know the chance of it being true is minute...

    i was just kinda saying it to you like randomly, not to go against anything you said. since what you said reminded me of that "leakage". i wish it wasnt bogus but we will know in a week :(
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Max Damage Sacrifice build
    http://us.battle.net/d3/en/calculator/witch-doctor#bghWTi!eWZ!Zaabaa

    "spider barrage" build

    corpse spider spam! the dmg increase from using a dmg increasing rune is like around 10% or less so its really not worth it to waste the rune to increase dmg, with the mana returned you'll be able to infinitely spam spiders and since they do 78% wpn dmg (+40% from passives) a piece at 4 spiders per cast, you'll have dozens of them running around. if you watch ppl use it in the beta they last for a few seconds so if you spam cast you can have like 12-16 out at a time.

    also the big bad voodoo CD is SUPER long so i want consistent high dmg. so throw up spirit barage so it auto casts for 20 seconds, then spam spiders and use sacrifice on big groups.


    also you could sub virmin with fettish sycophants since your endlessly spamming spiders which is a physical realm spell you can get a few fettish's up to help you out so you have a GIANT army of dogs,garg,spiders and fettish's
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Ferret
    Quote from Hans

    Quote from Branmuffin

    Yeah, the ferret seems pretty sweet. However, how useful he is will depend on how much gold find you can get on items. If you can easily get 200-300% from items, an extra 40% isn't that good. At that point the ferret just becomes a companion summon that is cooler than any summon you can get from the scrolls.

    But if gold find is harder to come by, I know I will definitely rock the ferret.

    And for all you Dark Tower fans out there, mine will be named Oy :xD:

    200-300% gold find I think is really going to be easy to get.

    I will be going for as much gold find on each character. I think I should be able to reach 2k% if not a whole lot more on each character.

    uhm...wtf? how do you plan to do that?
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on HC - Trapsin build NO RANGE WEP
    my trapster build is going to be more like this:

    http://us.battle.net/d3/en/calculator/demon-hunter#hegYjR!fgS!YYZZcc

    for alot higher dmg with those rockets with a 100% boost, making your sentry do WAY more damage. and entangling shot to keep enemies slowed so you can pick them off easier. and strafe so you can kite around with ease as your traps destroy them. :D. could sub in the 20% extra dmg to slowed enemies for an even bigger dmg boost. (jesus fan of knives dmg is insane!)
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Lots of weapon throw nerfs
    id say the changes made a throw barb with no cleave/frenzy/bash more possible now with no escape giving double the fury and it only costing 10. if say you had warcry golden, stomp golden and charge golden with unforgiving passive you could have max fury built up and then get double returns on kills making it so you have plenty of time before you need to do those abilities again since they have CD's.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Starcow Super Mario Box
    Quote from MonkManD3

    The [URT]'s original post was on 17th Jan 2010...I know it's "random"...ba dum tss <_< And that was the initial year everybody thought D3 will be released...

    since blizz always announces their games 8-12 weeks in advance, at the very LEAST if they dont announce game date in two weeks that january 17th "leaked" date is officially bogus.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.