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    posted a message on Best 1.0.7 crafted items so far?
    Quote from Bagstone

    Quote from SmartBacon

    Got these last night, mmmmm




    No allres, what a piece of crap. Insta-salvage.

    i have to agree, not a very good example of the best crafting possible, although they are good hehe
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Expansion - What We Need to See
    Quote from DROWBLOOD

    I agree about an endless dungeon. Monsters become tougher, different monsters the further you go. Every 10 levels you encounter a unique boss fight. Example, two butchers. If you die or leave you have to start over, but items and drops get increasingly better the further you progress. I really love this idea. Would love to hear if others have better ideas or ways to improve this endless dungeon.

    ^ This
    Posted in: Diablo III General Discussion
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    posted a message on XBox720 / PS4 related
    Corporate bastards xD
    Posted in: Off-Topic
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    posted a message on I just got this little "epifany"...
    The Hydras would replace each other :P and would it be that fun? to 1 shot everything like that?
    Posted in: Diablo III General Discussion
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    posted a message on Just found a Legendary...
    Got a zuni's ring from those head filled thingies in halls of agony, but the most amazing i got till now was a goblin that dropped 3 legendaries, 1 while beating him up and 2 upon death.
    Posted in: Diablo III General Discussion
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    posted a message on Pvp tournament Sign ups begin!! 1 billion gold in prize
    Is this when patch is live? EU also?
    Posted in: PvP Discussion
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    posted a message on Thank you Jaetch and Morphos
    It isn't really that hard to figure out how to play a CMWW wiz lol, and since some ppl can't really think out their own speccs, it's nice that there are guys like these doing guides, me personally i hate CMWW build so i made a build suited for pvp and pve (before we even knew about duels) and set out to test it + improve it, at the moment i can do MP10 with 0 deaths, but with 284k dps it still takes a bit to do it. even with MPxP improvements in next patch it's basically useless to go 10, i think MP5 will be the new MP1 for people above 200k dps. anyways good job with the guides helping the less enlightened members of our Wizard family ^^
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Hello there
    Welcome mate, i hope you enjoy being in the midst of us ^^
    Posted in: Introduction
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    posted a message on What exactly do you do on d3?
    I play to become the most destructive wizard ever xD
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3: "Show Some Class!" Win a signed D3:CE & Mini-Tyrael Statue
    Edit: Added an extra passive, active and also runes to all the actives as well as some more costs, cooldowns, the primary stat mechanic and weapons he can equip.

    I really liked the assassin in d2 so i'm making a new version of it ^^
    This new version is related to a poisons build which would be more focused on elite killing or pvp, i even put in some cooldowns and numbers, hoping to give the feeling of the overall build, but of course that would be balanced and the class would have more non poison related abilities and runes, hope you like it.

    The Assassin:



    Primary Stat: The Assassin would get damage from all 3 stats instead of just one, but only at a 50% rate compared to the other classes.

    The Resource: Awareness (100), behaves kinda like a mix of fury and discipline, it raises very slowly, but dealing or receiving damage increases it's regenerating rate.

    The Weapons: The Assassin can only dual wield, but he can use all 1h weapon types, and has a class specific hidden blade which can be equipped only in the off-hand.

    ----------------------------------------------------------------------------------------------------------------------------------------

    Master Alchemist (Passive):
    Each time you use a potion or pick up an health globe you also release a poison cloud around you applying a poison which stacks 5 times.

    Poison damage: 0,4% of target's max health per sec
    Poison lasts: 5 seconds

    -----------------------------------------------------------------------------------------------------------------------------------------

    Poison Coated Blade (Passive):
    Every 4th ability used by The Assassin also causes him to attack with his hidden blade, dealing 150% weapon damage to all enemies around him and applying a poison which stacks 5 times.
    (Requires Hidden Blade equipped in the off-hand)

    Poison damage: 0,4% of target's max health per sec
    Poison lasts: 5 seconds

    -------------------------------------------------------------------------------------------------------------------------------------------

    Debilitating Poison (Passive):
    Every poison stack reduces enemy damage by 2%

    -------------------------------------------------------------------------------------------------------------------------------------------

    Cloak of Invisibility (Active):
    The Assassin goes into stealth, becoming invisible to enemies and making his next ability add 1 poison stack if done while stealthed (attacking while stealthed breaks the stealth).

    Lasts: 10 seconds
    Cooldown: 25 seconds
    Cost: 15 Awareness

    Runes:
      • Smoke Bomb: The Assassin releases a smoke bomb when entering stealth, blinding nearby enemies for 3 seconds.
      • Vanish: Increases the duration of the stealth to 15 seconds.
      • Lurker: The Assassin regains 3 Awareness per sec while stealthed.
      • Recuperate: Heals The Assassin for 40% of his maximum Health.
      • Shadow Strike: Hitting an enemy while stealthed will cause him to be shrouded in shadows, dealing 50% weapon damage to all nearby enemies per sec for 4 secs.
    --------------------------------------------------------------------------------------------------------------------------------------------

    Ambush (Active):
    Attack an enemy dealing 200% weapon damage and adding 1 poison stack, adds 2 poison stacks if done from behind.

    Cooldown: 5 seconds
    Cost: 25 Awareness

    Runes:
      • Gutted: Reduces damage of ambush to 125% weapon damage but it now deals damage to all nearby enemies.
      • Eviscerated: Increases the damage of ambush to 250% weapon damage.
      • Tactician: The Assassin regains 40 Awareness if ambush is done from behind.
      • Live to Fight Again: If ambush fails to hit the target The Assassin will stealth for 3 seconds.
      • Hardened Killer: After using Ambush The Assassin will take 35% less damage for 2 seconds.
    --------------------------------------------------------------------------------------------------------------------------------------------

    Low Blow (Active):
    The Assassin deals a low blow on an enemy stunning him and adding 1 poison stack.

    Lasts: 2 seconds
    Cooldown: 6 seconds
    Cost: 30 Awareness

    Runes:
      • Cheap Trick: Increases cooldown to 10 seconds and duration to 4 seconds.
      • In Your Face: Low Blow no longer stuns but deals 150% weapon damage
      • Poisoner: Stun duration reduced to 1 second but now adds 2 poison stacks.
      • Saboteur: Enemies killed while stunned by Low Blow will explode, dealing 200% weapon damage to all nearby enemies and applying 1 poison stack on them.
      • Death Warning: Increases Low Blow's cost to 50 Awareness but makes enemies hitted by it to take 25% additional damage for 2 seconds.
    ---------------------------------------------------------------------------------------------------------------------------------------------

    Assassinate (Active):
    The Assassin teleports behind an enemy striking with both main and off-hand, dealing double 100% weapon damage plus 5% extra damage for each poison stack on the target.

    Cooldown: 10 seconds
    Cost: 50 Awareness

    Runes:
      • Poisoned Blood: Instead of dealing damage per poison stack The Assassin heals 5% health per poison stack instead.
      • Focused Killer: The Assassin no longer teleports but deals 150% weapon damage with each strike.
      • Killing Instincts: Instead of dealing damage per poison stack The Assassin regains 10 Awareness per poison stack instead.
      • Poison Mastery: Increases damage per poison stack to 10%.
      • Faster Then Sight: The Assassin gains 25% movement speed for 3 seconds after using Assassinate.
    ----------------------------------------------------------------------------------------------------------------------------------------------

    Hack & Slash (Active):
    The Assassin attacks with his main hand and off hand in rapid sucession dealing 75% weapon damage with each strike, The Assassin regains 5 Awareness if both hits damage the same target.

    Cost: 5 Awareness

    Runes:
      • Fluid Combat: The Assassin regains 10 Awareness if both hits damage the same target but damage is reduced to 60% weapon damage.
      • Determined Killer: Damage increased to 100% weapon damage but no longer refunds Awareness.
      • Perseverance: Reduces Hack & Slash cost to 2 Awareness.
      • Poisoned Strikes: Hack & Slash has a 10% chance per hit to apply a poison stack.
      • Agile Prowler: The Assassin gains 5% dodge for 3 seconds after using Hack & Slash stacking 3 times.
    Posted in: Diablo III General Discussion
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    posted a message on What's the largest amount of gold you've picked up in a single drop?
    3240 until now hehe ^^
    Posted in: Diablo III General Discussion
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    posted a message on Radiant Star Sapphire
    First off thank you for the positive feedback,
    OT: i gave some thought to it and armor would be nice for a dual wield to compensate lack of shield, but i agree it could be a little higher per gem, like 1000, one would lose block but get 2k armor instead, paired with some LS weps and LOH jewelry could make a good alternative to the standard we now have.
    @Sexton i really like that concept also, where you could for example mix a 50 int and 50 vit gem into a 25 of both, would be definatly interesting.
    Posted in: Diablo III General Discussion
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    posted a message on Radiant Star Sapphire
    Well the all resist is like that for scalling purposes from other gems and so it does not become the mandatory gem,
    if it had more crit or more all resist everyone would use sapphires, and the idea is more diversity ^^
    thanks for the fast feedback btw.
    Posted in: Diablo III General Discussion
  • 6

    posted a message on Radiant Star Sapphire



    Heyas, I created this gem because i think it would be a really worthy addition to the game, and i don't think it would be that game breaking.

    The Armor would raise just like life on hit on amethyst per gem tier
    The Crit would raise 0,25% per gem tier
    The All resist would raise at half the normal stats rate per gem tier

    What do you guys think? worthy addition or gamebreaking?
    Posted in: Diablo III General Discussion
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    posted a message on Rakanoth
    Dude how 'bout u do the bosses tactics? stand close to him to avoid teleport, but not close enough for melee attacks, destroy adds as soon as they pop up, rinse and repeat... the prob is not the gear, u have good enough gear for it.
    Posted in: Witch Doctor: The Mbwiru Eikura
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