The main idea for the build is to combine as much mobility as possible while maintaining sustained damage.
• The key gameplay for the build in theory is to drop the Sentry, drop Rain of Vengeance and kite enemies around, the Spike Traps are for when I want to be a little more prepared in a fight, or for when I just feel like mixing it up in combat a little.
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http://us.battle.net/d3/en/calculator/demon-hunter#dXTiVk!aUY!Zbcbba
The main idea for the build is to combine as much mobility as possible while maintaining sustained damage.
• The key gameplay for the build in theory is to drop the Sentry, drop Rain of Vengeance and kite enemies around, the Spike Traps are for when I want to be a little more prepared in a fight, or for when I just feel like mixing it up in combat a little.
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