Since a lot of things being patched have very small fixes, it seems that they're starting to hone in on what they need to to be satisfied enough to release it. I take this as a good sign.
The no cost primary attacks on the wizard sounds great, but I'm guessing they won't be powerful enough to actually get far exclusively with them.
- MAldenB
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Dec 16, 2011MAldenB posted a message on Diablo 3 Beta Patch 8 - Official Patch NotesPosted in: News
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Dec 12, 2011MAldenB posted a message on Diablo 3 Opening CinematicIt's very odd that the meteor would come in from an angle like that and then dig directly downwards into the ground. I guess it could happen, but I'm not sure that I believe it wasn't intentionally weird.Posted in: News
Here comes the speculation:
If it was Tyrael coming from the sky (which it very well come have been), why would he hit the cathedral?
What if Tyrael planned hitting into the cathedral so that when he made a giant hole in the ground, it would be hidden? I don't know about that, but there's a small chance that is the case.
Going further, what if Tyrael was looking for something?
Okay, okay; I'll up the speculation level: What if Tyrael was looking for the black soulstone and it was hidden below the cathedral? Now that could make some great sense.
If the cathedral was hiding something of importance, or, straight-up, the black soulstone, I don't believe Tyrael would descend from the heavens all slowly and gently, walk into the cathedral, and stroll his way down deeper into it. I would imagine that Tyrael would want to haul *** down to Sanctuary and secure the black soulstone (or whatever is important) that is hidden beneath before anyone else catches on, especially if the item is that important.
And this would also explain the odd trajectory of Tyrael (most likely him). Tyrael probably didn't have time to travel to directly above the cathedral and then downwards into the ground to where he needed to go. I bet that his descension was spontaneous and rushed, so when he shot down to Sanctuary, he shot down at an angle and then directly down into the ground when he hit, thus explaining the odd change in trajectory.
All of this speculation that I've come up with seems to make perfect sense in my head, but once again, it's all purely speculation. I've read all the lore located on the Wiki site (which is fantastic, by the way) and I'm merely filling in the blanks. I wouldn't be too surprised if something along the lines of my speculation is true, but then again I wouldn't be surprised if I was full of **** and way off. Either way, I like my speculation so far.
What do you guys think? Am I reaching too far? -
Dec 11, 2011MAldenB posted a message on Diablo 3 Opening CinematicDid anyone else notice that Deckard Cain grabbed the book, even though Leah told him to forget it?Posted in: News
It may not mean anything at all, but I noticed because I was paying attention to it. The first time watching it, I thought he left it behind to be destroyed. - To post a comment, please login or register a new account.
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Aha.
HAPP BIRTH, me! In a couple hours.
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Why, thank you. I have put a lot of time into it, with a lot more to go, but I have full confidence that it will turn out.
We did our second test playthrough of the game last night with great success. With version 0.1.2, there are several important changes to the mana resource system, as well as a ton of overall balancing. The blood resource system seems perfect, though, and the next alpha map will feature a more maze-like layout to give tiles more character.
I realize I am partially talking in code, having not gone in any real depth yet, but it will all make sense soon when we unveil the new website. I have started keeping "patch" notes for every version that we develop and revise, and that will all be available on the website when we get time to do everything that needs to be done first.
Right now, we are doing all this in our spare time, with jobs and other projects competing for time. If only we didn't have to sleep!
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Oh no, not at all. The game is intended for 3-4 players.
People can definitely play 1v1 if they like, though, and there are several alternative game modes that may actually be more fun playing 1v1. We have yet to test out any alternative modes, but testing 1v1 play is definitely on the list.
I hesitate to say "alternative game modes" because that usually implies whole other ways of playing the game, with alternative mechanics and whatnot (like comparing 8-ball billiards to 9-ball).
Our board game's alternative game modes are very simple, intuitive, and will not change any crucial mechanics.
Think of it this way: When playing Diablo 3, you may choose to play any class you like, with friends who may also select any class they want to. That's the default mode.
Now imagine an alternative mode where all players must be Demon Hunters, and the game adapts to it.
And now imagine another game mode where all players must be Barbarians, and the game adapts to that.
We are obviously creating a board game and not a video game, but that should at least give you an idea for what we are trying to accomplish. So far, most things look good and balancing has not been too rigorous. But on with more testing!
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Round two of alpha testing is this weekend, and we've made some tweaks that will pick up the pace of the game to make things even more intense. On our first play through, there were a couple of moments that were epic, just as you would expect two Lords battling each other would be. I can't reveal many details yet, but I can say, we had A LOT of fun playing the first version of the game.
I have already begun conceptualizing the dark, sophisticated landscape that future minor versions will feature. It's really creepy and suiting.
Our official website for the board game is coming soon! And on it, we will be sharing to-be-featured card graphics from the many artists who have contributed so far. The site will be more convenient for fans to follow along as the game develops and connect with us along the way.
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More pizza for you! I won't touch the stuff (at least the kind around here).
True story: I keep a list of pizza places and simple reviews for them, and I eat at every good pizza restaurant I see/recommended to me within a hundred miles of me. I've had some excellent pizza in the most unlikely places.
Here's the second alpha map I have made, strictly for the purpose of testing established game mechanics and a mountain of cards:
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Aww yeah.
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They're great resources!
Alpha testing went better than expected tonight. The first version of the game is fun, intense, and fully playable. Version 0.1.1 will feature important tweaks that will make the game that much better. We had a blast playing it, even with bare minimum graphics and temporary game pieces.
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I will likely be tweaking that one soon, as I think the graphic's details are too large and not crisp enough.
Path of Exile has been released!!