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    posted a message on Diablo 3 Customization sucks?
    Quote from Dawn

    Okay I haven't played Beta so I'm not 100% on any of this, it's just what I've read off the internet. But here's just some stuff I've noticed. In Diablo 3, you can't add attributes (strength, vitality, intelligence etc). The attributes just get added automatically, correct?

    Correct. But that's fine because there was no choice in where to put the attributes in D2. There was a right way and a wrong way. Any variation served only to weaken your character. STR to wear the gear you need and VIT.

    Bottom line, there wasn't any real customization there, just the illusion.

    Quote from Dawn
    ...And with skills, you can't level skills up (like level 20 skeletons in D2). You can only get the skill once, and then add runes if you want to make it stronger. After realizing all this, I realized that there is hardly ANY customization in D3 at all. It's really limited.

    What's the difference between clicking a skill once to get it and clicking it 100 times? Nothing.

    Adding skill points to a skill increased it's power by A TINY ammount each time. It's very underwhelming and a bunch of skills aren't worth shit until you get enough points into them, where's the fun in that?

    It's a much better feeling to simply acquire a skill in all it's glory, immediately powerful and useful, giving you more CHOICES since you don't have to pool up skill points or wait for the "right skills" to become powerful.

    Talent trees have the same "illusion" of choice that the attributes had. The choices are rarely difficult to make, unlike in D3 where it's tough to decide exactly how you want to play because every skill has a use and is powerful from the get go. That's not counting how runes can completely alter the usage of a skill to your needs (CUSTOMIZATION!).

    Quote from Dawn
    Someone said on another website that at level 13, practically everyone's wizards are exactly the same. Attributes the same, skills the same (because you can now just re-choose and swap skills whenever you want). The only way to customize your character is through items and runes. Doesn't all this kind of suck? I mean it makes the game way more boring. I'd really love to make a Melee Wizard or something, but if we can't control the attributes, it makes it much harder to have unique heroe builds.

    First of all, controll over attributes has NO bearing on making a Melee Wizard if you choose. INT is your primary stat, it's your damage, whether you swing with an Axe or shoot a Magic Missile.

    Also, playing in the Beta for 3 months now, I have seen SO many different builds (with overlapping skill choices of course) between players. I played with 5 different Monks in a matter of 2 hours one night and they ALL had 2 different skill/runes than each other.

    This is in the beta, where we have EXTREMELY little to choose from and people are STILL choosing things differently. There is MUCH more diversity in builds in the beta of D3 than there was in D2 (I'm talking viable, not gimp variants).

    The fact that you can access any skill doesn't take away the meaning of your choice. If you create a set of runes/skills tha allow you to kill faster and more efficiently, or to survive what kills most others, then YOUR CHOICES MATTERED.

    People will have tons of different builds, it will be DIFFICULT to find people with the same skill/rune choices. THat's not taking gear into account yet either, which plays a huge role in what skills to use (crit, APS, etc...). I know this because it's already happening in the beta.

    Bottom line:

    THe POTENTIAL for everyone to be the same DOES NOT MEAN that everyone WILL be the same.

    Quote from Dawn
    What do you guys think? If I've got some stuff wrong, please explain how it all works (and how customization is in fact very good, if that's the case?)

    I think you, and anyone else who thinks that way has stuff immensely wrong.

    D3 customization trumps D2 in every way.

    D3 replayability trumps D2 in every way (another complaint I hear).

    Replay value won't come from FORCED REROLLS to experiement with new builds, it will come from the COMABT ITSELF.

    The areas to farm are much larger now, the mobs to fight are more diverse. Hunting for large packs of rares/champs with 4 affixes making them incredibly different encounters with different strategies needed is awesome compared to D2 boss runs.

    Then add in random events and Inferno monsters being higher level than players.

    The combat is more strategic and challenging than ever in D3 compared to D2. You have more tools at your disposal (compared to D2's 2-3 skills maybe) and more things to fight against.

    That's why you'll keep replaying.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Beta: I just do not get this game at all
    Quote from johnnysd

    Diablo III is not a Diablo game in my opinion. Basically all RPG elements have been completely removed. Stats auto level...
    Auto-attributes is 100% the same thing as Diablo 2 since everyone did the same thing with their attributes anyway (there was the right way and then a bunch of wrong ways to allocate them). You had the illusion of choice.

    Quote from johnnysd
    ...all skills open to the player and level automatically...[]...From what I can see, the only RPG element left is a choice of 3 total passive skills you get over the complete lifespan of you character...
    You say the only choice is between 3 passives but what about choosing what 6 skills to use and then what Runes to put in them? The build choices are immense and blow away any "customization" (in quotations because there was almost none of that) in D2.

    Quote from johnnysd
    ...You have to go to a completely ridiculous "shrine" to swap out skills...
    The shrine solves a key problem. There are plenty of shrines along the way scattered throughout important parts of the world, not just towns.

    Because of that, the shrine helps give you that dedicated to your build feeling (which you talk about later as a good thing about D2) without punishing people for experimenting with the immense amount of choices in builds.

    Quote from johnnysd
    For every choice you made you gave something up. Each character you played was ultimately unique, even if eventually there were so called "cookie-cuter" specs. You were a Furyzon, not a Bowazon and could never be. If you decided that you wanted a bow wielder you made one, and the roguelike features made it FUN to develop a new character. The horrible skill system that has basically infinite respecs kills that.
    Completely getting rid of respecs is harsh in a game where there are SOOOO MANY CHOICES and builds. In D2 it KIND OF makes sense since there were like 3 builds for a class that were good so you knew before hand what you were getting into (wow, that sounds like a game with lots of choice and customization!!! <_<)

    But with D3, the bulk of the game is experimenting and playing with tons of new combinations. That is the heart (the 2nd heart, the first is the loot game just like D2) of the game. Being able to switch is a basic fundamental to a system that allows so much diversity.

    The shrine also helps you "lock in" to a build more so people will be more dedicated to their builds than you think (which is weird because you are against the shrine but it is in favor of what you like about D2). There will just be more diversity among those builds in D3 compared to D2, which is a GREAT thing.



    TL:DR
    Quote from johnnysd

    Choice mattered in Diablo II.
    But there were much, much, much, much, much less choices to make in D2 when compared to D3. Which makes the few that mattered not really matter enough to compare to D3 in any way. For specifics read the whole post.

    Bottom line - I will take build diversity and experimentation and all kinds of awesome skill/rune combinations with the ability to respec (D3) over 3 cookie cutter builds per class without the ability to respec (D2).
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Blizzcon DIII Gameplay & Auction House Panel
    Quote from Radacci

    well alot of ppl are complaining that the game is to easy and such, and i tend to agree.
    i know it's cause it's small part of act1 and all that.
    but a lot of ppl might just play the game once for story or such, cause they cant and dont feel like repeating the same thing again, again, again. and not get a challenge until hell. i think it's gonna ruin the whole experience for them.
    i know normal is kind of *tutorial* difficulty, but couldnt they just have had an optional tutorial difficulty?

    The game is meant to be replayed. If people are playing it once for the story then the difficulty shouldn't bother them too much (Also, Normal WILL get harder in the later acts). If someone is playing for a challenge then that person will be replaying the game often. We're talking about 2 different people here. If a person happens to be playing for the story AND the challenge, he also won't mind replaying the game a bunch and plans to.

    No one will be "expert" players on their first run, no matter how many hours of Diablo II you have under your belt. I welcome the Normal difficulty as a place to learn as much as possible since this is a new game, regardless of my skill in previous games.
    Posted in: News & Announcements
  • 2

    posted a message on Blizzcon DIII Gameplay & Auction House Panel
    Quote from Winged

    ...Another useful tidbit of knowledge is that you will not be able to swap skills in between matches. This makes it so a team can adapt their play style to counter an opposing team, making it so comebacks are very possible if a team can adapt efficiently.

    This confused me. You mean that we will be able to swap skills in between matches, right?

    Quote from Winged

    Through a display of testimonials from in-house testers who have been put up against the Inferno difficulty, we're given an idea of how difficult endgame content will truly be.

    Were these testimonials shown? I think it would be amusing to read what they had to say about getting their butts handed to them on Inferno, lol!!

    Awesome write up, thank you very much.
    Posted in: News & Announcements
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