Quote from Bagstone
Gergenheimer and Elendiro: Thanks for two more posts that completely, absolutely, 100% miss the point of this thread. Maybe you can create another thread to post your random "L2P noobs" stuff around? That'd be great.
@Shinna: So, wizard's answer to CC is Teleport. Sweet, because I always have Teleport in any of my specs. Unfortunately, it has 15s cooldown. And we're not talking about a pack that has 1 CC ability but overly annoying packs that come with 2-3 CC abilities.
(@Elendiro: You can't TP out of Frozen, but you can see it and TP away in time. Well, sometimes, if there's a free spot on the ground nearby.)
I guess I'm leaving this thread. Some of us were interested in a serious discussion about game mechanics that are designed a bit unfortunate, but the last couple of dozen posts really made me sad as some players felt the need to throw some "L2P" stuff in here instead of reading what this thread is all about. Sigh.
I didn't miss the point of the thread - I was speaking the truth and the truth is: claiming that a game mechanic is "wrong" or "broken" is an OPINION. Plenty of people play this game without experiencing the chronic problems you and others are describing, because we have adapted our builds/gear/play style to manage the spikes in difficulty that occur from certain combinations of monster affixes. If adapting your builds and/or play style is unacceptable to you, then play on a lower difficulty or stop playing the game - but don't ask the developers to "fix" something that not every player agrees is "broken". From what I've read on here, the people who claim that the CC mechanics are broken show no willingness to adapt to the game, but rather think the game should be changed to suit them.
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So comparing the 2 games' max difficulty floodbuster is actually right, d3 has alot more build variations, the timed nature and infinite scalling of greater rifts is what ruins it.
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An expansion is comming!
Source: i had a dream.
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Lots of ppl have suggested similar things, let cosmetics be cosmetics plz, i don't wanna farm pet lvls for sure...
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Menagerist Goblin can't spawn in Bandid Shrines/Rifts/Vaults, same with Rainbow Goblins.
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That's simply because Tal'rasha can't survive as well as archon bird, but Tal still deals significantly more dmg.
It sure seems like it...
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