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    posted a message on Diablo III’s full opening cinematic @ Spike Awards
    1. To the people here saying they are worried about there being more buyers than sellers: Look up the stats on the 2 in game mounts blizzard realeased for 25 dollars each. They sold 100's of thousands instantly. I would say a large majority of players will spend 15 - 30 a month on diablo, if pets and mounts can make people cave, just imagine what the most powerful items with perfectly rolled stats will go for.

    2. Me, along with alot of other people, would NOT buy this game if it weren't online only. You haters realize that by making an end game difficulty that requires critical thinking to survive they have basically eliminted BOTS in inferno? This, along with being online only is going to create an awesome stable environment where unskilled "farmers" from places like china will have to actually PLAY the game and BEAT inferno to farm, this isn't right click on flowers till ur bags are full... They ACTUALLY HAVE TO PLAY. Imagine how many farmers would lose there left hand after a couple inferno deaths? :P

    3. When the game drops if I'm wrong, call me out. Perfect slotted gear will be worth well over 50 dollars. I don't think anyone realizes how rare the randomized stats and stat "ranges" that certain classes really want will make this stuff worth. If I had to guess I would say the first few perfect ledgendaries will be in the hundreds. (500) Just hop on over to a wow site that sells gear and look at the prices, regardless of whether or not YOU will spend money on the ah, the 3million or so ppl who bought sparkle ponies for 25.00 are probably getting that year of wow, and I'm sure they will be more than willing to dish out ;).

    4. To the people saying they won't use the real money auction house.... You do realize if u found something in inferno I'm the first month that was extremely rare, sold it on the ah for 100.00, and then just waited a while till prices dropped, you would now have 100 to spend on purchases you need to make... It would be a fool that wouldn't take advantage of that.

    5. Gear... Obsolete .... In diablo? People roll new characters like underwear in diablo. The faster I get thru nightmare, the faster I get to hell. Gear does that. New expansions will drop the prices of gear... Kind of like... TIME. lol. But that gear won't ever be obsolete. Get out of the wow mindset, good gear is going to be alot harder to come across, your not guaranteed anything from a boss, and a kick ass level 30 chest peice is just that, a kick ass level 30 chest peice. Buyer beware.
    Posted in: News & Announcements
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    posted a message on CE Dyes and Wings
    Perm wings ftw
    Posted in: Diablo III General Discussion
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    posted a message on Massive crit farmer barb
    yeah it sucks... and like you i can no longer stand world of warcraft... i have had enough.. lol. so i play Sc2 / LoL and i wait... and i slowly go insane...
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Massive crit farmer barb
    No its not sad, my life has been ruined since that day... it took a step in the right direction when i preordered the collectors edition and found out u get facking WINGS, but all in all im in a fit of constant rage because of that pushback.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Massive crit farmer barb
    Meh i was bored today at work, so im glad we have different opinions :P maybe when we both get the game we can come back here and see who was right. Im not stupid and i realize u very well could be right depending on how the orbs scale with difficulty and frequency and what not, but it will be SO much fun to try all this shit out... hope this game dosnt come out any later than feb / march 2012 or i might SLASH WRISTS. lol.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Massive crit farmer barb
    orbs > 60% life over 1 min + 10% lifesteal is i guess the real issue then? lol......?
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Massive crit farmer barb
    Lol, Barbarians have always been suceptable to ranged / casters. If your surrounded by melee and your a barb... chances are your gunna be fine regardless of your build... thats what barbs are built for. Its when your surrounded and u have casters / ranged picking you off that u get your ass handed to you, during battle when your running around trying to kill these high value targets or targets with magical affixes that do insane burst what if u miss a globe? will you die?

    Of all the builds ANY1 has suggested here you are using the most bottomless argument... you have no IDEA how health globes will work.. i can tell u that 25% lifesteal is 25% lifesteal... and i can tell you that melee characters in diablo die to explosions and aoe burst, thats what kills us 90% of the time unless u are dying to player error, both of which are magic dmg.

    Your orb dropping spec is the same thing as my original spec except a few skills that are purely preferance and need testing and u took 100% armor and 100% torn dmg with ur orb dropping shit, and i took 10% lifesteal and 20% less dmg from magic and ranged and generate fury when u take dmg from magic / ranged. 100% MORE armor... so u wanna guard against MORE melee... and what if u kill a mob infront of u... and it drops a health globe... but they other mage is behind u 10 feet away... u could jump to him with my build... but with yours u gotta take a step forward and grab your globes, i dont like that, i like to stay in the fight and i would rather not worry about globes, they drop? awesome. they dont? im still fine.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Massive crit farmer barb
    @d3maniac2012 - Lol i think your the troll here... you've obviously been drawn to this "health globe" idea because its new and fresh... and u keep refrencing how blizzard has giving info on how hard inferno will be... what blizzard said at blizzcon was: "your going to HAVE to build up your defensive stats to not get one shot in inferno"....

    Sir, please tell me what a health globe is going to do for u when its laying on the ground next to your body that has just been one shot? Your saying u have this HUGE chance for globes to drop... but u have to be actively picking them up... while my insane regen and lifesteal alow me to stay in battle... what if a battle ends and your at 10% life? wheres ur globes? also u took 100% to armor passive... for inferno? u realize as a barb your going to be gettin one shot by special mobs that deal mostly MAGIC damage... (aoe alot of it... making collecting your globes even harder) the most important defensive trait in inferno will be resistances i guarentee it... oh yeah u better stack poison resist... cuz when a fight ends and ur poisoned heavy... good luck with those orbs.

    honestly basing your survivability on collecting orbs during inferno mode combat? you have to be trolling, you die in fuckin 1 second or u dont die at all... keeping in the combat, with high lifesteal, high regen, and high resistances is whats going to keep you alive, your survival will rely more on your gear than it will on your talents. Trust me.

    And like i said before but ill say it again: HEALTH ORBS ARENT GOING TO HELP WITH THE WAY U DIE 99% OF THE TIME IN DIABLO. 1 SHOTS!

    u need DEFENSIVE STATS not more gay lil orbs on the ground.

    your build comes down to playstyle and i certainly am not puttin my survivability in the chance that orbs are gouing to drop and i wont be to busy smacking a mob dealing tonz of dmg to me to pick them up.

    your build is flawed in my opinion, mine is in yours, your also wrong about the wrath being up only a short time... think CRITS with the battle rage rune, crits gain 7 additional fury + 3 fury / frenzy swing (heard they are upping that) thats +1 second for every crit, and if your using overpower / hammer u can get multiple crits and keep it up even longer... giving u a base 10% crit for a long time and HUGE dodge. Seriously... your WRONG... both types of builds COULD be viable except you will be running around collecting orbs and i wont.

    http://us.battle.net/d3/en/calculator/barbarian#fgZYhP!acW!ZabbZb

    That build smokes yours in survivability, and nearly matches it in crit chance if played properly... u also mention the frenzy regen is pointless in the other one i suggested... so if your missing health switching your playstyle to last hit a mob with frenzy for increased regen isnt good? lol your not making a rotation here bud... if i need health ill kill a mob with whatever keeps me alive. Please think outside of your health globe box. :P

    Plus i think 25% lifesteal + hitting 5+ mobs with overpower will give me more life than a globe... obv this is a guess... but i mean? especially if u crit with overpower... which would give me another overpower... i think your looking at survivability the wrong way in general.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Massive crit farmer barb
    http://us.battle.net/d3/en/calculator/barbarian#fgZYhP!cbY!aabbZb

    Survivability version of this build. Just whipped it up real quick. Lots of regen, still able to crit farm relatively consistently. Should work nice for tougher areas or farming Crits on bosses.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Massive crit farmer barb
    @d3maniac2012 - Errm, blizz also announced skill swapping will be in town or out of combat... Meaning sticking to one build all the time would make u a downs kid... This EXACT build would be for mobs u know u can handle and want to farm some extra loot off of, making survivability changes is obvious if your dying... How about saying something constructive about the build instead of "More survivability" u know how many ways u can add survivability in diablo? Skills? Gear? Runes? Don't just click on a build and chop it up... If u read my full op I said this build was for a barb with 25% life leech, and there is survivability present you must have trouble reading? Maybe not as much as you would like but hey... Stone of recall... Equip ignore pain / threat shout, go back down, kill hard mobs, switch back to this for farm.

    How is this NOT viable for that?

    I think u just completely let the idea of multiple builds fly right over your head tbh.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Massive crit farmer barb
    Yeah hammer is definately not single target :P it has a rune to decrease the area it effects and increase damage. Heh.

    I would say for a lifesteal / MF barb war cry is probably not Gunna be the best bet, it's giving me lots of regen but I'm losing DMG output... DMG output + lifesteal = healing
    I see lifesteal being really key for any barb not going a tank type spec, as well as resistances, but I can't think of where I would put war cry in this build tbh, I will be sacrificing crit. The only place it could go is for leap attack, which it may have to. Not until I put it into practice tho cuz leap attack will be key for gap closing and fun factor IMO :)

    Hammer of the ancients is fast as hell!? Lol.
    That's part of the fun, with 100 fury rolling out 5 hammer crit in a row with a 40% chance at loot? That sounds like fun times, I also like the idea of aoe being based more around overpower / revenge, and revenge heals quite a bit if your surrounded to improve survivability there as well.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Massive crit farmer barb
    Yeah the whole wrath / revenge choice has become difficult. Like u say if your able to keep it up for say... An entire boss fight? Then it's definately Gunna be something to play around with in a build like this.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Massive crit farmer barb
    Hammer of the ancients in the whole point of the build bud :P the chance to drop extra loot on crit and the 15% crit base work extremely well with overpower and the 16% crit buff. I really think this build would suffer if that was removed, also I was looking to make this a "farmer" spec and hammer is the highest chance to drop extra loots so I think that's the way to go, I took the advice above and took revenge over wrath now, and also took the loot finding run out of battle rage and threw in the fury generator instead, should help those hammers keep rolling and hammer / overpower / revenges chained together... With high lifesteal, I think that would be pretty face rape, I unno tho ur definately right we'll have to wait and see.

    Thanks for the suggestion tho :)

    http://us.battle.net/d3/en/calculator/barbarian#fdZhYU!bYa!ZbbZba

    New build with revenge. Thanks again guys.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Massive crit farmer barb
    I totally agree with the revenge suggestion you guys gave, totally missed that one. Especially for harder difficulties I could see that being alot more useful than wrath. Also the rune in battlerage could go from the loot finding one to the fury generator, this would give me way more burst and more hammers, very good idea.

    Also yeah I found most of those builds u linked, it's just I think 4/5 of those are just MF barbs, the people for the most part aren't maxing crit they just took hammer / shout / rage and runed them
    For loot finding.

    For the pound of flesh suggestion we will have to wait and see how I feel About globes, I still think lifestealing with all the overpower / revenge procs while surrounded in the harder difficulties might be the way to go? Not sure until realease.

    Thanks for your suggestions guys, appreciate it.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Critical Strike Synergy
    Had just came up with a similar build, more tuned to farming and such but take a look.

    http://www.diablofans.com/topic/30913-massive-crit-farmer-barb/

    If I had anything to comment on it would be the 60% life over a minute passive, I'd assume your looking at gearing slightly like I am, with all those high DMG criticals and sustained combat I would think the 10% of your overall DMG over 60 seconds could easily outweigh 60% of your total health in a 60 second time frame, not to mention the stacking effect per hit of whatever lifesteal you had on your gear already. I realize u could use this to regain health outside combat, but that's kinda meh for me. Builds like ours I think defensively will rely on lifesteal and resistances to stop those bursty magic mobs from smokeshowing us in 1 hit.

    Also until you hit an acceptable level of crit I would think about the 10 percent crit for 15 seoconds from zerker, that would allow you to lay down some serious DMG in the first 15 seconds of a rough fight and get your overpower chaining going possibly sooner. Just something to think about, other than those few things I thought to mention its an awesome build, well explained and thought out.

    Goodluck :)
    Posted in: Barbarian: Bastion's Keep
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