Quote from Simca
Quote from Diktat
Quote from Simca
Quote from Diktat
Completely doctored stats. They take ALL chars into account for their stats. Given that probably 50-60% of all characters are mules, or under level 5, it's complete BS.
I'd estimate about 30-40% of all players are in Inferno. Probably more.
LOL. You have no perspective about any kind of gamer other than yourself (hardcore/skilled gamer) if you honestly believe what you just said.
Most of the people clear Normal and never continue. The other people probably couldn't make it through Nightmare.
You have to understand that most people are not you. We are the 1% (well probably more like top 5%) of gamers, and it wasn't hard to get here. It just happens because there are so many other gamers gaming for so many different reasons.
Blizzard may or may not be inflating their statistics but the real % in Inferno is not even half of what you suggested. Not even close.
Sure, if blinding yourself and feeling "elite" makes you all warm and fuzzy. Why don't they show the percentages of ACCOUNTS that have unlocked Inferno then?
No, the stats shown are chosen very carefully, in order to push a point.
You just don't have any perspective on the gaming population if you honestly believe anywhere near 40% of accounts have unlocked Inferno. That's just absurd.
Have you at least thought for a second that people in hell act 4 just don't want to go inferno seeing how hopeless it is? A little more than 1% that made it to inferno is nothing for blizzard to boast about. They think it means, 'oh you didnt make to inferno, then you have no reason to complain', wait what? DAFUQ? Need a slap, blizzard? There are so many messed up things in Daiblo 3 right now, that it's not just inferno. Almost everything is f*cked, except for graphics and pretty WoW spells. Even at that graphics are kiddie.
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This is something, wow.... Do you know what a trade-off is? When you have a charm, you benefit from it's augmentation. The trade-off is your inventory space. Just like something that is better quality costs more, most of the time. So I don't get why you're so upset by that. And charms were very useful, especially the ones with +x to all skills, or +x to a specific skill or a specific skill set. Or the ones that increased certain stats, you could use that to compensate for not wasting level up stats on dex and str most of the time.
Many gems are useful even on end-game. Like the perfect skull, it is pretty good for mana/life steal.
"Runewords made items so strong that everything else you found was junk. Bartering social? LOL, about as much as you socialise with your local crack dealer. You join the game make the trade and leave, that's not social."- Well, obviously runewords were powerful, they were end game gear pretty much. But I'm gonna disagree. For example, 3 months ago I was building an old school WW PvE Barb, I went for the IK set, which is a viable set for PvE, still, and it's fun. I created a game, "IK armr 4 my Titans", one minute passes and a dude joins, we trade etc and I got my shit. That is in 2012. The barter trading is still going on, the trading of none-runeword crap is still going on. It depends on demand. Previously I made plenty of friends by joining such games, even went on to create a clan back in the day. The system was social-friendly. So, phrasing it like you did, you can make anything sound silly. But you gotta admit, that system was WAY better than the one now.
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I meant in relation to their previous games(ie: WC3, D2, SC, all WoWs up till Lich King). Also Battle.net took a hard turn for the worst with the new 2.0, eliminating social aspect, practicality etc. Diablo 2 had distribution of stats, choosing of skills in the skill tree, you had control, strategy over your character, you actually had to think it through. In Diablo 3, however, all of that is gone because apparently it was "too confusing" and "tedious", so now even your grandma can play, hurray! OR the addition of CD potions and health globes, making potions useless in D3. Same goes for scrolls etc. Look at PoE, their potion system is way better than D2 and D3, it's perfectly designed as an upgrade, nor dumbed down, nor removed.
Blizzard got lazy. It's evident in the entire game how lazy it feels, how senseless and shallow it is. It's just sad. What next? Are they gonna take out all characters but one because it is "too confusing" to make up your mind on which character to choose since they all have different skills? You can also see this misunderstanding of what a Diablo game should be in the dialogue, the lore, the overall plot of the game, the art direction, the atmosphere. It does not feel like a Diablo game. More like a game for an ADHD 12 year old child.
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That was looong ago and those games weren't as messed up as Diablo 3 is right now. They had minor imperfections, here Diablo 3 is messed up from the core. There are many things they won't just change through patches, like: The skill tree, actual stat points distribution, AH/RMAH, the graphics. All they can do now is adjust itemization a bit, add some more items to variety like runes or charms , and add content through expansions(that will live for like 2 months and then down again) etc. But replayability-wise the game is just not there. That's the most they can do. Everything else is just a disaster FOR A DIABLO game. From an objective point of view, it is a good game if you plan on just beating Diablo two or three times, or AH browsing(ebay, the game version).
It is a trend in Blizzard lately. Their latest decisions have been dumbing down of their games. Like CATA, SCII, Diablo 3, introduction of battle.net 2.0. It's getting worse and worse. That's why I don't share your optimism that Diablo 3 will get super awesome because Diablo 2 and Starcract also had some problems back in 1990s/2000s. Blizzard had a lot of time to learn from those mistakes. It took them 6-7 years to complete Diablo 3, even half-assed, but complete nonetheless. So that shouldn't be an argument at all. Blizzard just doesn't give a shit anymore.
Honestly, right now I'm hoping for a Diablo 2.5. Diablo 3 is like Diablo 0.5, just with shiny and pretty graphics that have no place in Diablo in the first place.
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I just played Path of Exile this past weekend and that game is what Diablo 3 should've been like. Open and huge areas, waypoints, item variety, variety of different viable builds and almost infinite skill paths, stats distribution, you have the control of your entire character, amazing party and lobby(town) system, different game modes and the dark atmosphere is amazing. A lot of my nostalgia from D2 was actually relieved playing those 2 days. And what's sad is that it is an indie game, it's not even main stream and it will kill Diablo 3. Diablo 3 sold on the name alone.
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Was bored, thought I'd annoy some fanboys.... I missed you guys
But here we have a huge player decline. 48k players lost from a month ago. Ok, so what numbers do you use? Or do you take blizzard's word on face value that it's 6 million players playing still? Do you honestly believe that?
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Good for you. If you're having fun in inferno after act 1.... then I kinda feel sorry for you, no offense, unless your idea of fun means browsing the AH/RMAH for hours on end then more power to you. The GAH dying is a symptom of player decline. Only 2 and half months since release.
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Here you, an article and actual numbers.
http://www.ubergizmo...ng-xfire-stats/
http://beta.xfire.com/games/d3
The game is dying, it's no secret looking at how many people complain and the user reviews. Bilge is maybe a troll, but he is right.
Metacritic user reviews still falling with a 3.8 score, was 4.2 a month ago: http://www.metacritic.com/game/pc/diablo-iii/user-reviews
Face it, the game is a huge led down.
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War Z is a pathetic rip off from Dayz. They'll turn a zombioe-survival simulator into a gold currency, boss, quest gayness. The graphics look cartoony as well.
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hahaha, this, this is the end game, folks.
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There is a fine line between a fan and a fanboy.
These guys that are just blindly defending blizzard are like justin bieber fans.
Real fans are able to see through the bullshit and provide constructive criticism when needed. And based on all the disappointment from real fans it's needed.
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Like I said, it is logical that it is the trend. You don't need studies for that. I was saying that the vocal majority, notice the keyword VOCAL, is not happy with the game. I never said that the majority of people are unhappy with, that would a huge assumption. You can't really prove or tell what exactly is on the peoples' minds, the ones that don't voice out. Some even said they still play it for the mere title of the game, even though they don't really like it. How long will that last?
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PS: That's why blizzard even refunded people with more than 50 hours played, they don't want these customers to spread their bad thougths about the game."
Well.... DURRRR, ofc they will be more vocal and want their money back. Why would someone sit quiet and take it when he/she is upset and disappointed in the product? You don't even need a study for that. Still that doesn't mean that people that are not vocal are all enjoying the game, that is just a biased assumption. Some quit without caring of going on the forums. Like I brought up an example with my brother in previous page, he never visists the forums or anything. But he wasn't phased with the game, he wanted to ditch it.
The point here is the AMOUNT of the people upset and the general consistency of the issues cited WHY they're upset.
I failed? Please, do tell.