I came up with a burst build that I would try on elites onces 1.04 comes out. It relies on using all of the monk's +%damage modifiers and quickly bursting elites down with SSS and EP.
If we assume one of the mobs die, you also get 30% of their HP in damage as a bonus from EP.
Now I know this build isn't very "deep" (anyone can go to the calculator and pick out all of the +%damage mods and stack them) but it seems like it could work. With 1-2 seconds of immunity from SSS and 4 seconds from Serenity, you have enough time to burst at least one (if not all) of the elites down.
What spell or ability do you like most from each class? You can make your choice based on visuals, raw power, or simply how well the spell fits with the class.
The bats not to overlook are the Cloud of Bats. They do 195% weapon damage and the damage increases by 10% every second up to 50%. That means, they do 215 (195*1.1) damage to 292 (195*1.5). According to the description, they call forth a swirl and damage nearby enemies, which implies a pretty good AOE. Has anyone seen the graphics/gameplay of this one?
It functions the same way as the Druid's hurricane spell from D2.
Also, how come no one ever complains that the men in video games are completely unrealistic? So it's ok for the media to give men the image of what an " ideal " man should look like, but they're not alowed to produce an image of what the " ideal " woman should look like. It's rediculus. People just like saying it's sexist towards women, so that they feel like they're " doing their part ". Get over yourselves. When women fantasize about men, they don't picture John Goodman. And when men fantasize about women... i'm sorry, they don't picture miss sweeden.
I think it will work well in inferno too. I will use leap attack to get right in the middle of a mob pack, pop threatening shout, bash a few times to get the damage boost and then WW. It may seem like I have a lot of defensive abilities but I think they are worth it given how WW works. Channeling the spell leaves you exposed to a lot of burst from mobs, and the last thing you want to be doing is cacelling the spell (if that is even possible), or dying because you used WWed at the wrong time.
Another thing to keep in mind is that WW reduces the barb's speed a lot. Just watch the skill demonstration of the ability on youtube. I think it will be important, in any WW build, to have a way to keep mobs bunched up and near you. That's why I went with the crimson rune on leap attack. In Normal or even Nightmare where I can be more offensive-oriented I might consider replacing War Cry with War Stomp (w/ rune that pulls mobs together) to get maximum coverage with WW.
Judging by some of the responses in this thread, I think it would be easy to show how some gamers have a warped and distorted view of the female gender. I would also go out on a limb and say that some of you may even feel threated by the image of a strong woman. The defensive nature and subtle tone of ridicule behind some of the replies seems to indicate this. Whether this the product of Western culture or something else, I am nevertheless disappointed by my male bretheren.
I agree with whoever said that they were glad that the female barb does not look like a character that jumped out of some Japanese manga. I think the female barb looks awesome and will be my first choice when I play the barb.
If true, this was a good decision. It gives players something to look forward to after level 30. I also never liked the idea of hunting for runes in order to make my build work. Good stuff.
I agree with LordRayken. As a cinematic intended to introduce new players to the game, it fails on several levels. Its predecessors (linked earlier in the thread) are apt comparisons and duly show the weakness of this cinematic from a thematic and writing perspective. As an earlier poster mentioned, the pace of this cinematic was too fast. There was very little build-up. It seems like eye-candy took priority over intellectual stimulation. The writing (or lack thereof) was what personally stood out to me. Take a look at this excerpt from the ending of Diablo 2's intro cinematic:
"Why did I follow him? I don't know. Why do things happen as they do in dreams? All I know is that when he beckoned, I had to follow him. From that moment we traveled together, east. Always into the east."
Compared with:
"UNCLE!!!!!!"
This may be harsh, but as a loyal Diablo fan I can say that this new cinematic turned out to be a giant turd.
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I came up with a burst build that I would try on elites onces 1.04 comes out. It relies on using all of the monk's +%damage modifiers and quickly bursting elites down with SSS and EP.
Here is the build: http://us.battle.net...gVTk!XUT!cbYaca
The way it would work is like this:
Use Deadly Reach (18%) -> Breath of Heaven (15%) -> Exploding Palm (12%) -> MoC Overawe (48%) -> SSS runed with Fulminating Onslaught
Assuming you are facing a pack of three elites which are within 7 yards of each other, you would do
254% [SSS FO weapon DMG] * 7 [# of strikes] * 3 [# of elites] * 1.18 * 1.15 * 1.12 * 1.48 = 11998% weapon DMG
If we assume one of the mobs die, you also get 30% of their HP in damage as a bonus from EP.
Now I know this build isn't very "deep" (anyone can go to the calculator and pick out all of the +%damage mods and stack them) but it seems like it could work. With 1-2 seconds of immunity from SSS and 4 seconds from Serenity, you have enough time to burst at least one (if not all) of the elites down.
What do you guys think?
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Unruned Locust Swarm does 360% OVER 8 seconds. 360% is the total damage this skill does. It does not do 360% * 8 = 2880%
Cloud of Insects rune makes Locusts do (360%/8 seconds) * 10 seconds = 450%
Again, total damage is not 288% * 2 = 576%. It is 288% OVER 2 seconds. 288% is the total damage done.
If you want to compare Resentful Spirit with unruned Haunt, you can look at the damage per second.
Resentful Spirit: 288% / 2 seconds = 144% damage / second.
Unruned Haunt: 575% / 12 seconds = 47.92 damage / second.
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Haven't received any emails about my order being shipped though.
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I'll start off with my list:
Barbarian: Furious Charge
Demon Hunter: Strafe
Monk: Seven Sided Strike
Wizard: Disintegrate
Witch Doctor: Sacrifice
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It functions the same way as the Druid's hurricane spell from D2.
You can see the animation at 0:29
http://www.youtube.com/watch?v=-I9bG4JDjQI
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The female barb looks nothing like Miss Sweden...
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http://us.battle.net...gYbk!cge!ZYaZcZ
I think it will work well in inferno too. I will use leap attack to get right in the middle of a mob pack, pop threatening shout, bash a few times to get the damage boost and then WW. It may seem like I have a lot of defensive abilities but I think they are worth it given how WW works. Channeling the spell leaves you exposed to a lot of burst from mobs, and the last thing you want to be doing is cacelling the spell (if that is even possible), or dying because you used WWed at the wrong time.
Another thing to keep in mind is that WW reduces the barb's speed a lot. Just watch the skill demonstration of the ability on youtube. I think it will be important, in any WW build, to have a way to keep mobs bunched up and near you. That's why I went with the crimson rune on leap attack. In Normal or even Nightmare where I can be more offensive-oriented I might consider replacing War Cry with War Stomp (w/ rune that pulls mobs together) to get maximum coverage with WW.
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Also...love the red hair
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"Why did I follow him? I don't know. Why do things happen as they do in dreams? All I know is that when he beckoned, I had to follow him. From that moment we traveled together, east. Always into the east."
Compared with:
"UNCLE!!!!!!"
This may be harsh, but as a loyal Diablo fan I can say that this new cinematic turned out to be a giant turd.