• 0

    posted a message on No Runewords. Thoughts on why this happened?
    if d3 has rare crafting recipes that drop then it's basically the same thing with a fancy ui and npc attached

    d3 runeword system > d2 runeword system
    Posted in: Theorycrafting and Analysis
  • 1

    posted a message on Message from Jay, Skill Runes and Choices, Changes, Login Issues, EU PayPal, Item Customization
    I'm happy with the skill system in beta. The only thing that needs to be done is for elective mode to be less clunky with skill swapping. For those who don't know, you can't move or select a skill if it's already in a slot. So basically you have to play musical chairs to move skills around. The end result is perfectly fine, however.

    I'm the very definition of gaming/diablo vet and for the 3 ranged classes I don't even have to put it on elective mode because it's designed exactly the way I would be playing anyhow. Melee is a different story, but I don't like melee anyways so I'll never be happy with those and wasn't with d2.

    My gf has never played a diablo kind of game and she picked it up really fast and easy. She loves the wizard and had no trouble learning what to do. So everything they've put in place definitely achieves the goal of getting non-diablo masters the opportunity to learn the game. d3 should be hard to master at the higher difficulties, but that doesn't mean learning how to play should be hard. That part should be easy and it is.
    Posted in: News & Announcements
  • 0

    posted a message on So whats the Point of Low lvl uniques if re-rolling is pointless?
    what's the point of any gear that isn't the absolute best in slot at max level?

    to help you reach the point of having the absolute best in slot at max level.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on No Build Commitment with Skill Cooldowns of 15 seconds...
    most players will pick their favorite set of 6 skills and stick with them in almost every scenario

    they might swap out something here and there for a special case, but the notion that everyone is gonna be running around swapping skills constantly is silly

    they won't
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Beta Patch 13
    it's not dumbed down at all

    everyone would have all runes anyways. it would have only been a matter of getting the next one up with a slightly higher number attached to it. that's no more boring than what this patch brings.
    Posted in: News & Announcements
  • 0

    posted a message on Beta Auction House Changes Incoming
    Unless I misunderstand you can't list something for $1.50 and actually cash out. Isn't the paypal fee gonna be at least $0.30 per transaction? You could put the 25 cents on your blizzard balance, obviously, but it seems like they'd put the minimum listing cost at an amount that would guarantee enough money for cash out.
    Posted in: News & Announcements
  • 0

    posted a message on Why do *you* want to play Beta
    it's not worth going crazy over. you can do everything in a very short amount of time and then you're just waiting for release again.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Bashiok says "we never said we're missing our new target"
    Has anyone here ever told someone else they were going to do something in the early part of the year while thinking spring/summer in their head?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Patch 10 Soon, Article Tomorrow, Twitter Wave #4, Generated AH Items, Sword of Justice #2, Poison Dart
    I'm guessing the 3 dart shot each have a chance for proc effects. That will probably be my favorite.
    Posted in: News & Announcements
  • 0

    posted a message on Wizard Wave of Force Runed, Poll Recap, and Curse Weekly Update
    yeah the jumping bugs me as well

    i'd rather see the wizard putting his arms slightly up then slamming them down through the air, but not actually going low enough to hit the ground or anything like that. that would just turn it into a barbarian style move.
    Posted in: News & Announcements
  • 2

    posted a message on Clearly South Korea had no impact on release date
    I think before the Korean incident that blizzard had some concerns with d3. There were things they wanted to change and improve. They decided to work on it as they could and patch in changes after release. This is something they'll probably be doing anyways for 2012-13. Then Korea happened. You get comments from blizzard reps like, "we've been given extra time to work on the game". So, they probably started tinkering with stuff that they had planned on messing with all along. So, it's true that Korea isn't what's currently holding the game up. But, Korea is what caused us to get a release date months later than intended.

    They've already screwed with stuff too much and it has to be put back together. Korea getting solved doesn't change that, but it caused it in the first place.

    If you objectively look at the behavior and statements of blizzard from Sept 2011 through Jan 2012 you cannot logically believe the tripe that Korea had nothing to do with the delay. But, it doesn't matter now. We're now waiting on them to finish screwing with things like the rune system. At this point Korea is pointless in terms of release date.

    If you take the position that, "Blizzard will release the game when it's done" then you are also taking the position that Blizzard won't patch in changes after release. If Blizzard does patch in changes then it immediately invalidates that entire line of reasoning for why the game was delayed. If they only release something when it's finished then there would never be any need for patches outside of weird bug fixes that didn't previously exist.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 10 Character Limit, Runed Way of the Hundred Fists, Poll, Screenshots
    10 is plenty. If someone truly needs to lvl a character over and over and over to feel fulfilled in life then just designate a character slot for leveling characters that will get deleted or sold.

    It's not like you would ever get 100s of character slots, so there's going to be a limit regardless. You'd have to delete characters anyways. You can just as easily do that with 10 as you could 15 or 20.

    Please don't try to argue that you need 20 or 30 or whatever of the same lvl 60 class. You would never play most of them. They would just sit there.
    Posted in: News & Announcements
  • 0

    posted a message on Beta Contest, Acid Cloud Runed, Blue Posts, Lore, and Screenshots
    between possible pet builds and petless builds i'm anxious to see if WD ends up being more fun and versatile than necro
    Posted in: News & Announcements
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    posted a message on WhirlWind Runed, Player Limit, Book of Cain Signing and Art
    if you spec everything towards having/generating fury and put together a set of gear for the same purpose then perhaps you could almost always whirlwind

    it really depends on high lvl gear mods
    Posted in: News & Announcements
  • 0

    posted a message on Diablo 3 Passes South Korea's GRB. "Many More" Beta Invites, Book of Cain, Wizard's Hydra, Screenshots
    hydra was a favorite spell of mine in d2

    looking forward to trying out different specs with it in d3. if inferno is truly dangerous then having that kind of ranged damage will be invaluable.
    Posted in: News & Announcements
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