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    posted a message on Who's still playing Seasons and why?
    This is what I mean, the season was effectively over within hours of starting as 'top players' had filled all the leader boards and everyone else was just doing a fresh run for literally no point other than to have no gold and awful gear.

    Seasonal PVP could definitely improve the situation, as that would add a longer term objective. Clan trading could also exist as long as you had to be in the clan prior to starting the season.
    Posted in: Diablo III General Discussion
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    posted a message on Who's still playing Seasons and why?
    Seasons were moderately entertaining for around 2 hours, but I can't feel any motivation to play beyond getting to level 70 in Hardcore, which I've done already. What is the incentive to play seasons over standard now, considering the fact that you effectively have a clone of your standard character sans gear?

    Those of you still playing, how do you you feel?

    What do you think Blizz need to change in order to make seasons interesting next time around? If it stays the same, I can't see many none 'top players/people who play the game for entertainment reasons' jumping in again. I was thinking about some kind of handicap based system, but that's not fun really. How can they make it fun?



    This is not a rant, I love Diablo, but seasons have been shoddily implemented and added practically zero fun to the game. I mean, what were your memorable moments?
    Posted in: Diablo III General Discussion
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    posted a message on Good going Blizzard.
    Quote from sicness

    Quote from ConundrumNSA

    Actually no one is "hysterical".

    You're just making convoluted excuses for people who are cheating. And yes, they are cheating and exploiting no matter how people try to dress it up as some sort of legitimate gameplay.

    In fact I would have more respect for them if they just admitted they know it's an exploit and used it anyway. By lying to everyone and trying to pretend it's a valid play style, you're just insulting everyone who knows better.

    Of course, I guess the cheaters and exploiters would actually have to admit to themselves what they are, and honestly, I don't think many of them are mature enough for that. (maturity has little to do with age).
    To be fair, you or anyone else don't really get to decide whether it's cheating or not, Blizzard does. Just because you disagree with using those methods doesn't mean it's cheating.
    I read an article about a guy who made 100k botting in a year, apparently Blizzard doesn't see that as cheating either, someone making 100k is not even grounds for investigation.
    Posted in: Diablo III General Discussion
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    posted a message on Europes first Season
    I got straight to 70 on hardcore seasonal and I'm still a virgin. So, I win, I guess?
    Posted in: Diablo III General Discussion
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    posted a message on Good going Blizzard.
    I just leveled a hardcore charcter to 70 and a few paragon levels, not really any different to non-season really. It was fun to run through campaign fresh, but doing it softcore seems pointless unless you used some xp exploits to get to the top of the leaderboard. It's seems like the season was over within hours. I don't really see the point, it's just the same game with terrible gear for the vast majority of players who stood no chance of competing.



    The next season will be a ghost town, unless there is some major incentive implemented.
    Posted in: Diablo III General Discussion
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    posted a message on Microtransactions: What would you pay for?
    Quote from neostars
    Fact is D3 is a non sub game. Blizzard will eventually stop updating the game as there is no steady revenue flow.
    if you want D3 be constantly update for a long time, micro transactions would have to happen.
    You don't need to update a game forever if it get's to the point where it's good. Look at D2, Blizzard updated it for a really long time in game terms and it did just fine without micro-transactions.

    As less people play a game the less need there is for updating as it becomes less viable for many reasons, obviously the same applies for micro-transactions. Eventually the revenue flow will decrease so you wouldn't get updates from that that perspective either. Micro-transactions are not a stable income long-term which is why companies always have new games in the pipeline.
    Posted in: Diablo III General Discussion
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    posted a message on Microtransactions: What would you pay for?
    People that support micro-transactions are the worst. Seriously, you are the reason why this industry has declined in quality over the years. Thanks for that.



    I played STALKER recently with some mods and it was outstanding, checked online for the new STALKER. Cancelled for a F2P COD clone version.

    KOTOR, awesome game, new game turns into awful lifeless F2P game after failing with subscription.

    Plants Vs Zombies 2, entertaining until you hit the paywall and then gets grindy and annoying.

    The list is very long and depressing.
    Posted in: Diablo III General Discussion
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    posted a message on Jerks in Public Rifts
    I've found joining a rifting community has helped quite a lot as you will join a party where you can gear check before joining/inviting and usually communication is much better regarding your intentions, so you can avoid leechers. Joining public games has become a shit show after the 'I need instant gratification that primarily benefits me' entitled people came back for the leg buff.
    Posted in: Diablo III General Discussion
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    posted a message on "Whi will open the rift?" - Public games and the waiting game >.>
    I must admit, I'm noticing a change for the worse in pub games. Also, there seems to be a massive influx of low level characters who severely impact my motivation to open rifts first. I don't really want to spend rift fragments when there is some level 65 guy just waiting to leech.

    A possible solution could be to effectively gamble your shards. You could put from 0-5 shards into a rift and that would give you an incremental increase in MF/GF, rifts could be free but you pay upon entry for each individual if you want to. This would promote bounty play as well.

    There has to be some change, at the moment there is really not much reason to even have fragments other than to incentivise you to do some bounties every once in a while, and I feel here there could be a better solution. It's creating an element of unfairness that takes away from the fun and I know Blizz don't like that so hopefully they will make it more streamlined.
    Posted in: Diablo III General Discussion
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    posted a message on Awesome mirrorball, looking for advice
    I had a very similar problem to you and ran vit for a while, but now I have +%MM and I just work harder on damage mitigation using skill and teleport. It's more fun that way anyway. If you're playing softcore, dying is practically irrelevant and the increase in damage will be more beneficial long term.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on What people are really trying to say about the current loot buff
    Quote from Deadlybonne
    I agree with you. For better or worse RNG will balance out over time which means inevitably, higher paragon levels almost certainly means better gear, you would have to be very luck to get great gear with great role at lower paragon levels if using a traditional bell curve, on top of this you are effectively losing a near perfectly rolled bonus offensive ring and defensive chest. This is mainly why I don't like playing with low leveled characters on higher torments as they are almost certainly not going to be strong enough to be efficient even with decent gear. Lower torments are perfectly viable and efficient for lower powered toons, so there is no need to try and leech and bring the group down.

    Just want to add that I don't farm beyond P3/4 so I don't know about T6.
    Posted in: Diablo III General Discussion
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    posted a message on What people are really trying to say about the current loot buff
    The problem I have with this is the people who play <10 hours per week joining games in T3-T4 and expecting to leech as if no is aware that they are level 95 with marquise gems throughout and awful gear, completely oblivious to fact that their inefficiency undermines any potential benefit to farming higher torments. They don't realise that the higher power players had to grind T1/2 to get the gear to farm higher torments, hence, why they have higher paragon levels.
    Posted in: Diablo III General Discussion
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    posted a message on Question on crafting plans.
    I thought so. As I've received maybe 15 plans in the last 3 days, it's significant enough to be beneficial long term. That's 15 Blackthorne amulets I may have missed out on ;)
    Posted in: Diablo III General Discussion
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