• 0

    posted a message on Quick question
    Quote from OmniNom

    Quote from MonkManD3

    Hey
    First time poster here, long time lurker.

    Just wanted to know whether my logic is correct here:
    Seven Sided Strike (SSS).
    Crimson Rune (CR).
    Indigo Rune (IR).

    SSS (7 hits each dealing 130% weapon damage) with CR (damage increases to 234% weapon damage per hit) thus
    7*234 = 1638% weapon damage in total.

    OR

    SSS (7 hits each dealing 130% weapon damage) with IR (increase number of hits to 14) thus
    14*130 = 1820% weapon damage in total.

    So is it correct to assume that SSS with IR is the best?

    Depends if the extra hits make the ability last longer or not. While it is certainly more spirit-efficient, if increasing the number of hits increased the time it takes to execute the ability, then the crimson rune alternative has a much higher DPS.

    If the extra hits don't increase the execution time then yes it's strictly better. Probably.

    Mmm, probably true. But yeah, can't see that 14 strikes will take the same amount of time as 7, unless they speed it up, which I doudt. Thanks anyway
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Quick question
    Hey
    First time poster here, long time lurker.

    Just wanted to know whether my logic is correct here:
    Seven Sided Strike (SSS).
    Crimson Rune (CR).
    Indigo Rune (IR).

    SSS (7 hits each dealing 130% weapon damage) with CR (damage increases to 234% weapon damage per hit) thus
    7*234 = 1638% weapon damage in total.

    OR

    SSS (7 hits each dealing 130% weapon damage) with IR (increase number of hits to 14) thus
    14*130 = 1820% weapon damage in total.

    So is it correct to assume that SSS with IR is the best?
    Posted in: Monk: The Inner Sanctuary
  • To post a comment, please or register a new account.