Quote from Zaagazug
My point still holds - someone stacking MF compared to someone that does not at the same gear level will have lower survivability or lower DPS. It is really as simple as that.
This system is very fair.
You are assuming all stats are equal in value and every character will have the same gear level. You are also assuming one stat can increase kill speed equal to the % MF given up. Very poor assumptions. Different stats will be worth more to players and thus cost more.
With +100% MF you can kill at half the speed and get the same number of rare items. There is no way one minor stat will be enough to offset the beneift MF% gives. One stat will not double my kill speed. I agree there is a minor stat penalty to take MF. However, this minor stat will not be enough to decrease kill speed to the point where MF% is not beneficial. If that were the case nobody would use it. In order for shared MF% to work, other players will have to increase my kill speed to offset my loss in MF. If I share MF% with one other player and I drop from 100% to 50%, the other player would have to increase my kill speed by 33%.The higher the MF% shared, the faster the kill rate must increase. One stat choice will never accomplish this, especially when its obscure stats that are given up for MF.