• 0

    posted a message on Magic Find Was per Player, is it still?
    Quote from Zaagazug

    My point still holds - someone stacking MF compared to someone that does not at the same gear level will have lower survivability or lower DPS. It is really as simple as that.

    This system is very fair.

    You are assuming all stats are equal in value and every character will have the same gear level. You are also assuming one stat can increase kill speed equal to the % MF given up. Very poor assumptions. Different stats will be worth more to players and thus cost more.

    With +100% MF you can kill at half the speed and get the same number of rare items. There is no way one minor stat will be enough to offset the beneift MF% gives. One stat will not double my kill speed. I agree there is a minor stat penalty to take MF. However, this minor stat will not be enough to decrease kill speed to the point where MF% is not beneficial. If that were the case nobody would use it. In order for shared MF% to work, other players will have to increase my kill speed to offset my loss in MF. If I share MF% with one other player and I drop from 100% to 50%, the other player would have to increase my kill speed by 33%.The higher the MF% shared, the faster the kill rate must increase. One stat choice will never accomplish this, especially when its obscure stats that are given up for MF.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Magic Find Was per Player, is it still?
    Quote from Zaagazug

    Erm...MF, GF and Exp stats do gimp your character. Assuming two equally geared characters and one has alot of high MF/GF/Exp those stats have been taken at the expense of survival and DPS stats that the other character has. It is quite simple.

    Lets assume two barbarians with two different chest pieces that are near perfect:

    Armor 1:
    +strength
    +crit%
    +min dmg
    +vitality
    +atk speed
    + whirlwind

    Armor 2:
    +strength
    +crit%
    +Magic Find
    +vitality
    +atk speed
    + whirlwind

    The barbarian wearing the second armor is not gimped. He may have a very slight decrease in damage but is far from gimped and will still have far higher dps than most players. This is assuming perfect gear with every stat you could want.

    Now lets realize that stats are random and whats more likely is your going to have 4 stats that are great and 2 stats that you probably dont care to much about. The more relevant stats on an item the more expensive the item will be. If you pay for the gear with 4 relevant stats and I pay for the gear with 4 relevant stats +mf, we will be killing at the same rate. The difference is I paid more for my gear or worked harder for it but you benefit. Its ridiculous to assume the first scenario where everyone has perfect gear and every MF character has traded a relevant stat for it. Even if this was the case, the difference in kill speed is minimal.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Magic Find Was per Player, is it still?
    Why does everyone assume that MF automatically gimps your character? Its one stat on an item with 6+. You can still get very high dps and survivability while giving up one stat per item for MF. The best items in the game will have MF and dps. Whatver your argument is, stop pretending MF always means a poop dps. One stat per item isn't gimping anyone.

    The old system did have the potential for abuse if someone would simply get all cheap MF gear with other useless stats. This person would have been a leach and the system is flawed. However, now someone who has invested in some of the most expensive gear in the game with MF + kill speed is going to be punished. This person would most likely kill faster than you and have a high MF%. Now they will only play solo or with friends. This means less social interaction on an already terrible b.net. Less friends and less replayability.

    I see both sides of the argument. It will help prevent scrubs from stacking blue MF gear, but will punish the player who has worked hard to get near perfect pieces that balance MF + killing speed.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    http://us.battle.net/d3/en/calculator/witch-doctor#fiURTW!Yeg!aaZacc

    This Witch Doctor build focuses on dealing fast poison DPS alternating between zombie charger and acid cloud. Gargantuan and horrify will help keep the character alive and control mobs, while the remaining spirit skills are used to keep mana flowing.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Beta Key Contest #2
    Posted in: News & Announcements
  • 0

    posted a message on Beta Key Contest #2
    Posted in: News & Announcements
  • 0

    posted a message on Beta Key Contest #2
    Posted in: News & Announcements
  • 0

    posted a message on Add a Caption Contest
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Beta Key Contest - Ten Ton Hammer
    Thats why I stick to diablofans and avoid money hungry bastards like TenTon.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Beta Key Contest
    Posted in: News & Announcements
  • To post a comment, please or register a new account.