I'm personally fine with the whole "must beat normal to play hardcore" as (like Molster) I was planning to complete normal first anyway.
As for the "changes" that "snuck in"...Call me pesimistic, but I have a feeling it's just about the various class changes and the removal of the scroll of companion.
- Vergessen
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Member for 12 years, 7 months, and 5 days
Last active Fri, Feb, 19 2016 14:31:24
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Jan 26, 2012Vergessen posted a message on New Information , Hardcore, Option Tooltips, Clock, End of Beta Contest, 5000 bugs, Error 3022Posted in: News
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Nov 4, 2011Vergessen posted a message on Diablo III Beta Patch 5 Complete NotesPosted in: Beta
Well, originally it would just fire a projectile as if you had a bow/xbow. However it appears to have been changed at some point. Now you can't even use those skills without a bow/xbow (see this movie here). This is an even bigger reason why they changed Impale to be a knife, else you would have to stack a bunch of discipline skills if you wanted to go "melee" as a Demon Hunter.Quote from maka
I wonder what the 'arrow' DH skills look like when you're not using a box/xbow? Do they even work?
PS: I don't have sound, so I have no idea what the video poster is saying. I just saw that the skill said "This skill requires a different weapon" @ 0:44 -
Nov 4, 2011Vergessen posted a message on Diablo III Beta Patch 5 Complete NotesAs for the impale change. I'm thinking Blizzard wanted to make melee Demon Hunters viable. With the new Impale, people can run around with 1-hander + shield and not have a bunch of skills that shoot arrows from nowhere.Posted in: Beta
Not a change a lot of "diehard" fans will be pleased with, I'm sure; but it definitely makes for some more variety. -
Oct 28, 2011Vergessen posted a message on To Pillar or Not to PillarPosted in: News
Totally agree here as long as we don't have to manually break the pillars (they explode when touched?). I think the singular pillar looks awkward.
I have a feeling that the "big damn bell" and "giant fucking pillar" won't remain that way for long. It's not the visuals that are an issue really, but the awkwardness of it. Perhaps if it was a giant burst of light that SHAPED like a bell? Maybe the pillar of light would be better if it looked similar to Leona's Ultimate [Skip to 0:55]Quote from Daemaro
My main issue is the skill is called "wave of light" not "big damn bell" or "giant fucking pillar".
I want to kick waves of light out!
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Oct 25, 2011Vergessen posted a message on Release Date or Release Fake?I'm putting my money on March 2012. January (based on what was said at Blizzcon) just seems too early. Do I hope that it will be released in January? Of course I do, I just don't see it as likely.Posted in: News
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Once you're dead, you're dead. Nothing on your character survives, only the items in your stash and your gold.
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I voted yes
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You will need a better power supply though if you are still using the stock 300w that comes with the computer. I wouldn't trust it running a dedicated graphics card.
Something like this should be good.
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As for what it would solve? It would solve people getting in the beta who want to be, but aren't.
I think the beta is a blast and I definitely would pay for a key. I've logged at least 100 hours playing it and look forward to each character reset. If the first 3rd of act 1 of normal difficulty keeps me occupied for this much time, I can only imagine how awesome this game is going to be.
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How would I do it? Allow skills to be swapped at any time with no cooldown, but put a 5 second cast time on it (which would be interrupted when attacked by an enemy). This would prevent "hot swapping" mid-fight, but still allow people to try new skills in the field.
Also, being in town would allow you to change skills with no penalty (this should have been obvious) and earning a new skill should allow you a one-time free swap of the new skill with one you already have.
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White items are more like winning a pile of garbage. Who wants to win a pile of garbage on their lottery ticket?
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Official Blizzard Quote:
As some of you may have seen over on the Diablo III home page, we’re currently exploring a Diablo-related concept for consoles. As we’ve said in the past, with proper care the gameplay could suit the console platform, and we’re interested in seeing what talent out there might be interested in contributing to such a project.
To further reiterate what’s posted on the home page: this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs, and we have no intention of allowing a console interpretation to delay or otherwise affect the release of the game. As always feel free to discuss this topic here, but please note that we don’t have any further details to share at this time.
If you or someone you know would be interested in joining the Diablo team, then head over to the job posts to check out the requirements and submit an application.
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As for overclocking, it's pretty easy once you get the concept down. Plus the new mouse driven UEFI is 100x better than what we had in the past.
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DrewGamer#1671
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Based on that, I think that a Q1 release is still very plausible. I'm going with my original estimate of: Announcement on Feb. 28 for a release date of March 27.
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I really hope Blizzard isn't stuck on a global release and that Korea is delaying the game, because it seems like these GRB people are finding every excuse to keep this game from hitting shelves.
Are they waiting for Blizzard to join them under the table or is there some other reason they haven't just stamped the 'M' on it and moved on?
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I'm still annoyed the game hasn't been released, beta is a tease, Korea is causing the game to be delayed, <insert other conspiracies here>.
Of course, nothing Blizzard has done (or probably will do) will change the fact that I've already preoreded the Collector's Edition and will be picking it up the day the game releases. How sad is that... >_<
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Phew, I'm only 22. I might make it to the beta.