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    posted a message on D3 taken apart.
    Quote from Doorsfan

    Quote from succubus_queen

    That would be true, if there was no basis for calling this childish. This definitely meets the definition though. There's not anything else to honestly call this.
    There are plenty of other things to call this beyond "childish" - Enraged, upset, delusional regarding value of an item, impulsive, not called for, stupid, destructive - the list goes on. To actually base that this has anything to do with childish is kind of.. uncalled for actually.
    As very few facts of what can be seen, is even remotely related to the mind of a child, more then someone who could be of any age and relate to a lot of different factors then just simply "child".

    I would rate "childish" as a light insult compared to "delusional regarding the value of an item." People generally learn as they grow up, not to do useless things like venting your anger through destroying inanimate objects. Especially over something as inconsequential as a video game. In my opinion, that is very imamture. Immaturity equates to childishness. You are entitled to your own opinion, but don't waste time trying to devalue mine.
    Posted in: Diablo III General Discussion
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    posted a message on D3 taken apart.
    Quote from Luedine

    It really makes me all warm and fuzzy inside to see the stage the community has deteriorated to, first we have the OP throwing a hissy fit and utterly smashing merchandise because he doesn't get something the way he wants it to be.
    But then the real prize for me was to see all the people here going on and on about how the OP is a kid / child, which is without a doubt the most common insult in the MOBA community.. poor show me hearties.

    That would be true, if there was no basis for calling this childish. This definitely meets the definition though. There's not anything else to honestly call this.
    Posted in: Diablo III General Discussion
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    posted a message on D3 taken apart.
    Everyone should probably be nice to him. If we make him mad, he might break his laptop and waste more of his parents' money.
    Posted in: Diablo III General Discussion
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    posted a message on D3 taken apart.
    What's more stupid than getting upset over a game and having a chidishly destructive temper tantrum? Why, being stupid enough to think its cool, and sharing it with the world of course.

    You are one of those losers who punches walls when life isn't perfect, aren't you?
    Posted in: Diablo III General Discussion
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    posted a message on Ultimate Random Chat Thread [URT] v4
    Quote from Nacho_ijp

    Quote from JaundiceBunny

    Quote from VegasRage

    My wife needs to find a hobby, she called me at work yesterday all distraught (I might add her voice carries) before I could say anything she starts in "I just saw a man who let his dog shit in our front yard! I'm going to call the HOA and report him... I then interjected her and informed her I was in a staff meeting. In a lower tone she asked "OMG did they hear me?" Looking at a room of my peers all about to bust out laughing I replied, yes everyone here knows a dog just shit in our yard, love you have to go. :lol:

    Lol! It's also nice to see your meetings to be quite informal (or am I wrong?). I'll probably hate any serious work environments, personally I think it'll bring down my motivation to work and I'll always have to be on my toes about what comes out of my mouth!

    That seems to be the general feeling about those things, I personally prefer serious spaces, not uptight, but serious, too informal work environments gives me the feeling of not actually working and me being a natural procrastinator need the seriousness to get in the working mood :facepalmsmile:

    Missed this story when I checked the thread earlier. Too funny! As for work environment preference, I'm lucky enough to be working for a pretty small employer, and I get to be casual. I actually wore flip flops, and distressed jeans to work today. Also have a giant mirroball hanging over my desk, and it's recieved nothing but compliments. :P
    Posted in: Off-Topic
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    posted a message on Contradictory Design Goals?
    Quote from Tyraen

    A contradiction is when someone states clearly opposing facts or goals. In this case, it is not contradictory. The optimal means of farming is getting 5 NV and killings packs/bosses. Repair changes were to stop death zerging, which for some classes provided an optimal approach outside the intended gameplay.

    Part of the *strategy* of the game is knowing when to fight and when to run. From reading Blizzard posts in regards to intended gameplay, it seems clear to me that some packs are easy, some are hard, and some are your perfect counter, and you won't kill them short of gross gear imbalance at some later point.

    For me, even when I see those (Arcane/Illusionist/Frozen/Waller comes to mind), I still give them 1 attempt, and if I die, but feel like I could have done it with a bit more luck/skill/better kiting location, I will go it again - otherwise I gtfo and move on, or reset and go at it again. And this was before the repair changes.

    That's a bit like what I was doigng a little earlier today. I'll give it one try, and if I lose, and its a very uneven fight, I walk away now. If I almost win, or I down a few of them, I'll consider a second try. Never a third. It's hard to let go though. I always wonder what they would have dropped. :facepalmsmile:

    I'll admit that high repair costs combined with randoml near impossible elites might not be completely contradictory to the playstyle they are trying to establish after all. It's just that experiencing the game mostly in solo play, and coming from a background of other RPGs, its not imediately clear what you are supposed to be trying to do. In most games this linear, if you are needing to run from fights regulary, you are doing something wrong. Guess I just have to get out of that mind set.

    Edit: Also in most games, the boss of an act/stage/area/dungeon is ussualy the toughest enemy. That's another reason it feels strange I guess. There's nothing wrong with it being that way. It's just different.
    Posted in: Diablo III General Discussion
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    posted a message on Ultimate Random Chat Thread [URT] v4
    @Vegasrage I've been meaning to check out Clockwork Angels. Liking this song so far!

    @Rethical I think you are right about Kid A. It's definitely very unique, and I definitely think it was pioneering work. Was actually listening to the first few tracks on the drive to work this morning. Looking back, I can't believe that originally I only liked one song on the entire album. LOL!
    Posted in: Off-Topic
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    posted a message on Contradictory Design Goals?
    @Zero(pS) For farming I like the idea of using the last waypoints. But I think I'm going to have to take your suggestion of parking them in a corner somewhere to finish Act 2. Seems like everytime I make a little progress, I eventually meet something I can't beat and can't finish the quest.

    @Deleo You are right about hardcore. I can't even imagine. Safest strategy for hadcore play is jsut to outgear the content apparently. But when the bosses and most elite backs are well within your reach, and then one pack spawns that's 5 times harder. In good RPG design, enemy difficuly scales evenly, then the tough encounters are consistently more difficult and take more focus, but require the same level of gear as the other things around them.

    In this game, instead, there are just things that illogically and randomly have exponentially higher difficulty. It feels like a poor design decision to me. I'm ranting though, so I'll end with that. Except, yeh, hardcore. I want to try it sometime, but I thik it would be frustrating with elite packs in their current state.
    Posted in: Diablo III General Discussion
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    posted a message on Contradictory Design Goals?
    ^ +1

    Thanks for the advice! I think I will start picking a late quest and just using waypoints to get around. Then if I die on something more than twice, or it just clearly isn't going to be possible, I can skip to another waypoint. I guess that should have been obvious. :P

    Edit: For the record, I still think it would be a lot more enjoyable game if they would balance the elite packs a little better.
    Posted in: Diablo III General Discussion
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    posted a message on Contradictory Design Goals?
    (I originally posted this on the official forums, but wanted to see what people think about this situation here. Still liking the game, but this aspect seems a bit messed up to me. )

    Some of the design decisions we are getting blue posts on as of 1.0.3 seem contradictory to me. Blizzard seems interested in makign sure the optimal way to play, is stacking NV and running acts or extended sections of acts. They also seem interested in making sure you do this by taking on content you can fight consistently, instead of death flopping your way through. That is one of the stated purposes of the new repair costs. It all makes sense, and sounds fun, on the surface. Then today we get this:

    Having to restart a game or skipping packs altogether is also totally fine. As you become more powerful, finesse your builds, and develop a variety of tactics to use in different situations, you'll be able to kill more monsters. If you could kill everything uniformly the first time you stepped into an Act, you'd have a really limited sense of progression and the feeling of becoming "more powerful" wouldn't be as present. The design intent is that some affix packs will unbeatable for you at first, but then you'll come back later and get your sweet (and well deserved) revenge. We feel that making every affix combo equally difficult would take away the satisfaction of overcoming the more challenging combos later on. I posted about this a few weeks ago, and our general philosophy hasn't really changed since then. You feedback is still encouraged, though!

    So, the idea is to stack NV and run through the acts, dying as little as possible. But, if cheap, unfair combos come up and you have to die several times, soaking up ridiculuos repair costs, and then have to give up and start another game, losing NV, that is "fine."Being able to easily handle regular enemies, bosses, and most combos of enemies, and then having random content in the same area that is able to.... cover the floor with green plague, teleport you into it, jail you and then have its near invulnerable minions beat you to death in 2 seconds, seems a bit unbalanced, ilogical, and runs counter to the direction your other decisions are going.

    I understand that it is so players feel they are making progress, as they gear up enough to overcome these obstacles. Unfortunately though, you have to wade through these things to gear up, and some of them spawn in locations that make them unavoidable. If you are playing "right" at farming content that is 80% easy for you, building NV and then taking on bosses, then a near unavoidable pack spawns in your way, what are you going to do? Before you give up 5 stacks of NV, you are going to make 100% sure you can't beat it probably. And for that, you get punished with crazy repair costs.

    I'm disapointed to hear that the devs are satisfied with the randomizationn of affixes. I hope that will be reconsidered, because some of these combinations are interfering with the playstyle you are trying to encourage. I think gearing and perfecting your build as you progress from section to section and act to act gives a sense of progression. Or being able to handle difficult elites more easily, as oposed to dying 3 times. I don't think having some content in an act that is randomly gnerated and exponentially harder to fight leads to a sense of progression. It leads to a sense of frustration.
    Posted in: Diablo III General Discussion
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    posted a message on Ultimate Random Chat Thread [URT] v4
    Quote from Trombone

    Just listened to some more of that Chymera on spotify, they have made some really, really nice ambient stuff! If you've only heard that one track you linked, you need to look up their other stuff!! Drowning is a cool track, Curl and Umbrella too. Only heard the original mixes. Now I look forward to diving into all the other ones! They have made a ton of EPs!

    Radiohead, one of my favorite bands. Everything in its right place is also one of my favorite tracks of theirs! I like your music taste!!

    Everything In It's Right Place was one of my favorite tracks for ages. At the time, I really didn't care for the rest of Kid A. That one song just really got my attention. At this point, I've learned to appreciate a lot of their stuff, but at that time, I was going through a Sarah McLachlan phase, and had a very narrow range of stuff I was listening too. Not sure why Everything In It's Right place made such an impression on me. Really didn't expect to hear it at the show, because it's going pretty far back. They played stuff from their entire career though, and finally pulled it out during the second encore. I was over the moon happy. LOL!


    Chymera just seems to be amazing all around. I've been listening to them on Spotify a bit as well. The track I sent is still my fave so far though. :)

    Edit: @SV Yeh, the "Find Content" is somethign I miss a lot too. Seems to work for any thread you posted on before April or so. LOL!
    Posted in: Off-Topic
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    posted a message on Ultimate Random Chat Thread [URT] v4
    I'm loving this! You are right. That section from 1;25 to 1:32 is absolutely beautiful. The opening number was cool too! I'll have to listen to watch more when I get off from work.

    Sharing this too, because this was one of the most amazing shows I've ever seen. The stage collapse that killed the drum tech in Canada happened just a week or so after I watched them. Such an amazing show. I think was video was shot jsuta few days after I saw them. Can't remember. Anyway!


    Edit, jsut realized this is actually almost teh same angle and distance from the stage that I was. Wild!


    Edit2 : I didn't watch this far enough to see if they reposition during tracks in this recording, but during the concert those LCD panels get repositioned into different shapes and do some amazign stuff. And that one section behidn them is a giant curtain type thing laced with LEDs. They run gorgeous color coordinated patterns on that and the LCDs thtough the whole show. It's absolutely stunning.
    Posted in: Off-Topic
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    posted a message on Ultimate Random Chat Thread [URT] v4
    I've had really good luck with drops since the patch. Grouped and solo. But that's in terms of quantity of rares and item level. I still enver find anything I would actually use. LOL!

    And now for something amazing. Was jsut introduced to this track today and thought I would share. Some of the instrumentation is just subtle and perfect. I'd reccomend headphones isntead of laptop speakers.

    http://www.youtube.com/watch?v=3uhuvhySYqs
    Posted in: Off-Topic
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    posted a message on Ultimate Random Chat Thread [URT] v4
    @Trombone That was amazing! Reminds me of how good their music was too. I've not heard that in ages!

    Finally did some grouping in Diablo last night! Ran into Slayerviper and we went after the butcher. Turns out, I still pretty much suck, but not so bad that its embarassing, if I'm playing with someone patient. LOL!

    Looks like after 1.0.3, and the hotfixes that came before it, grouping is definitely more enjoyable than it used to be, and can make the game feel a lot less repetitive.

    Also the repair costs have forced me to think about tactics a lot more, and I'm moving away from my death-flop-to-victory strategy that I have accidentally fallen into since entering inferno.

    This game is definitely getting better. =)
    Posted in: Off-Topic
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    posted a message on 1.03 Improved D3 for me.
    Same here. I'n progressing in Act 2, not getting one shot constantly, and finding interesting sstuff at a fast enough rate to keep it interesting. Inferno is officailly fun now. =)
    Posted in: Diablo III General Discussion
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