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    posted a message on Beta Key Contest
    Posted in: News & Announcements
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    posted a message on Beta Key Contest
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    posted a message on Unofficial Diablo III Armory
    Now I can daydream about wizard skill setups on the go while I wait for "early 2012." Nice!
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    posted a message on Skill Swapping and Rune Changes
    Quote from Instinct

    To be perfectly honestly, I am getting so tired of reading all this drib drab, this dead horse has been beaten enough. Why is there even resistance to the skill swapping possiblities and the eventual creation of macro programs that will allow you to use more than 6 skills at a time. Why are you babies fighting and helping Blizzard with making this release more Console freindly? Why are you offering solutions and opinions that will further limit the possibilities of this release, and help make this game MORE console friendly? Its the direction of Blizzard in wanting this game to be playable on consoles that is limiting its release capabilities on the platform that made them their billions. Im not even bitter that Blizzard is doing this its a direction which was inevitable, what I am bitter with is that they are releasing the Console version of this game onto the computer as well. Thats just how I see it.


    Maybe im dead wrong, but its just so blatantly obvious, and to be frank I feel alittle cheated.

    Just my two cents.

    I get your point, but Diablo is a hack and slash sort of game. I think most people want it fast paced, with equipment, skill selection, reflexes and tactics being the focus, with a simple control scheme. That's what people are looking for in this style of game (I think). Making it necessary for everyone to use a bunch of macros to stay competitive would make it feel annoying and tedious. It takes the focus off just fighting. Plus, with all skills available all the time, there really wouldn't be "builds" anymore. Basically every character of the same class would play exactly the same. Sounds dull.
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    posted a message on Skill Swapping and Rune Changes
    I'm not sure what I think about the unattuned rune system, but I love the idea of going to town to switch skills. Being able to respec easily is a good feature, because it lets you experiment and fine tune your build without a lot of unnecessary hassle. But I think the point should be to find a build you like and then have incentive to stick with. Being able to change out skills instantly anytime just seems like to much.

    Every dungeon and boss encounter would have to be designed with a challenge level accounting for each character being able to optimize skills on the fly. So people who aren't changing their skills out constantly would always be underpowered with instant, unlimited skill swapping available.

    In short:

    Fighting through dungeons, then fine tuning your skill build after = fun.

    Fighting through dungeons and stopping every few minutes to adjust skills to stay competitive = lame and tedious.

    Skill tuning in town and at level up only please! LOL!
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    posted a message on Beta Key Contest
    Lol! Love it!
    Posted in: News & Announcements
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    posted a message on Beta Key Contest
    Posted in: News & Announcements
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    posted a message on Beta Key Contest
    Posted in: News & Announcements
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    posted a message on Beta Key Contest
    Posted in: News & Announcements
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