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Feb 16, 2012Hi Mecca, it's an interesting question that you pose!Posted in: Theorycrafting and Analysis
I have a general tip which is worth bearing in mind for any build which is being made. I often see builds which don't really think of this too much, but for those looking to optimise their characters, it's important to consider.
- You can only click one skill at a time.
It's important to think about how a combat will work. Maybe an armour or pet skill to throw up before combat starts, one or two main attacks of different damage types (Even better if one is a Dot, or something 'fire and forget') and a few defensive or utility skills for different situations are all important.
It's always useful having a way to generate resources, spend them effectively and save your character from those sticky situations.
That's my main tip really, don't give yourself too many active attack skills, or you'll find some will never get used!
Feb 11, 2012Yeh Blizz said in a video, I'm sure it's one of Jay's that some affix's will be reserved for later. Jay mentioned resists probably won't show up much until nightmare, as they simply aren't needed much in normal.Posted in: Theorycrafting and Analysis
So you should just assume crafting at 60, so the total pool will be available
At lower levels, there will be a smaller pool to choose from, so theoretically a higher chance for a perfect combination for your class.
Theoretically higher is still very small though
Nov 5, 2011You can't fix a class survivability issue with an 'optional' passive you have to take. So I'm hoping it's not just for survivability issues, as MadViking said it would suck if you have to go defensive.Posted in: Barbarian: Bastion's Keep
If the class has inherent issues, then they need a natural buff not involving skill choices.
I'm hoping to go defensive anyway, so I'm interested but not blown away by the new passive, however we'll have to see
Nov 4, 2011The problem with them scaling off level, is that everyone rolls a magic class for their first character to MF for their other toons.Posted in: Diablo III General Discussion
It's why Necro's and Sorcs were often first characters in D2, as they weren't so gear dependent as the others.
Blizzard is trying to even the field so people won't feel penalised by choosing a Barb or a DH/Monk as their first character.
I can see the reasoning behind it, it's just going to be interesting to see how they balance it out.
Oct 29, 2011It's a good thing as long as the quality of the loot doesn't have a higher ceiling. I want everything in the Inferno difficulty to have the chance to drop the very very best loot. I don't mind that Champs and Rares have a better chance to drop.Posted in: Diablo III General Discussion
Oct 21, 2011I think it's a very real possibility as the 'guaranteed rare' on first kill seems totally separate from the normal loot sequence. It's possible that the entire 'loot drop' of that first kill is based on your levelPosted in: Diablo III General Discussion
I'm 99% certain loot won't drop like this normally as you farm the game, but for first kills on bosses, it's possible that it might
It's not really game breaking, as due to the speed of level up, it's not worth outlevelling a boss grinding lower mobs for a chance at a higher level rare item as you would have found a ton more items simply moving on through the game.
It could also actually be a very intentional system to stop people having their level 1 chars rushed through the game to higher level bosses to get much higher level guaranteed rares. How it affects drops after this kill, well taking that level 1 with you to the higher level boss every time, just means you have a low geared extra weight to bring along with low magic find and an ordinary chance to find items. It wouldn't really be worth it after the first attempt
Oct 19, 2011Posted in: Diablo III General DiscussionI too am one of those people that enjoy soloing all types of games. But from my memory of how fun it was just to hang out with people in D2 and do some boss runs along with just going through quests was, than D3 should be no different, allowing plenty of reason to group up. For me it isn't about taking every little advantage of the game as possible, its about having fun and that's what grouping with your friends is about. Shame on you for seeing this game as a tool for getting the most out of experience and loot and not seeing it for the amazing amount of fun it will be! This game isn't a chore, so stop making it out to be like that and making BS up about grouping with people being useless as it doesn't allow for any technical benefits.
Relax hehe I agree with you totally, but it's also fun to speculate on the fastest or most efficient way of doing something in a game. Sometimes you might just want to get your head down and do a few loot runs as fast as possible, so it's good to know.
Most of the time it's about the alts for me! Grouping up is fun, especially levelling up and working through quests which I adored in WoW and most RPG's. Gearing up is fun but enjoying every aspect of the game is key.
Each additional player only has to contribute at least 75% of your own solo killing speed to make up for the additional hp. So by either attack things of their own or by buffing your own killing speed, if they can at least do that then your speed should not go down.
I agree Verity I suspect this formula will actually hold true for all difficulties, or at least the premise that grouping will virtually always be beneficial to soloing, even in Inferno. My only caveat about that formula holding true is the gear and rune effects at high level. Blizzard may need to increase this scale due to the combined effects of high level runes and gear and the exponential increase in characters killing power.
I think that when we first join Inferno with level 3 runes and Hell gear, it's going to be really hard either solo, or grouped (still easier grouped). I can't see Blizzard ever make Inferno so hard that experienced players with decent gear will find it challenging. Blizzard just aren't that company, which is why their games are so popular as they are accessible to a wide range of skill bases and relatively friendly. Level 7 runes are often 50% or more powerful (depending on base effect) than level 3 runes, combined with better gear, ensuring that if Inferno is 'possible' with level 3 runes and Hell gear, it will be much easier with level 7 runes and Inferno gear.
I think a skilled player in top gear could carry a group through with some undergeared players easily
Oct 19, 2011Heh, fun debate regarding difficulty scalingPosted in: Diablo III General Discussion
I'm on the side of Winged in this one however, as any sort of group should improve killing speed as long as the members stay fighting the same things.
The only things I can see making it slower are:
1) Clash of styles - half want to kill fast, half want to break every barrel, so the group splits a bit
2) New players - Mainly once people are able to buy level 60 characters from the Auction house. Then you could get true 'newbs' in Inferno.
3) Somebody being rushed - so really really undergeared. Depends how productive this method is going to be
Oct 19, 2011When I pre-ordered from Play.com, they thought the release date was 22nd of December 2009Posted in: Diablo III General Discussion
They just guess like the rest of us hehe
Oct 3, 2011Just wanted to say that the work you folks are putting into this is amazing and it's the sort of stuff I absolutely love knowing! Ok, I may not put everything I read into practice. At the very highest level, I may not quite have the dedication to farm for that extra gear that gives me the last 5% performance, but knowing this stuff is what boosts my enjoyment!Posted in: Theorycrafting and Analysis
All I can say is keep it up! I'll be sure to keep checking back for the latest and especially come release!
Sep 28, 2011Awesome debatePosted in: Diablo III General Discussion
I'd like to add my thoughts, as I'm not sure I totally understand the negative of the new system of only unnattuned runes dropping? I really don't think people are thinking long term enough for the game, or really thinking about the lower ranks of runes enough.
Legendary items are going to be hard to find and so are Rank 7 runes that fit your build...I can't see any difference between these two situations:
1) You have some kind of gear you are wearing that allows you to kill monsters to give the chance of that legendary item, so it must be an upgrade, but not a game-breaking one, as you're playing? If you kill a boss and a legendary item drops and you can't use it...you sell it or do whatever you usually do....problem solved?
2) You have lower level runes that do what you want, to allow you to kill monsters to give you the chance to find a better rune as an upgrade, it's not a game or a build-breaker as you already have a lower level rune doing the job you need. If you find a rune that's not an upgrade, then you sell or trade it...problem solved?
It just seems that people want these rank 7 runes as soon as possible, (hell we all want the best stuff as fast as possible! ), but in reality, Diablo is game of random drops to find upgrades and it takes time or trading. Those people in inferno searching for those level 7 runes, will surely have mostly ranks 4+ and probably 5 or 6 in some skills to allow them to farm in Inferno. The runes seem to be linear (no reason they aren't and as pointed out, most divide by 7), so each step is just a step...not a game-breaker.
Just like any item, you find it and see if it's an upgrade...if it isn't, you sell it? Yes runes affect skills and your build, but the lower runes will be common enough you can get the ones you want probably by the end of Normal, or at least by early Nightmare. You'll have at least Rank 1 in all your skills and probably 2 or possibly 3 in the skills you've had for a while fairly quickly, so you know the route you want to go down and upgrade path from there.
Runes are just going to be upgrades. Each new rank does not suddenly break your build as you already have a rune in the skill you can just put back in...they are just like any other item. Time and trading for upgrades.
Hope I've made sense?
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