Looks like it's time for me to jump back in and get all the classes to 60. Really hopeful for this expansion.
Crusader looks like a solid class. Nice to see more melee.
- Reddaye
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Member for 12 years, 7 months, and 8 days
Last active Wed, May, 14 2014 06:40:31
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Mar 15, 2012Reddaye posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENMy body is ready.Posted in: News
Vaction will be booked :-D -
Mar 3, 2012Reddaye posted a message on Diablo 3 - Release Date RumorI'd love it to be true...but won't get excited until I hear directly from Blizz.Posted in: News
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Feb 23, 2012Reddaye posted a message on Message from Jay, Skill Runes and Choices, Changes, Login Issues, EU PayPal, Item CustomizationLet's do this. :-DPosted in: News
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Feb 2, 2012Reddaye posted a message on 100,000 Diablo III Beta InvitesNot coming in here to brag but...Posted in: News
ZOMG I GOT INNNNNNNNN!!!!
Hopefully more Diablofans will get some invites. -
Jan 19, 2012Reddaye posted a message on System ChangesIt's getting to the point where it feels like they're just tweaking things to tweak them. I'm getting a distinctive vibe that this has something to do with console development, but I won't start kicking at that horse.Posted in: News
If taking out the Mystic means that the Jeweler is basically going to take over some of those duties, thus fleshing that artisan out, I don't see it as a bad thing. I'm not in the beta, but if the enchanting was not overly useful then I agree with scrapping it, and using what worked for the Jeweler.
I don't know why they're even bothering to keep the identification system in the game to be honest. The whole "unwrapping a present" aspect is something I like, but why even bother at this point? You're breaking the game's momentum by having a delay on identification. Just let me hover my mouse over it and it's identified. Using this new system is just adding an unnecessary layer honestly.
Attribute changes are what they should have been in the first place. Simple names that everyone recognizes and actually resemble Diablo as we've known it for years. If it took them years to figure this out, I have to wonder a little.
Salvaging change is fine, and makes sense. Make it cost some gold and you've got a nice little gold sink included. Seems a little counterproductive, as others have said, to talk for years about the game's momentum and then ultimately still tie us to going back into town for downtime. I don't mind having downtime (hell, make someone like Deckard identify our items for a price, or something), but why the sudden philosophical change?
Potion button should be mappable for anything. Don't force me to map my potion to a button. If I'm playing a Demon Hunter I might not even be using potions as much as a Barbarian...so why am I losing a hotkey for it? MAPPABLE BUTTONS Blizzard. I'm not an idiot...I can figure out what I need and map it accordingly.
I'm sorry...but some of this reeks of the console team. Not that I'm crapping on consoles really...I own all three. Just some of this stuff seems odd to change now. - To post a comment, please login or register a new account.
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I believe he worded it as "one additional hydra" so it would be at minimum two hydras. Other gear could potentially make that number grow beyond that. Say for example they put in an item called the "Hydra Lord's Crown" that allows you to summon two additional hydras. Suddenly you have four. That could be very interesting.
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Hm....
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Crusader looks like a solid class. Nice to see more melee.
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- Normal would be what we have now. Including a GAH, and RMAH for players. No resets.
- Harcore would be just like Hardcore now. GAH, no RMAH. No resets. Death is final.
- PVP would allow for aggression (at the very least flagging). So just like Normal but with PVP. GAH, possiblt RMAH.
- PVP Hardcore is just like above, but death is final. Includes player looting. GAH only.
Then you could have a Ladder type League where everything is reset every 6 months. No RMAH to avoid people spending money on stuff they're just going to lose. Possibly a GAH, or if not maybe a tweak in the drop rates to compensate.
Just some random thoughts I had in the last five minutes.
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+56-238 Damage
+133 Intelligence
+102 Vitality
+128 Health regen per second
+13 Arcane Power
+$% Damage vs. Elites
ilvl 61 Lvl Req 60
Taking offers. Leave a message here.
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Not sad at all to be missing all the server problems. Pretty much the reason I didn't go digital in the first place.
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Maybe I'm biased because I was in closed beta...but why is everyone bent out of shape over some silly Feat of Strength? We're on the precipice of release here people...who cares about this little shit? Let's enjoy the game.
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See you all in game :-).