Hardcore is fun IF and only IF you play it like softcore, but most ppl just play it safe, doing super tanky builds, never pushing GRs, farming lower torments etc... cause they "don't want to lose their chars" that's the only reason i mostly play softcore now, no one is playing challenging content in hardcore which in turn makes hardcore easier than softcore.
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Apr 25, 2020Kallizk posted a message on I wish D3 had more active player base on HC through seasons! (EU)Posted in: Diablo III General Discussion
Nov 2, 2019Kallizk posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2Posted in: Diablo IV: Return to Darkness
i posted this in another topic, but i think it suits this discussion:
Diablo 4 is indeed darker than 3, but still not scary...
we are still the equivalent to superheroes killing hordes like they are nothing,
we don't feel alone and afraid vs an unforgiving world
and because it's an mmo you'll actually see other "superheroes" all around you, making the world a joke.
In short it's completely different from d1 or d2 where you feel like just a weak dude vs hell itself,
they should have taken a hint from games like dark souls or bloodborne... make it scary...
blizzard dark is a bunch of gore and blood with no real substance, no real fear of it. sad day.
Oct 16, 2019Posted in: Diablo Wallpaper and OS Art
Blizzard took action because he violated the terms he had previously agreed upon...
it was certainly not because he stood up for human rights lol, blizzard sucks nowadays, but let's be honest, he knew he would get punished and he still did it, kudos for him for risking his career but he got what was expected, blizzard even let him keep the prize and only banned him for 6 months so... yeah, let's clear the facts.
PS: His name is Blitzchung xD
Oct 19, 2018Posted in: Diablo III General Discussion
VR is the future, just as advanced AI. It is only a matter of time now and when this happens the current cash cow will become a forgotten dinosaur. And when you are FIRST in the field, you print money like there is no tomorrow. "There are three ways to make a living in this business: be first, be smarter, or cheat."
Vr is not the future, it's just a nice feature... when 3D movies came out everyone said it'll be the future, "all games and movies will be 3D" and ofc it didn't happen, same with VR.
Jun 26, 2017Posted in: Necromancer
use a rank 25 GoE in the cube with the desired item.
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Nov 2, 2019Posted in: Diablo IV: Return to Darkness
They've taken positive mechanics from LA and POE and brought them to their franchise. Not only does that take guts when you're supposedly the genre's leader, but it shows they're listening more to their community on what they want. It also means they're adapting to the genre's evolution.
Clearly OP hasn't been paying attention to all the info we've been given the last two days lol.
Giving us what we already wanted back in D3 isnt some amazing new concept we should praise them for, it’s literally the bare-minimum of what they should/could do with it. We deserve this game at the very least, which is why I’m still slightly disappointed even though the game looks pretty good.
Nov 2, 2019Bleu42 posted a message on What are your favorite or least favorite announcementsPosted in: Diablo IV: Return to Darkness
Not to be all negative but there are a couple worrisome things I've seen so far;
Not super stoked about 3 tiers of legendaries; Legendary, ancient and mythic or whatever they were. That's essentially the exact same system as what's in D3 currently, and while I didn't catch whether a legendary can drop in all 3 states or not, it still creates the same problem of 'a leg dropped, however it's not mythic or at least ancient so that sucks'. Also SOJ has been dropping as a regular legendary in the demo, so if it can't be mythic then that's just wasted potential.
More major things;
Very, very small amount of stats on items so far. Not a fan of an item just giving more 'attack' and 'defense', and hey it's got 3% attack speed. If that's really how it's going to be stat-wise, they've made it on par with D3, yet even more boring. Armors just have 'Attack' and 'defense', Weapons don't have damage ranges, or attack speeds, just a single 'weapon attack' rating. Didn't see anything about resistance stats on gear, let alone anything defense wise such as dodge / block / parry / resistance. Worrisome as a whole so far for actual items.
Runewords! God damnit I have to say this one just really irritates me. They ALLLMOST got it right, one of the funnest gear / drops from D2, because man when I saw runes drop in the demo I actually cheered. However they've said a couple times that 'runewords' exist, but really what they mean is you can socket a trigger and an effect. That is NOT runewords my dudes, and what's frustrating is you can have both this new rune system, while STILL creating hidden items found through using specific runes in a specific order. The existence of this system almost certainly means there wont' be extremely rare runes for chase drops either.
No character stat screen currently. I haven't found anything saying this is just a WOP which means that currently, D4 is the LEAST complicated game out D2 / 3 / 4 by miles. The 'stat screen' so far is literally 3 stats at the bottom of the character page, attack defense and life. I'm pretty there's mobile games with more then that.
The MMO aspect. It's one of those ideas that sounds cool at first, but doesn't hold up after you talk about it. Can you turn it off? What about any sort of community created challenges, which will be ruined by the rng of having random players just in your game world? Giant outdoor bosses are awesome, but HAVING to have a party / random players just personally sucks. Make the bosses super difficult, I'm for that 100%, but not mandatory party bosses.
Crafting. Unless I'm just 100% wrong about how stats will be at launch, I don't see crafting in D4 being good at all. Hell, as it stands now, D3's crafting is better simply because of more stats to choose from / balance.
Drop rate and rare gear. Again, if things stay the course we'll once more have a Diablo game where rare items are absolutely worthless in the end game, and serve only as gold / crafting mat fodder. With such few stats, there won't be any 'downsides' to wearing only legendaries, and with 3 tiers of legendaries plus sets, I just can't believe them when they say they won't be raining constantly.
No mimimap overlay, just a full map and a small corner one. Do I have to say more?
So I'm excited D4 finally got an announcement, but now I'm anxious to see how it turns out.
Edit; Rhykker's video states that it sounds like max level will be 40 currently. That's just... I mean there's a proven formula that's worked for years; Max level 99 or 100, and the last 10 or so are for the hardcore people who play the most, because you end up in the end game around 70 +. Cmon Blizz, dont' 'leave room' for expansions, this isn't WoW and we don't need level increases for expansions.
Nov 2, 2019curleyjoe696 posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2Posted in: Diablo IV: Return to Darkness
Hoesntly watching grown men and women profess how DARK there game is every 5 seconds is a little pathetic, a lot of it just feels like the nonsense a 12 year old would come up with because they haven't worked out that being scary is about more than covering stuff in various bodily fluids.
Watching from home, the visuals do look washed out and a bit drab to me but apparently that's an issue with how this streaming is working, so we'll see what happens there.
Nov 2, 2019WalterG posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2Posted in: Diablo IV: Return to Darkness
Agreed, but at least they have the right intention this time. The problem is deep, though. It's core gameplay and feel. And I think it all stems from "loot culture". That's the one aspect they keep reinforcing as fundamental to diablo that I fully disagree.
You can't be afraid of piñatas.
Oh! And let's hope they got decent writers this time! D3 was cringe worthy.
Oct 2, 2019huertgenwald posted a message on Blizzard President about Diablo Immortal: “we’re happy with how it’s coming along”Posted in: Diablo: Immortal
Diablo Immortal ?
Oct 17, 2018Posted in: Diablo III General Discussion
The fact that Blizzard is so god damned scared to talk about ANYTHING related to a 'diablo 4' is fucking frustrating. Wow Blizz, yea D3 on switch so god forbid you talk about anything else otherwise zomg less sales right? If they've been working on a D4 for years, as has been speculated, then they absolutely COULD have done an announcement this Blizzcon.
Brevik is right, Blizzard is being consumed by activision. They're more worried about some god damned switch sales of D3 then they are letting us know diablo isn't dead.
I'm so done being disappointed in Blizzard.
May 29, 2018Posted in: Diablo III General Discussion
I'll start saying that i've been playing PoE for 1k hours since i quit D3. I came back recently to realize how good some things are here compared to other games.
The game surprisingly still gave me hours of fun when i logged onto my non-seasonal characters and played some rifts. I wasn't aiming for the leaderboards or anything like that just roleplaying, listening to music and slaying monsters non stop and getting rewards in every rift. I had all cosmetics unlocked and didn't had to pay for any lootboxes or microtransactions to customize my characters. The animated wings were so beatiful and made my crusader look like a true god.
I just cannot explain how wrong i were on some of the things i said before i left. This game was worth every euro i spent on it. Glad i still can enjoy this and even if there isn't anything new the game on it's own is great. It doesn't feel buggy at all and it's the smoothest action i've ever experienced.
Just wanted to shoutout all D3 fans out there before we get D4 MMO version with lootboxes and such. I'm just glad i got to play D3 again.
Jun 22, 2017Posted in: Diablo III General Discussion
Sooo, I see that right. You are upset because of a design choice from over a Year ago? (At least that guy in the Video, and the way he Complains is utter Bullshit in my Opinion, "Uh, I cant choose my Rune based on Damage Output, I have to choose on Elemental Damage and/or Auxillery Effect")
Because your theorycrafting was based on wrong numbers?
I understand its frustrating if you dont know the workings/what affects what. Thats my main issue with D3 also, because you cant really grasp minor Changes. (No Logging of Damage/second and stuff)
But, honestly? The reason for that design Choice sounds allright. There wouldn´t be any more "real" choice with the additional Damage beeing dealt.
The difference is, you now dont slect per Damage, rather per auxilary Effect.
Or the Elemental Damage you whish to do.
Also, if you are that much about min and maxing. The "Choice" is always an Illusion. Because there is always a Single best thing to do. #
But to be Honest. I would love to not always feel like I have to trade of Tons of Damage for an Awesome Auxillery Effect.
Apr 22, 2013Disclaimer: This is a fanmade idea. Its format as if a Blizzard representative is stating these things is just to add flavour.Posted in: Diablo III General Discussion
We've received quite a lot of attention over the past couple days in regards to the Patch 1.0.9 Preview, especially the new random dungeon feature. We'd like to talk a little more about how we plan to implement this feature and what type of things players can expect from it in the future.
Gamers love competition, wether it be between other gamers or even on a personal level by challenging themselves. It’s always been this way, it’s
humanNephalem nature. With this in mind, we’ll be introducing a new Dungeon Score rating system which directly relates to the new random dungeons in the new patch. The Dungeon Score will be a weekly score given to all level 60 characters based on how well they do at not only finding these new dungeons but also completing them. Broken up into classes for obvious balance reasons, players can compete on a week by week basis for top honours of being the best of the best in PvE. Scores are tracked and saved every week on our website and the top Dungeon Scores will be visible in an all time leader board for bragging rights.
We think this will prove to be a better system then the type of character levelling ladder everyone is familiar with. Instead of taking the same route every single time to compete for the top position people will get to experience new dungeons every single week thanks to randomization providing endless amounts of content. We'll also be looking at adding some miscellaneous items such as a special banner, unique dyes, and other cosmetic items (providing players no advantages, besides looking good!) to the top weekly players of each class. Don't worry we aren't forgetting about everyone else. Other players can also earn special rewards by reaching certain Dungeon Score break points, rewards which will given out on a class by class basis. In order to earn rewards for a specific class you must reach the required Dungeon Score that week by playing that class.
With our effort to promote in game exploration we’ll also be adding a similar feature to the Nephalem Valor bonus players are awarded for killing elite and champion packs. These new Dungeon Valor bonuses will give 5% extra Dungeon Score rating per stack and are earned only by completing dungeons. These buffs last the entire duration of the current game, persists through death, don't reset on skill tree changes, and stack with other Dungeon Valor buffs up to three times for maximum bonus of 15%. We think this will provide enough incentive to explore an entire Act.
As we mentioned in our Patch 1.0.9 Preview we'll also be introducing a new type of chest found only within these random dungeons. These chests have an increased chance to drop legendary items and new Blacksmith, Jeweller, and Mystic plans. Chances are increased based on both the current Monster Power level and the amount of Dungeon Valor buffs present at the time of opening them. In order for a chest to spawn players must defeat every elite and champion pack in the current dungeon, as well as the special dungeon boss present at the end of each dungeon.
In order to combat players from abusing invites to other players in order to open the final chests there will also be a requirement we haven't yet decided on. Things being considered are requirements such as being present at the time of entering of the dungeon similar to a boss fight, requiring three Dungeon Valor stacks, or being present for all elite kills inside said dungeon. We'd love to hear your feed back on this issue as we feel it's important to get right and not let it become exploited later on down the road.
Other things we're in the process of deciding on now is just how Dungeon Score rating will be calculated, right now in our current build it's being calculated by:
- End chests opened (completion bonus)
- Elites/Champions slain
- Number of deaths inside each dungeon (score is docked every death)
- and Dungeon Valor stack bonuses
We think this is a feature that will provide our player base with endless amounts of content. As players upgrade gear, explore new builds, and group with other players they'll find new ways of competing for the top Dungeon Score rating. Be sure you provide your feedback on this new feature as we work closer to the release of patch 1.0.9.
I woke up a moment later, of course it was only a dream...
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