• 1

    posted a message on Sick of fishing for that perfect grif.

    fishing shouldn't be possible


    more importantly, it shouldn't be something that anyone would feel necessary to do in the first place


    i hope they have a solution in the works

    Posted in: Diablo III General Discussion
  • 1

    posted a message on PSA: Just to clear some confusion

    don't play one game too much at once. you'll burn out and suddenly feel like you're bored or disappointed with the game, when in fact you're just burned out from playing too much. that's usually when players start looking for ways to be a negative force (cheating, rude in chat, trolling, etc...) or lash out at the company.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Allow "Express Hostility" Button.
    It's a bit convoluted. Also, there will never be and should never be a way to engage someone in any pvp activity without their prior consent. This means they should knowingly open themselves to pvp before joining or creating a game.

    It should never be possible to kill someone in pvp that wants to avoid pvp. It should never be possible to grief someone by forcing them to leave a game with threat of pvp.

    Any pvp fight should consist of two or more people who are willing and ready to engage in pvp.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Monster Power Bonus Damage Reduced in Inferno
    it's not a huge difference unless you're playing high mp levels

    blaming everything on the mythical casual isn't gonna make your problems go away
    Posted in: News & Announcements
  • 1

    posted a message on Dev Journal: Defensive Bonuses and Monster Damage
    smart changes

    also, i don't see how anyone can complain about the game being too easy when they'll be giving you a way to make it more difficult

    do you complain that people can choose to play normal instead of nightmare?
    Posted in: News & Announcements
  • 1

    posted a message on How do people price their items on the AH?
    i start with the price i'd pay for it then triple it and add a zero to the end
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Gold Selling on RMAH Live, Winning at The Crumbling Vault, Official Game Guide Updated With Magic Find, Dual-Wielding and More,
    people claim to want a lasting endgame but at the same time get mad when they don't immediately get the best upgrades and beat the game

    make up minds please
    Posted in: News & Announcements
  • 1

    posted a message on auction house limit
    problem is that too many people put up things that no one will buy at high prices. so if they increased it to 20, 30, or whatever then we would just have millions more items sitting there that no one will buy.

    one reason is that most people don't understand which stat selection is truly desirable for others. you end up seeing lots of crap.

    the other reason is that when a stat selection seems nice (maybe it isn't even that great) the seller gets blinded by greed and goes ape shit with the 0s
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Non summon Builds
    pick your 4 favorite skills

    those last 2 spots? nothing is better than pets. you already have your best damage spells, and pets do *some* damage, so already they have a dps advantage over everything else that would be doing nothing most of the time. pets are 'always on' defense. no other spell matches that.

    no matter what 4 spells you pick or what passives you choose, those 2 spots are for pets if you want the better build. i might play a petless WD at some point just for the fun of it, but i'm going to do so understanding it's significantly worse.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on Message from Jay, Skill Runes and Choices, Changes, Login Issues, EU PayPal, Item Customization
    I'm happy with the skill system in beta. The only thing that needs to be done is for elective mode to be less clunky with skill swapping. For those who don't know, you can't move or select a skill if it's already in a slot. So basically you have to play musical chairs to move skills around. The end result is perfectly fine, however.

    I'm the very definition of gaming/diablo vet and for the 3 ranged classes I don't even have to put it on elective mode because it's designed exactly the way I would be playing anyhow. Melee is a different story, but I don't like melee anyways so I'll never be happy with those and wasn't with d2.

    My gf has never played a diablo kind of game and she picked it up really fast and easy. She loves the wizard and had no trouble learning what to do. So everything they've put in place definitely achieves the goal of getting non-diablo masters the opportunity to learn the game. d3 should be hard to master at the higher difficulties, but that doesn't mean learning how to play should be hard. That part should be easy and it is.
    Posted in: News & Announcements
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