• 1

    posted a message on Perspective from Diablo fan at Blizzcon

    Sure the probably scraped the 2nd expansion (story of diablo 3 not complete). And at this stage we probably wont get it.


    But what we will get instead is the small new additions every now and then sure it's not an expansion. Sure as content goes it's just a few new tile sets for Rifts and Grifts.


    Also i think once the necromancer pack has been released they will have added more content and features Post RoS then in RoS itself. and they will probably continue to add stuff every few months over the next 5 years. and guess what we have paid for it the cost of the char pack (Likley 10-15 USD)


    And as for Diablo 3s first micro transaction outside of china, this opens the window for us to get a store with wings, pets, portraits, banners ect and guess what all they added revenue will bring to diablo more developers for more content.

    Who knows we might get a new character pack and a few new monster types and tilesets every year now.


    And as far as the continuation of the story they could just release a story pack to tell the rest of the story that was probably scraped with the 2nd expansion. When was the last time you played trough story mode (non-speedrunner)


    Don't count diablo as dead yet sure it's samey for the high GRift pushers, but they are just a fraction of the Playerbase

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Multiplicative/additive

    Some numbers are calculated multiplicative and other additive.


    most things are added multiplicative like the set bonus on focus and restraint, giving 50% each and 125% bonus damage together. (1.5*1.5=2.25).

    Legendary gems like bane of the trapped and zei's stone of vengence is also added multiplicative to your overall damage so if you do 1000 damage and bane of the trapped proc you now do 1000*1.35 = 1350 damage (35% damage increase from bane of the trapped)


    You also have other stats like CDR and CRC that are added multiplicative with each other.




    Some examples of things that add additative is pet damage and elemental skill damage. so if you have 100% pet damage and 40% elemental damage your pets would do 140% increased damage. And not 180%, if i remember correctly attack speed is also added additive so when they speak about additative

    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on Cow Level Permanent

    i agree, keep it in game, but have the spawn of the cowblin be pretty darn rare after the event is over like 1 in 250-1000 goblins is the cow one. Should keep it fair and rewarding random event that happens once in a while.


    Diablo needs more other stuff to explore, random events that happens in the zones, and not just the only current end game to clear as high greater rift as possible.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Does DoD proc Area Damage?

    Your poison dart will OFC proc area damage, but the damage you do with your dart compared to your pets is abysmal. so don't pursue it. The devs said they wannted to change Aera damage in some way, so hopefully it will get more synergy when that happens.


    what you you want is around 50% cirt and 300%+ CHD, they as much AS% as you can get without sacrificing to much toughtness.


    As for the rest you wanna fetish army damage on shoulders and chest and Poision dart on Legs and belt.


    This build is extremly glass cannon until you have dual unitys, and then once you get to around GR 47+ (depending on your touthness) you are pretty much a glass canon again. (but pretty much all classes are at this point)

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on pet doc, how does cold, phy, poison compare to each other?

    the element that you chose have very little effect compared to the other elements. what comes out on to is entierly up to you.


    aslo + pet damage from things like enforcer and mask of jeram is additive with elemental damage. So elemental damage is worth even less. So its (Enforcer + MoJ + Elemental) and not ((enforcer + moj) * Elemental) so keep that in mind.


    as to what element you wanna run it depends on what fetish army rune you wanna run, pysical dagger of darts for 8 fetishes or Fire Tiki torchers for a little AoE. But that is about it for pets.


    As for your other skills they are mostly poison but they deal minimal damage anyway, im assuming Haunt - Poisioned spirit, Acid cloud - Acid rain, Phiranhas - Zombie piranhas/phiranado.


    As For your gems if you wannt a bit more toughtness get a 25+ taeguk gem for some added damage and armor, its a pain to keep rolling but you want to cast haunt often anyway to stack up Ruse of essences maga regen, anyway.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Is there a Season 2 content stuff ?
    http://www.reddit.com/r/Diablo/comments/2sj7gs/diablo_iii_game_guide_now_contains_season_2_items/



    here is a list of all new items that is introduced in season 2.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Zero dog gear in its state and impact
    play seasons problem solved,



    but the main thing blizz does not need to bring back legacy gear ever that will only mess things up more.



    as for fixing the problem, change how final gift works (not popular) Give WD a way to have zero or close to zero cooldown with 2.0 gear. now new gear would probably not be as strong but you would not loose alot of damage and toughness.



    one way of doing it is to change helltooth set bonus to remove CD on summon zombie dog but you can only spawn 1 at a time. would be great for a sacrifice build and would give limited support with final gift.



    sure legacy zero dog gear will always be better. But that is a non existent problem if you play seasons.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Strongarm Bracers
    The effect is only applied per individual players knockback effect using strongarms. so no other player can activate another players strongarm effect. but they do stack so 3 players with strongarms using a knockback will activate 3 strong arm debuffs on the target.

    how it it stacking multiplicative or additive is another question tho i would think that it is multiplicative but who knows. some quick math to the power of 4x strongarms in Additiative and multiplicative

    Additative: 30% + 30% + 30% + 30% = 120%(x2.2) increased damage from all sources

    Multiplicative 30% x 30% x 30% x 30% = 185% (x2.85) increased damage increase from all sources
    Posted in: Theorycrafting and Analysis
  • 1

    posted a message on Helltooth Set... what now?
    1. As far as i could tell from my limited testing was that the spew damage was not increased by Physical nor Poison damage :/ i have not tested if increasing WoZ damage increases the Spew damage tho.

    2: the proc rate of the wall is kinda low but should work great with Toads. your pets will be able to move right trought your walls.

    3. I have only tested it with 0CD but i managed to do T5 no prob as a support doctor debuffing, slowing/CCing and boosting damage.

    But they way to go with the set is full support with wrecking crew + strong arms + phirhanado/mutilation and tiklandian + horrify (any rune) and hwoj belt with bad medicine and and pestilance. AndOverwhelming Desire(Act 3 Bounty)

    with a rhenholds flayer + addling toads (does not activate overwhelming desire unless the proc coefficient does)

    With this setup nothing will be able to move or attack and they will take a lot of extra damage in the process.

    Here is my doctor running the set, its 0CD WoZ tho and i miss a few items mainly the amulet.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Locust Swarm + Creeping Death + Bad Medecine = mind blown !?
    it will last for 3 seconds afterthe last poision damage is dealt, so for a regular locus swarm that means the debuff will be active for 8+3 sec so 11 seconds.

    and with creeping death it will be 303 seconds (creeping death makes em last 5 minutes or 300 sec)

    so yes it will be very good combo indeed. you can also throw in acid rain for some quick application to mobs outside the locus range.

    i would also suggest pairing it up with hwoj-warp (http://us.battle.net/d3/en/item/hwoj-wrap ) for an additional debuff at 60-80% movespeed reduction.

    and aslo using the large area that zombie piranhas give to spread the phrihana debuff to as much as possible.

    or using WoZ - offensive line + phiranhados + strongarms(http://us.battle.net/d3/en/item/strongarm-bracers )for additional damage incremental.

    Edit: a note i forgot: remember that locus swarm stops dealing damage and giving the debuff if you or the mob gets to far away.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • To post a comment, please or register a new account.