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  • BombayMD
  • Registered User
  • Member for 9 years, 5 months, and 26 days
    Last active Wed, Dec, 5 2012 08:49:48
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  • 349 Total Posts
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  • BombayMD's avatar

    0

    Nov 15, 2012
    BombayMD posted a message on Future Updates, What Would You Like to See in an Expansion?, Top 10 Wanted Features, Community Commentary: Gearing up Your Follo
    Those top 10 suggestions are mostly lame. Nothing really original.
    Posted in: News & Announcements
  • BombayMD's avatar

    0

    Oct 15, 2012
    BombayMD posted a message on Patch 1.0.5 on Live Servers Tomorrow
    Europe got Diablo 3 launch first... this is your punishment
    Posted in: News & Announcements
  • BombayMD's avatar

    0

    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    Quote from lalaurentide

    Just have to humility to admit you were wrong.

    "My bad!"
    Posted in: News & Announcements
  • BombayMD's avatar

    0

    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    Guess I had it wrong all this time, that really means we will see double the amount of Legendaries and Sets , and only continue to rise as people get more Paragon levels.
    Posted in: News & Announcements
  • BombayMD's avatar

    0

    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27

    For example, if a monster has a 4% chance to drop a 6-affix rare item and you have +50% magic find, it now has a 6% chance to drop that item.

    Item quality is checked in the following order:

    //us.media.blizzard.com/d3/media/screenshots/guide/global/equipment/weapon-wield-002-thumb.jpg" width="" height="" alt="" />
    • Legendary
    • 6-affix rare
    • 5-affix rare
    • 4-affix rare
    • 2-affix rare
    • 1-affix rare
    • magic item

    Using the above example, when your roll ‘misses’ a higher-level item quality, the item generator proceeds to the next lowest item quality in the chain (in this case, checking to see if you got a 6-affix rare, then checking for a 5-affix rare, and so on). Your magic find bonus applies to each roll. If the same monster has a 10% chance to drop a 5-affix rare item and you have 50% magic find, you now have a 15% chance to get a 5-affix rare item.
    Posted in: News & Announcements
  • BombayMD's avatar

    0

    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    There was a post on blizzards site where it explained how it checks for legendary, then checks for 6 prop, 5 prop etc... anyone have that link?
    Posted in: News & Announcements
  • BombayMD's avatar

    0

    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    That's now how magic find works, sadly, wish it were.
    Posted in: News & Announcements
  • BombayMD's avatar

    0

    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    It would be more like .05+ .0375 = .0875 Though you chose a very high drop rate.

    It would be more like .0000012 would go to .00000495
    doubling the rate would be like .0000024 would go to .00000615

    What this means to show you is that the rate is doubled if you have 0 magic find, but the more magic find you have the less it is "Doubled" since everyone runs around with atleast 75% mf these days due to NEPH buffs, you wont see a specific double the amount of set/leg in the game now.
    Posted in: News & Announcements
  • BombayMD's avatar

    0

    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    Magic find works as followed.

    If a monster has a 1% chance to drop a legendary. And you have 200% MF, you now have a 3% for that monster to drop a legendary.

    If they double that monsters drop rate to 2%, and you have 200% MF, you now have a 4% chance for that monster to drop a legendary.

    Its not going to exactly double the amount of Legendaries are found.
    Posted in: News & Announcements
  • BombayMD's avatar

    0

    Sep 26, 2012
    BombayMD posted a message on Item Affixes and Monster Levels, More on Monster Powers, Status of the PTR, 1.0.5 PTR System Changes
    I do hope that this really means we can farm act 1 again. I loved doing butcher runs.
    Posted in: News & Announcements
  • BombayMD's avatar

    0

    Sep 24, 2012
    BombayMD posted a message on Patch 1.0.5 Interview, How to Change Monster Level, Appear Offline Option, Curse Weekly Roundup
    No answer to Sprint and Run Like the Wind???
    Posted in: News & Announcements
  • BombayMD's avatar

    0

    Aug 29, 2012
    BombayMD posted a message on WTS - Godly Trifecta Life on hit Ammy


    Current offer is 100m.
    Posted in: US Servers Trading
  • BombayMD's avatar

    0

    Aug 28, 2012
    BombayMD posted a message on Server going down this morning?
    Usually tuesday mornings US server is down, this not the case this week?
    Posted in: Diablo III General Discussion
  • BombayMD's avatar

    0

    Aug 23, 2012
    BombayMD posted a message on Top Monk Builds?
    Hey Guys, a Barb here thinking of rolling up a Monk next. What are the top builds right now and what are their runes they use? I Can't Decide if I am going wiz or monk and wanted to see what builds are out there before I choose.

    Thanks in advance
    Posted in: Monk: The Inner Sanctuary
  • BombayMD's avatar

    0

    Aug 23, 2012
    BombayMD posted a message on Canceling auctions too fast?
    I think the ability to cancel auctions is hurting the market.

    People seem to get impatient and repost items after an hour of not selling. I'd like to see the option show up after 4-5 hours after and item has been posted. I thInk it would take away the ability for people to abuse the new option. Anyone feel the same way?
    Posted in: Diablo III General Discussion
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  • BombayMD's avatar
    Nov 15, 2012
    BombayMD posted a message on Future Updates, What Would You Like to See in an Expansion?, Top 10 Wanted Features, Community Commentary: Gearing up Your Follo
    Those top 10 suggestions are mostly lame. Nothing really original.
    Posted in: News
  • BombayMD's avatar
    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    Quote from lalaurentide

    Just have to humility to admit you were wrong.

    "My bad!"
    Posted in: News
  • BombayMD's avatar
    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    Guess I had it wrong all this time, that really means we will see double the amount of Legendaries and Sets , and only continue to rise as people get more Paragon levels.
    Posted in: News
  • BombayMD's avatar
    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27

    For example, if a monster has a 4% chance to drop a 6-affix rare item and you have +50% magic find, it now has a 6% chance to drop that item.

    Item quality is checked in the following order:

    //us.media.blizzard.com/d3/media/screenshots/guide/global/equipment/weapon-wield-002-thumb.jpg" width="" height="" alt="" />
    • Legendary
    • 6-affix rare
    • 5-affix rare
    • 4-affix rare
    • 2-affix rare
    • 1-affix rare
    • magic item

    Using the above example, when your roll ‘misses’ a higher-level item quality, the item generator proceeds to the next lowest item quality in the chain (in this case, checking to see if you got a 6-affix rare, then checking for a 5-affix rare, and so on). Your magic find bonus applies to each roll. If the same monster has a 10% chance to drop a 5-affix rare item and you have 50% magic find, you now have a 15% chance to get a 5-affix rare item.
    Posted in: News
  • BombayMD's avatar
    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    There was a post on blizzards site where it explained how it checks for legendary, then checks for 6 prop, 5 prop etc... anyone have that link?
    Posted in: News
  • BombayMD's avatar
    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    That's now how magic find works, sadly, wish it were.
    Posted in: News
  • BombayMD's avatar
    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    It would be more like .05+ .0375 = .0875 Though you chose a very high drop rate.

    It would be more like .0000012 would go to .00000495
    doubling the rate would be like .0000024 would go to .00000615

    What this means to show you is that the rate is doubled if you have 0 magic find, but the more magic find you have the less it is "Doubled" since everyone runs around with atleast 75% mf these days due to NEPH buffs, you wont see a specific double the amount of set/leg in the game now.
    Posted in: News
  • BombayMD's avatar
    Sep 28, 2012
    BombayMD posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    Magic find works as followed.

    If a monster has a 1% chance to drop a legendary. And you have 200% MF, you now have a 3% for that monster to drop a legendary.

    If they double that monsters drop rate to 2%, and you have 200% MF, you now have a 4% chance for that monster to drop a legendary.

    Its not going to exactly double the amount of Legendaries are found.
    Posted in: News
  • BombayMD's avatar
    Sep 24, 2012
    BombayMD posted a message on Patch 1.0.5 Interview, How to Change Monster Level, Appear Offline Option, Curse Weekly Roundup
    No answer to Sprint and Run Like the Wind???
    Posted in: News
  • BombayMD's avatar
    Aug 18, 2012
    BombayMD posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!
    Quote from Tanakeah

    Quote from BombayMD

    Changes to Immortal Kings set are awesome, same with Bul Kathos Set. They changed the names too, likely to keep them from being confused with the old set.

    I see the set names, but not all of them have the tooltip info popping up when you mouse over them, specifically for Immortal Kings and Natalya's set. What changes were made to them?

    The New Immortal Kings helm has
    1 socket
    10-12% life
    5-6 % critical hit chance
    90-100 str or 170-200 str
    5-6% reduced melee damage
    +2 random props

    The new armor
    71-80 All Res
    Sockets
    90-100 str or 170-200 str
    Armor 340-390 or 240-290(approx)
    +1 random prop

    all of his stuff is now top notch.
    Posted in: News
  • BombayMD's avatar
    Aug 18, 2012
    BombayMD posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!
    Changes to Immortal Kings set are awesome, same with Bul Kathos Set. They changed the names too, likely to keep them from being confused with the old set.
    Posted in: News
  • BombayMD's avatar
    Aug 18, 2012
    BombayMD posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!
    On the WD, they upped it from 20 to 45 on the mana regen.

    If it was 20 at 300 %, that means it was 80 with VQ.

    45*1.3 = 58.5. It is slightly less, but you don't have to use it though. The rest of the stuff got buffe,d I am sure it was for a good reason they lowered VQ.
    Posted in: News
  • BombayMD's avatar
    Aug 18, 2012
    BombayMD posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!
    The special level stuff = waaaay cool.

    Anyone see anything about the i62 level weapons and what the changes they made in those to be "As high DPS" as i63 items?
    Posted in: News
  • BombayMD's avatar
    Apr 10, 2012
    BombayMD posted a message on Darkness Falls. Heroes Rise First Unlock and Barbarian!, Patch 16 New Runes, Blue Posts
    Wrath of the Berserker
    I think you mean Wrath of the Berserker.

    Huh?
    Posted in: News
  • BombayMD's avatar
    Mar 21, 2012
    BombayMD posted a message on Nephalem Valor Buff
    To prevent people from just Teleporting to Champion packs, you could require 70% of the monsters spawned to have been killed before a Champion Pack will Spawn.
    Posted in: News
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