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I wanted a build that was high damage(with lower emphasis on DoTs), low downtime, and super mobile.
Horrify / Grasp for CC, kiting, and a bit of dps. I prefer Horrify to Hex and Mass Confusion because:
I'm trying to minimize the utility spells I have in favor of straight up damage, homie. Therefore, my utility spells better kick some serious ass.
I'm not sure how fast the Hexer guy will be Hexing kids.
Mass Confusion is on too long of a CD.
Swarm / Firebomb for AE dps, Dart for a nuke.
Dogs with Life Link and Death Trance to mitigate damage from Blood Ritual, which I got since Pierce the Veil seems pretty amazing.
I think this will do some amazing damage, but my concern is a lack of utility. I will have to kite well to make it work. I may have to grab a Gargantuan or something if this doesn't work well. I also considered Sacrifice with the Obsidian runestone but I can't afford to ever be without my dogs, and I can do more damage with grasp. I'm not really sure whether 12s Horrify or 26 yard range is better, so I could go either way with that. Also, Indigo runestone might be better for Poison Dart, but we shall see.
So, what do you guys think of it?
OK I took another look at my build. I like a lot of things with it, but I just noticed Sacrifice. Am I understanding provoke the pack correctly? +40% damage(for me) per dog(%160 total w/ 4) for 60sec after sacrifice. Cooldown on dogs is 60s... I can just have +160% damage all the time? If so, I'll take it. Also, since I got zombie handler, I figured I should get a cleaving gargantuan. This leaves me without CC, so it might be a little flimsy. Also, I don't really have a heal, but let's see if I can manage without one. http://us.battle.net/d3/en/calculator/witch-doctor#ZafSTh!cdX!YZYYZY
3. Level up and new skill announcements pop up right in the middle of the screen and obscure the action. I hope these can be turned off, just like any type of battle feedback, like damage, crits, gold picked, etc. Completely unnecessary and distracting!
4. Players not taking damage from activated traps (falling walls, etc.) is unrealistic
5. Mouse cursor is ugly and organic. What happened to the gauntlet?
8. Characters and NPCs never shut up, I hope there is a way to turn off those prompts (like "not enough mana", the templar exclamations and etc.)
I wanted a build that was high damage(with lower emphasis on DoTs), low downtime, and super mobile.
Horrify / Grasp for CC, kiting, and a bit of dps. I prefer Horrify to Hex and Mass Confusion because:
I'm trying to minimize the utility spells I have in favor of straight up damage, homie. Therefore, my utility spells better kick some serious ass.
I'm not sure how fast the Hexer guy will be Hexing kids.
Mass Confusion is on too long of a CD.
Swarm / Firebomb for AE dps, Dart for a nuke.
Dogs with Life Link and Death Trance to mitigate damage from Blood Ritual, which I got since Pierce the Veil seems pretty amazing.
I think this will do some amazing damage, but my concern is a lack of utility. I will have to kite well to make it work. I may have to grab a Gargantuan or something if this doesn't work well. I also considered Sacrifice with the Obsidian runestone but I can't afford to ever be without my dogs, and I can do more damage with grasp. I'm not really sure whether 12s Horrify or 26 yard range is better, so I could go either way with that. Also, Indigo runestone might be better for Poison Dart, but we shall see.
Hopefully Blizz will allow us to download the client prior to launch (pretty sure Cata did this), so we just have to wait for the servers to come online.
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http://us.battle.net/d3/en/calculator/witch-doctor#ZafSTh!cdX!YZYYZY
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SC2
Misc TV Shows
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Good list, I agree with these.
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Yea, they could save their servers a lot of stress if they did this.
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Witch Doctor - Game - Diablo III
I wanted a build that was high damage(with lower emphasis on DoTs), low downtime, and super mobile.
Horrify / Grasp for CC, kiting, and a bit of dps. I prefer Horrify to Hex and Mass Confusion because:
I'm trying to minimize the utility spells I have in favor of straight up damage, homie. Therefore, my utility spells better kick some serious ass.
I'm not sure how fast the Hexer guy will be Hexing kids.
Mass Confusion is on too long of a CD.
Swarm / Firebomb for AE dps, Dart for a nuke.
Dogs with Life Link and Death Trance to mitigate damage from Blood Ritual, which I got since Pierce the Veil seems pretty amazing.
I think this will do some amazing damage, but my concern is a lack of utility. I will have to kite well to make it work. I may have to grab a Gargantuan or something if this doesn't work well. I also considered Sacrifice with the Obsidian runestone but I can't afford to ever be without my dogs, and I can do more damage with grasp. I'm not really sure whether 12s Horrify or 26 yard range is better, so I could go either way with that. Also, Indigo runestone might be better for Poison Dart, but we shall see.
So, what do you guys think of it?
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Other than that, some beer and green most likely.