- Benegesserit
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Member for 12 years, 5 months, and 23 days
Last active Fri, Oct, 20 2017 20:05:56
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- 1,433 Total Posts
- 86 Thanks
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Apr 11, 2012Benegesserit posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, Premiumgood thing beta keys were handed out by this site before the curse premium thing started since I'm sure that would have played a role in winning onePosted in: News
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Apr 11, 2012Benegesserit posted a message on Darkness Falls. Heroes Rise First Unlock and Barbarian!, Patch 16 New Runes, Blue PostsPosted in: News
Procto exam? -
Apr 10, 2012Benegesserit posted a message on Darkness Falls. Heroes Rise First Unlock and Barbarian!, Patch 16 New Runes, Blue Posts"Hi I'm Jay Wilson and I'm the Game Director on Diablo III?"Posted in: News
lol wtf
also he sounds really depressed -
Apr 9, 2012Benegesserit posted a message on Patch 16 Information and Official Patch NotesPosted in: NewsQuote from karsen88
Quote from Benegesserit
Quote from karsen88
Your analogy is nonsensical as well...Saying something is bad if it takes an hour to do damage doesnt really say anything about the mana per cast of hydra.
Damage per AP means NOTHING if the damage is extremely weak. You have to consider DPS to AP and not just damage to AP. What good are the Hydras if the mobs are dead before they get more than a few shots off? I'll just use FREE magic missle spread glyph instead if you're so worried about damage to AP. If I want utility there are plenty of other skills I can use instead. Sure there MAY be fringe cases where I'll swap for some turret CC to kite some huge mob that can be slowed.
It has nothing to do if I like it or not (btw, I do like it because I love turret skills and dragon-type creatures are awesome) but the math right now does NOT back it up and math is fact not opinion. About the only thing left that neither of us know yet is if the AI is still as crappy as it seems in the video.
Are you saying the skill was nerfed then? I'm still trying to figure out what your saying here. You sound like you agree in general this is a buff, which is the entirety of what I'm saying.
Robbing peter to pay paul. You're getting crap damage for good AP cost. Before it was decent damage for crap AP cost. It's neither. UNLESS you're specifically referring to fringe CC cases (that other skills can't handle on their own). Which would not be "easy to see" as you were questioning the other poster. -
Apr 9, 2012Benegesserit posted a message on Patch 16 Information and Official Patch NotesPosted in: NewsQuote from karsen88
Your analogy is nonsensical as well...Saying something is bad if it takes an hour to do damage doesnt really say anything about the mana per cast of hydra.
Damage per AP means NOTHING if the damage is extremely weak. You have to consider DPS to AP and not just damage to AP. What good are the Hydras if the mobs are dead before they get more than a few shots off? I'll just use FREE magic missle spread glyph instead if you're so worried about damage to AP. If I want utility there are plenty of other skills I can use instead. Sure there MAY be fringe cases where I'll swap for some turret CC to kite some huge mob that can be slowed.
It has nothing to do if I like it or not (btw, I do like it because I love turret skills and dragon-type creatures are awesome) but the math right now does NOT back it up and math is fact not opinion. About the only thing left that neither of us know yet is if the AI is still as crappy as it seems in the video. -
Apr 9, 2012Benegesserit posted a message on Patch 16 Information and Official Patch NotesPosted in: NewsQuote from karsen88
Quote from Keiser
Apparently Hydra was not underwhelming enough in its game guide video, they had to nerf it so that act 1 normal would still be a challenge after you have reached level 60.
It had a massive cost decrease and is essentially free damage now considering its dmg to AP spent ratio. It's change honestly made the skill significantly better, I don't how you cant see that.
Easy to see how it could suck. If you had a dot that did 200% weapon damage over 1 hour for 1 AP would you use it? Dmg:AP isn't the only thing to consider. It seems to suck at targeting...appears to have a weak vision radius...and now has weak DPS. I'll take more DPS for higher AP over this change (unless they dramatically improved the targeting AI and vision radius). There's a lot of competition for slots and I'd easily just replace this with Magic Weapon or Familiar if I wanted "essentially free damage". -
Apr 9, 2012Benegesserit posted a message on Patch 16 Information and Official Patch NotesI really hope they spent a lot of time on fixing the major bugs and not just balancing...Posted in: News
edit: yikes, tough as nails got wrecked...though we don't know what inferno armor #s will be for Barb before applying the passive so maybe 50% was too much, especially after giving them that dmg reduction built-in passive -
Apr 9, 2012Benegesserit posted a message on Class Spotlight - The BarbarianPosted in: NewsQuote from edblake
DAT HYPE!!!
Damn, I still can't believe D3 will be released before I finish my dissertation...
If you worked on that instead of browsing and posting about the game it would be done before release -
Apr 9, 2012Benegesserit posted a message on Class Spotlight - The BarbarianBest part of the vid was knowing that there are huge freakin monsters that aren't bosses (at least that didn't seem like one with it reeling after a few attacks)Posted in: News
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Apr 7, 2012Benegesserit posted a message on Witch Doctor Patch 15 Skills, Darkness Falls. Heroes Rise. Mini Site FAQ, Beta ScreenshotsPosted in: NewsQuote from GladHeHasBeta
lmfao. what an idiot. asking if their will be an asian class when the wizards are clearly asian
Since when is casting magic an asian thing? He may be speaking of combat mechanic closer to asian origin, to which Jay should have said the monk. We don't know if he was asking about the appearance of the individual in costume or origin/inspiration for the class mechanics. -
Apr 4, 2012Benegesserit posted a message on The Real Box, More on Inferno, Dyes, Poisons, GDC Panel Video, PAX East PartyPosted in: NewsQuote from Mithan
It is stupid fucking questions like this:
So, what is the incentive for players to fight their butt off in order to get to later Act in inferno? Just to prove because they can?
That make me roll my eyes. Why play games at all? Duh. Dumbasses.
so why provide gear at all? just give us stats all the way up
if they just wanted progression to be fighting things in a higher difficulty but not get anything new then they wouldn't need us to have gear at all
progression will be fine until act III and IV inferno when you don't get any new gear you can't get in I or II but just harder content...if they think that's good then why isn't the whole game like that -
Apr 4, 2012Benegesserit posted a message on The Real Box, More on Inferno, Dyes, Poisons, GDC Panel Video, PAX East PartyThe real box is the CEPosted in: News
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Apr 4, 2012Benegesserit posted a message on Game Systems Reminder, Halls of Agony, Diablo III Pre-Order BoxPosted in: NewsQuote from enduser1555
I spent all day yesterday avoiding the thread on /r/diablo marked [[[SPOILER!]]], and then trip right over the information I was avoiding right on the front page here. Registered with Curse just to give you a sarcastic, "thanks."
You tripped. Your bad. If you can't handle blaming yourself, point them at Blizzard. They are the source. -
Apr 1, 2012Benegesserit posted a message on Diablo III is Coming to the WiiPosted in: NewsQuote from Benegesserit
not bad Blizzard...but hey they joked about Pandas in WoW before...you never know...this could be true for the WiiU in a few years
For some reason I can't edit...anyway I guess this is a DFans joke, not Blizzard..there's no source link
I wonder what Blizzard is still planning -
Apr 1, 2012Benegesserit posted a message on Diablo III is Coming to the Wiinot bad Blizzard...but hey they joked about Pandas in WoW before...you never know...this could be true for the WiiU in a few yearsPosted in: News
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Quote from Benegesserit
not bad Blizzard...but hey they joked about Pandas in WoW before...you never know...this could be true for the WiiU in a few years
For some reason I can't edit...anyway I guess this is a DFans joke, not Blizzard..there's no source link
I wonder what Blizzard is still planning - To post a comment, please login or register a new account.
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up to 6 actually (plus it usually has a res chest)...watch tower is insanely lucrative for such a tiny map
also leorics can have 2 outside
I just edited your post as to what D2 is like and yet that never stopped it. If you want to farm expect easy content. If you want a challenge play later acts but expect to lose efficiency (this is common sense).
Farming Act 1 is fun for me when I get an awesome piece of gear (for money or upgrade).
Playing higher acts is fun for me for the challenge. You have to pick one. You can't have your cake and eat it too. Blizzard kind of took away "play any act for farming" in Inferno by changing it to have higher difficulty in later acts. However, over a long enough time you'll overgear the later acts and they'll be just as easy as Act I is for most people now but not necessarily as efficient until Blizzard adds more static elite/gob spawns.
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D3 is no less repetitive than Tetris and that doesn't seem to stop it. It's about how poor Jay's vision of WoW-esque balancing that we never had to deal with in D2. That's the true colors that are defining the success of public opinion. I never look at first two week sales of anything that has coattail-riding hype behind it. The dramatic decline of popularity in the last 3 weeks is a telling sign of why Blizzard has been talking about seriously rethinking the direction they are taking the game (just look at Bash's recent post about the DH set bonus).
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Personally I want my infinite replay value to come from gearing up unique builds, not trying to perfectly gear up one. This requires drop rate buffs and simply better ways to farm loot. Sure they could add more static spawns in other acts but then it makes certain areas a wasteland instead of the unique exploration aspect. Make everything spawn in random places (except story mobs/bosses obv) but buff drop rates until people are much less reliant on the AH. Sure lots more gear floods the AH but perfect gear will still be extremely rare. Gear that isn't anywhere near perfect still goes for $250 right now which is just stupid so drops need to flood in to bring costs down to more reasonable levels.
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That's the fundamental difference though. The entire game of Diablo can be played the same way (solo) while WoW cannot. So for a lot of players WoW lasts until level cap with the same gameplay style but for Diablo it lasts forever. In other words, if you like Diablo at level 1-10 you'll likely enjoy it at level 60 since it's the same (but with more skills). WoW at 60 is nothing like 1-59 so lots of people get turned off.
If you notice what has been happening the last few weeks is that Diablo 3 has gone under more gigantic gameplay design directions than any other live game I've ever seen (and even today they yet announced another). The type of stuff they've been doing so often and so heavy-handed has always been something during a game's beta cycle. It's not hard to see why people are upset at paying $60 to access a beta.
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Quoting WoW expansion sales do NOT apply here because WoW is all about racing to level cap and then realizing that there's nothing to do at end game except raid which is a far smaller playerbase than those that are just levelling. Diablo is basically the same from start to finish unlike WoW so you wouldn't even start playing Diablo unless you were into farming.
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really? you think the sound effects for skills are bad in this game? music isn't any good? I think they are both great...art is debatable as it has been since they showed it for D3 but i've not heard many negative comments about D3's sound
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Because it becomes one of those situations where you feel forced to do it in order to be efficient...just like switching to MF gear mid-combat. Considering that they removed MF affecting chests I'd say they want to move away from constant combat breaking to game certain mechanics. I like the idea that certain builds have trouble with certain affixes. Makes it more interesting.
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They are always quick to nerf but so very very slow to buff. There won't be a chance of me providing positive feedback until they start fixing some of the skills nearly no one uses.
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also the patch changed molten to hit in melee if the mobs and you are against the wall
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this is by far the stupidest fucking post i have ever seen
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http://www.youtube.com/watch?v=rRQijskAMp4