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    posted a message on Unlimited Fury Throw Barb (with zero melee)
    If they come out with fury generating stats on items, i think this build would be great! Otherwise I'd suggest reworking the build.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on barb tank/dps
    Quote from IwantD3

    few changes
    http://us.battle.net/d3/en/calculator/barbarian#gaXbYk!egc!abbZZZ
    put in battle rage instaed of revenge and ignore pain with crimson

    or

    http://us.battle.net/d3/en/calculator/barbarian#gcdbYZ!egc!aYZZZZ

    taken out bash for cleave, ignore pain for leap attack ww for Hammer of the ancients(might think about adding ignore pain instead of leap attack )

    I like the second one better. Though I would use golden rune in cleave to gain more fury so you could dish out more HotAs.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on barb tank/dps
    Quote from BlubbOnly

    Threatening shout? Really for a tank/dps barbarian? I would replace it with battle rage + crimson rune socket.

    I think threatening shout is a great skill to have, though it's best used together with a skill that pulls in monsters towards you ;) There's a few skills that do this for you that you could choose from. Also I agree about using battle rage in the barbarian's arsenal. Just can't ignore that 100% damage buff for any barbarian build.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Weapon Throw Barb inside! Opinions welcome!
    Here's my take on a throw barb: http://us.battle.net/d3/en/calculator/barbarian#WgeRYQ!Vdh!YacYZb

    The build is pretty self explanatory. Keep your enemies away from you at all times with the use of ancient spear, and ground stomp, and dish out the most dps with your weapon throw, call of the ancients, and battle rage combination. There shouldn't be any problems generating fury with the passives skills I've selected. I've also given this barbarian the survivability skills it needs to handle inferno.

    I believe it's a solid build, though I'm not saying it is the best build for dishing out dps. But it's my take on a "weapon throw barb" for optimal dps and survival.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on barb tank/dps
    Quote from IwantD3

    hey guys here is my 2nd barb build, i was going for a tank that could also do decent amount of dps

    http://us.battle.net/d3/en/calculator/barbarian#gaXUbk!egc!abaYZb

    idea is to use war cry then couple of bash to gain bit of fury then start using WW or threatening shout when ur allies in danger and ignore pain when in danger of dieing

    let me know what u guys think

    I think the build lacks damage imo. There's a lot more builds that I've seen that have the potential to be the best tanks and still deal the most dps a barbarian can dish out. I don't think whirlwind with golden is the best skill suited for a dpser. In theory, cleave could dish out more damage than it.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Diablo III Beta Key Sweepstakes
    SIgh I want to get in so bad....but of course good things never happen to good people :'(
    Posted in: News & Announcements
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    posted a message on [Build] Bloodshed Hooverbarb
    Quote from Dolaiim

    I like this build a LOT, great theory to back up your choices. Also, very well written post, that is much appreciated!

    My only question is, how do you plan to deal with bosses? There will be many instances where you won't have a steady influx of mobs to proc your OP and Revenge.. I could see this build having a tough time where big, single-target burn damage is required.

    Your native crit might be able to hook you up with enough OP/Rev procs to be viable, just curious.

    Great post, this is a build I will definitely try. +1

    It's a good build, but I think every barbarian should have war cry with invigorate... just cant pass up that skill. I'd switch out overpower or revenge for it.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on No shield skills?
    Has anyone wandered why there are no shield skills at all? How could they have shields and not have any skills that gives players more of an incentive to use them?

    I personally am a fan of using shields, but I think it would be nice if we had some special moves or abilities that gives us reason to use shields, other than an extra boost to our defense.
    Posted in: Diablo III General Discussion
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    posted a message on ULTIMATE Control Barb
    I don't think this build will work in inferno...lacks too much power to kill anything. And in co-op, people aren't going to want you to team up with them if u cant play a support role or deal damage...
    Posted in: Barbarian: Bastion's Keep
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    posted a message on [Build] The Woodsman
    Quote from nukewarm



    He is not a natural warrior, but chopping down trees in the wilderness fringes of Mount Arreat has steeled his body. He uses the tool his hands are most accustomed to, his axe, along with the physique his environment has endowed him with to thrive in this hell on earth.

    A more experienced warrior might engage enemies in close combat, but the woodsman recognizes the importance of playing to his own strengths. He employs hit and run tactics, and long range assaults to accomplish the same end. He outpaces his enemies, using his superior conditioning to make them fight on terms that he dictates.

    The Woodsman Build: This build stresses survivability and meneuverability.

    Preface
    • [] <- Indicates a specific runestone, IE [Golden] = Golden Runestone.
    • Assumptions: Sprint[Obsidian] throws out a respectable number of twisters. Throw Weapon[Indigo] acts like chain lightning in D2
    • I would possibly remove Bloodthirst and add Juggernaut
    • I would possible change Leap's runestone to Indigo or Obsidian, depending on the future mechanics of Sprint

    Fury Generation
    • The Woodsman's utility skills double as a great source of fury. Stomp[Golden], Leap, Charge, and War Cry give him all the initial Fury he could use.
    • The combination of "Throw Weapon"[Indigo] and the Passive skill "No Escape" are used toward the middle of his battles, providing him with a powerful finishing move that returns as much Fury as he could need to Sprint to his next encounter.

    Attack Damage
    • Sprint: Socketed with Obsidian (or optionally Alabaster), sprint has the potential to be quite the damage dealer
    • Throw Weapon: When combined with the Indigo rune and the "No Escape" passive skill, it potentially turns into a great source of AoE damage
    • Leap Attack: If socketed with Obsidian (Instead of Alabaster), it could provide good supplemental damage.

    Survivability
    • Avoidance: The nature of the woodsman's strengths keeps him at a distance from mele attackers. He uses throw and sprint; both long ranged attacks which slow his enemies while speeding him up. When he is in close range, he ensures his opponents are stunned or knocked back with Leap[Alabaster], Charge, and Stomp. Otherwise he employs quick hit and run tactics to deliver unreturned damage.
    • Resistance: War Cry[Obsidian] allows him a fair amount of armor for ranged physical attackers, and a huge amount of resistance to the elements. *Note that I almost chose to socket War Cry with [Alabaster] for the life bonus, but since he wasn't going to take a lot of mele damage, I figured magical resist was probably more valuable. Elemental resistance also fits the "Woodsman" character better*
    • Regeneration: Furious Charge[Indigo] and Bloodthirst(passive) provide him with spot-healing, while inspiring presence(Passive) ensures that while his enemies are stunned or he is keeping his distance, his health will be returning.
    • Escape: Stomp, Charge, Leap, and Sprint can all be used to get-out-of-Dodge, should things get dangerous enough to warrant retreat. Charging through a group of monsters to escape will also offer a health bonus during your escape. Optionally, if you swap Juggernaut in for Bloodthirst, you'll have an additional Health buffer when stunned, mezzed, etc.

    Known Weaknesses
    • Single Target Bosses: If there are no additional monsters to bounce your thrown axes off of, your only reliable weapon that can deal enough damage is sprint (and optionally Leap). Your mobility and crowd control skills should let you get past these prolonged boss fights, though.
    • Confined Spaces with high HP monsters - This isn't a dangerous situation, but it is one where having a spammable mele skill would speed things up. You'll probably have to stun/knockdown lock the enemy monsters while you whittle away their health with axes.

    I really like this build. Sounds like an incredibly fun, and interesting play style for a barbarian. Great build for hardcore too. Though the overall damage will not be up to par as other builds I've seen. Though I think this is a great soloable build to try out.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on [Build] Critical Mass
    This looks like a powerful suicide attack if you ask me. Great for a quick damage KO build in PVP maybe, but not in the depths of hell of inferno...You need to think about how you will be able to take on lots of damage as a close ranged fighter. But it does look like a fun build for pvp if you wanna get a quick kill hehe.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Unique Barb Tank idea.
    Quote from Knucker

    This build is based around the idea that getting hit, using revenge and using fury generators with cooldowns will generate enough fury to replace a fury generating ability for your auto attack. This build is purely meant to be used in a group situation, because your damage output is close to none.


    http://us.battle.net/d3/en/calculator/barbarian#edgbUV!Wef!YZaZbb

    I personally think Ground stomp is a bit redundant here since you have leap attack - Call of Arreat...I would replace this with a different fury generator, such as Cleave, which is a great AoE attack, and does great single target damage, enough to take on bosses if you ask me. I think making a build without a fury generator is a naive way of thinking.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Defensive build for teamplay
    WOW that's the exact same setup I was going to use! Great minds think alike ;) I wanted to build a Tank DPSer for 4 player inferno, and that was the build I created...the same as yours. GJ!
    Posted in: Barbarian: Bastion's Keep
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    posted a message on First Impressions: Playing the Barbarian
    thanks for the review! Have you reached to the point of obtaining Fury yet? It sounds like a good skill. I love attack speed boosts.
    Posted in: Barbarian: Bastion's Keep
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