"I am also very competitive."
"I almost exclusively only play with my friends"
"usually don't play much "meta" builds"
Seeing this thread from big cry baby cheaters really makes my day. Well done, Blizzard with the new security measures. I know this thread may ruffle some feathers, but seriously, this is great news.
Posted today on Blizzard's Career page.
"Production Director, Unannounced Project
Production Director roles at Blizzard Entertainment do not come around often, nor does the opportunity to lead the developers of one of the industry’s bestselling, genre-defining RPGs of all-time -- Diablo!
Blizzard Entertainment is seeking a Production Director to bring the Diablo franchise into the future. We’re looking for a well-practiced producer, deeply familiar with the art of game development, our industry, and the AAA environment. The right fit for this position must have the veteran experience and leadership skills to continue keeping the team speeding along, harnessing their creativity, relentlessly clearing the way forward, all the while maintaining clear and constant communication with stakeholders throughout the organization. We believe that for the right person this can be a career-defining opportunity. We’re hoping to hear from the select few that meet the requirements and possess the track record, leadership, and culture fit needed to make an immediate impact on the team. If you share our passion for making the best gaming experiences possible, and are excited by the challenge of helping shape and evolve a world-class development team bursting with energy and imagination, then reach out and let’s talk!
Required Application Materials
**Only submittals with Cover Letters will be considered. "
I wondered too what it actually means.
Honestly i hope they don't go the MMO route. They have WoW already, comparisons would be just automatic and community would just split into the ones who like it and the ones who hate it. One thing i would absolutely not like is to have a world/maps full of random people and slow-ish MMO combat; Diablo is absolutely not about that.
Anyway, some MMO stuff may be pretty interesting:
- instead of small zones/maps, have a huge persistent world with bigger zones and no loading screens (waypoints still good)
- more character customization: both cosemtic (model) and though secondary skills like professions
- tied to above, a more robust crafting system
- while zones should be istanced for solo/small groups, you can have a central hub (or more) where you can see/trade/chat with other players
- static dungeons to tackle in solo/small groups; they could add lots of them over time to have more content/rewards to hunt for
- a gear grind that makes more sense than the one we have in D3 (way too fast, sets defining everything and basically removing nearly all the item hunt)
- while i don't like it, that is the chance to make trading right
Basically a fully online ARPG with some MMO structure. Stuff like raids should be avoided like a plague.
I posted this on the D3 Bliz forums, but i'm posting it here for visibility and discussion. I think this can add a very fun risk to the game and help advance characters into further GRs:
As a means to improve items and add a rewarding risk to the game, allow the mystic/cube to upgrade legendaries or only ancient legendaries.
What does this mean?
Using an NPC such as the Mystic or Cube, give equipment the option to be upgraded with a chance of failure.
What happens to an upgraded item?
If successful, every base stat of the item should be increased -- Not only would every base stat be increased but all rolls of those stats would reroll in the new range as well.
Ex: An ancient Yangs bow has the following default stats at level 0:
At level 1 which may have 95-100% chance of upgrade
If not successful, break the item. Make it unusable. I'd say destroy it; however, some people may want to show how high they've gotten something before it broke on them.
The leveling system doesn't have to be capped, but the chance of success should decrease with each level.
What kind of regents would it use?
Either new crafting regents can be implemented or it can require all bounty items/crafting items. The items needed to upgrade should increase per level of the equipment.
If there is a max upgrade level, an item that has been maxed can be signified by a border such as ancient items already are. (Maybe a purple/diamond/plat border)
This crafting system has existed in other games that i've played and it adds a very fun element. One thing i do NOT suggest is adding items to repair the item. This kind of ruins the risk.