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    posted a message on 5 stack valor solo Inferno Diablo
    Solo'd it earlier today; just did my first 5 stack kill.

    http://imageshack.us...nshot008js.jpg/
    Note: I did have someone bug in my enchantress merc just for safe measures =P. I probably could've killed him it without.

    Stats:
    http://imageshack.us...nshot012cn.jpg/

    Build:
    http://us.battle.net/d3/en/calculator/barbarian#WgXSkV!bVe!aZaccc

    Overall thoughts: Inferno Diablo, is more or less a joke for a barbarian. He literally cannot kill you unless you decide to walk into shadow prisons at half hp. We probably have the easiest time farming valor stacks as well due to the fact that corrupted angel packs tend to destroy DH/Wizards. Personally, it took me about 55 minutes to farm 5 stack valor.

    All in all, I'm quite happy with Barbarians at the moment. Act 2 was extremely frustrating, but now looking back it was really just a big gear/play style check. Once you start breaking 9.2k+ armor, 800-900 all resist, 500-600+ life on hit, the game gets a lot better.
    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on [GUIDE] How to become a sucessful and exceptional barbarian on inferno difficulty
    Quote from ItZMuRdA

    Warguyver and stally, what are your thoughts on passives? Both of your builds are similar to what I run with, however, I almost always use both armor passives and Superstition. How about you? Is Relentless really worth it?

    For my play style, I don't enjoy relentless. The key to act 3/4 inferno (imo) is being smart with your positioning and not letting yourself get surrounded (leap --> charge to a better position --> leap etc. etc.) Relentless forces you to sacrifice 20% reduction to all but physical (which is amazing since fireballs really hurt) and it encourages a "stand here and fight until I'm dead" play style which doesn't seem to work all that well in act 3/4 since many things (eg. armadons, any big knockback monsters) can stun/stagger lock you to death if you let them surround you.
    Posted in: Barbarian: Bastion's Keep
  • 3

    posted a message on [GUIDE] How to become a sucessful and exceptional barbarian on inferno difficulty
    Kind of a silly guide when I read 700+ resist for act 3, 1k+ for act 4. THIS IS SO WRONG, 700ish ALL RESIST IN ACT 3 INFERNO IS SUICIDE. Have you done either of these acts on inferno? If not, don't make a guide about it.

    You need at least 950+ all resist for act 3, 9.5k+ armor, and 1000ish life on hit. That said, Act 4 is not significantly more difficult than act 3. You can probably do act 4 as well with similar stats.

    Seismic slam is terrible, and ignore pain is not 100% necessary. Seismic slam (shattered earth) will only help you with trash, it does practically nothing vs elite packs (which your build should be designed around). If you can't tank and spank the trash mobs, then your gear is not sufficient for that act, and thusly you shouldn't even be attempting it.

    Ignore pain is not a bad skill, but there are simply too many better barbarian skills to justify picking it up when you're soloing.
    Warcry, Revenge, and Frenzy are 100% necessary. Leap (iron impact) is essentially a better ignore pain (if you're at 9.5kish armor, then it'll bring you from 75%~ reduction to 90~%, which is 60% reduction for 4s every 10s). However, leap is far better due to 1) 10s cool down vs 30 2) mobility and 3) the ability to disjoint projectiles/freezes. There is literally zero reason to take ignore pain over leap.

    Threatening shout is amazing, as it's practically a flat 20% damage reduction.

    This leads you to your last skill, which could be ignore pain, but I find furious charge (dreadnought) to be much better. Here's why: say you're facing an elite pack that you can't tank and spank. If you chose ignore pain over furious charge, then you'd leap (wait 4s) --> ignore pain --> leap for roughly 15 seconds of immunity. However, after those 15s you're probably surrounded and dead. Alternatively, you could leap --> ignore pain --> leap out and then kite for 30s and repeat. This feels extremely inefficient, especially if the pack is nightmarish/frozen where you may not get in much damage in 11s.

    If you took furious charge, then you could leap (4s) --> fight until you're low/surrounded --> furious charge out (for a full heal usually). Now you can kite for a few seconds, and leap in again shortly and repeat. You're not letting yourself get surrounded, and you don't have to kite for 30s waiting for ignore pain. Further, you can use furious charge to disjoint frozen if you're good with timing allowing you to extend time that you can be dealing damage.
    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on Skills and Passives I would Throw In The Trash:
    OP, your build is trash. You have zero arcane power generation and you rely on 2 HIGH DRAINING arcane power abilities to debuff (torrent) + then deal damage (disintegrate).

    Furthermore, channeled abilities ARE ABSOLUTELY GARBAGE in Diablo compared to fire and forget abilities.
    Posted in: Wizard: The Ancient Repositories
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