• 1

    posted a message on Tal's Wiz question or two

    For the build you're playing (looks like Jaetch melee build) unity is the best choice indeed.


    Also you're missing focus and restraint combo that amps dmg by a lot so the poster above is completly wrong - it may be hard to pass grift 40 +- dps check in your current gear.

    Few things to note:

    1. Diamon in your helm gives you close to zero benefits - your only cd skill is teleport and it's cd is supposed to be reseted with dmg through illusionist, since you're taking dmg anyway to proc Halo or Arlyse.

    2. Parthan defeners have no crit roll and that's a major dps loss.

    3. Esoteric alteration is better then gizzard for this build since it allow you to facetank nasty ground effects much better.

    4. Electocute dmg on belt is irrelevant since it servers 2 purposes: stacking dynamo and procing Tal. Dmg comes from meteors and hydras, not from electrocute.


    So replacing gem in helm and rerolling belt will add you some durability, Then it's the matter of double unity, better serpent sparker and parthan defenders. Build is pretty consistend and fun, but don't exept to facetank 50+ rifts becouse ppls who do so have extremly good gear,

    Posted in: Wizard: The Ancient Repositories
  • 5

    posted a message on Blizzard is Unaware of Diablo 3's Downfall...
    Quote from Hiderius

    Example: how can the low-budget Path of Exile be able to directly compete against Diablo 3?

    Tbh i watched some PoE videos and came to conclusion that it sucks... Then open beta came and i downloaded it for shits and giggles becouse i've been tired of 1-61 paragon farm on Wiz (after i got bored with monk during 1-54 paragon heh). And i can't say how embarassed i'm now judging game based on random dude stream - it has more depth then D3, it has character development that you've to plan out, it has insanely well though currency system based on craft system.

    Tbh PoE&D3 simply shows that money can't make game great on their own. Also Blizz somehow fucked up D3 right from the start. D3 inferno was insanely hard before first nerf and just hard before 2d and it's still hard and threatening on higher MPs so i wouldn't call D3 easy game, becouse it's not unless you want it to be. But... how the hell Blizz came up with fucked up lvl progression and completly brainless skill system? It completly kills off character development - 10 hrs of play and you have access to everything and can try every build, throw 50-100 euro into RMAH and you tried a every build at quite high specs (high enough to cope the feel).

    20 hrs after you started you saw everything, tried everything (if you wanted), choosen what you're going to run and it's time to dive into hundreds upon hundreds hrs of runing A3 for paragon expirience that really doesn't add anything to your character. Imo D3 is the worst game crafted by Blizzard up to date and they aren't adding enough of new content to make game better and more interesting.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on No love for the Wizard
    Tbh i don't think that CMWW dmg is horrible, in fact the more mobs are around the higher dmg comes from shocking aspect rune. Also pick a wormhole teleport and mobility is there too. Only mobs that piss me off are random ranged champion who didn't get blown away with the rest (and A3 keywarden - aka teleporting bitch). With ~450K EHP, 2.75 APS, 140K dps i can take on everything and reliably doing stonefort->tower 1->crater 2->rackis->bridge->depth 1,2 in 30-40 min on mp 8 (mp 9,10 are too much of a bother for 50 mf bonus). Also i like how complex CM builds are with all crosscalculations between CC/Apoc/APM.

    OT: i agree that some builds will be dominating, but having more alternative options for a different gear ceilings/playstyles would be great too. Many won't mind loosing some lvling speed to try something new, but atm if you're not Archon or CMWW you're shooting yourself in the leg. Worth mentioning that we're still better off then monks who almost all go FoT/MoC/SW for mp 6+. Having two viable builds is better then 1.

    That being said IMO 30% dmg reduction for melee is outdated mechanics becouse as a monk (rerolled to wiz from monk not far ago) with double LS weapon, 100K dps, ~700 resists, 36K hp i could cruise though MP 8 with holding FoT mouse button and ocasionally poping Serenity/FoL/SSS. With CD reduction passive between blind and double immunity (serenity and SSS animation) mobs had couple sec to harm me before new chain started. Well at least i had to time my immunities against harder affixes (easier once were leftclicked to death) on monk, my barb friend is runing 6% LS (including passive), less defensive stats and roll over MP 8 with dmg and cc immunity alone.
    That being said melee classes have easier access to LS (especially barbs with passive, mighty belts, weapons), they've immunities, no-cd mobility moves and meanwhille they still have 30% dmg reduction.That 30% difference is what denies wizards possibility of playing real deal melee spectral blades/arcane dynamo build (although melee options would require way more attention to make them at least semi-viable compared to archon and cm builds).

    P.S. The most positive change for me is better EXP scaling with MP, getting 3 times less exp on MP8 then on MP8 didn't feel right.
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on BUFF Mojo and Source offhands
    Properly rolled Mojos are insanely good - you get mass crit, dmg and int. There're mojos in 400th dmg top range with possibility of rolling up to 300 int (including gem socket). Last but not least all proper offhands provide resource regen that's significant for many builds relied on heavy AP or mana consumption. Atm i don't see anything wrong with them, besides too big difference in dmg rolls for same item lvl. I'm really looking forward to picking good rolled legendary mojo with 20 pick up radius, but they cost up to 70 mills and for such a price i can pick decent Zunimassa chest+smth else and get way higher dps output.

    So if smth, imo Mojos could use some nifty freebies like "summon x", "proc x" becouse this 20 pick up radius (althought it's a great quality of gameplay improvement) costs 30-40 mil itself when you compare rest stats to a great rare mojo.

    Also i would like to see Mojos and Sources with resist all affix, since pets now scale with defensive stats, wizard melee builds are quite popular and can't permafreeze everything around avoiding all dmg.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 1

    posted a message on By Far the Easiest Way To Get The Best Items!
    Quote from Arthadas

    so true ! people dont understand that faster way to get items is to work irl for like 1 day earn 100-300 euros and be boss in d3

    Exept most players are already working and spend their time in D3 for fun. And there's no fun in buying best gear straight away, you could hack D2 for best items, play for 1 hr and delete character couse playing him wasn't fun. Also as poster above said buying new game will give you more fun then buying stormshield for 60 euros.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Banned for obscense language in official forum. Really?
    Post well deserving ban - provocative, rude, unconstructive with obvious obscene language in it.

    P.S. If you can't live through 10 hrs of downtime you seriously need to think about consulting doctor on the matter of game addiction.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Barbarian underpowered? Solo inferno diablo kill
    Nothing to see here. We already know that barbarians with great gear are fine.
    Posted in: Barbarian: Bastion's Keep
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