13 * 8 * 520%
I believe he meant MOBA, not MMO. They are breaking into it with HotS now, though.
You linked the wrong image.
DD are based on the rune you select for WW.
Skull Grasp does not increase DD damage, but whirlwind skill damage (for instance on boots and helms) does.
DD spawn rate is based on WW breakpoints. More attack speed can be better if you get to a higher breakpoint. Some people are switching to WotW 6 with dual Bul Kathos Swords in place of IK BB to spawn more DD and thus do more damage. 55 has been cleared with this set up.
WotW makes you gain the effect of the DD rune all by itself. When you select another WW rune, you take that element, as well as DD rune which does Phys dmg
Please check facts before you tell someone else they are wrong.
doctorclock is correct. The Dust Devils element is determined by the rune you select, it is NOT always physical. This is very easy to test.
Goldskin also has a chance to spawn piles of gold on hit... which is not procced by pets, as far as I know, though I have not tested it personally.Quote from HelyconProc? Goldskin just gives you more gold in stacks. So yes, that would work fine.
Yeah.Quote from LowpeaceRight now, as it is on PTR. You pretty much right. After doing some testing, it's pretty clear that there is no reason to have Punish in a build centering around Rolands-SB. It just never gets used.Quote from Durandil
I don't see the need for the new Crusader set, really. That lets you remove RoRG. If you want to use the new set, building around Punish in addition to it is fairly weak - Punish could be good if you focus the build around it, but if you split your focus and go with the new set AND Punish build, you'll be wasting slots on buffing a generator you want to be using as little as possible.
There's much better items to compliment a Punish-centric build than that set (as you will rarely be using Shield Bash or Sweep Attack), so if you want to build around it, do it - but don't try to incorporate the new set AND Punish items.
That being said, I think the biggest downfall of a Punish-centric build in general is that Punish is fairly poor AoE. Good single target, will suck for groups.
Punish is by far the coolest generating skill in the whole game by. The sad truth though is that it is super situational. Gearing to make a sometimes useful skill stronger just isn't a very sound way to make a strong build. That said, I'll still be messing around with Punish and the Belt to see if any interesting builds can be done, it's just not a build I'll pull out when I wanna do 25+ Grifts
Just to clarify, the current patch is not resetting anything character-related on the PTR. Just leaderboards and "Personal Best" records.Quote from TheWaldemarIf they wipe characters every week or two it makes no sense to play seasons on PTR, if you don't play 24/7 you won't even get to Torment 1 on lvl 70 before the next wipe occurs. I hope once seasons are enabled they let us test the season for a month and just patch the PTR without constantly resetting.