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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    http://us.battle.net...dhgP!ShZ!ZZZZbZ

    this build can do anything
    jump at you
    charge at you
    seismic slam your ass
    go into a frenzy then earthquake ur ass down in
    beserker mode
    and you are done
    Posted in: Diablo III General Discussion
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    posted a message on Will you make 2 of 1 class?
    i will make 2 of each class
    ladies and men

    the ladies are hardcore
    and the men are soft
    Posted in: Diablo III General Discussion
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    posted a message on PVP builds
    "stun" BARB
    Ancient Spear + Indigo rune ---Throw 8 spears pull back the enemy that it hits
    Leap attack + Crimson Rune --- Shockwave that bursts forth and knocks enemies toward u from 45 yrds
    Furious Charge + Obsidian --- Stun for 5 sec
    Seismic Slam + obsidian --- Stun for 3
    Weapon throw + obsidian --- Stun for 3
    Ignore Pain + Golden ----- knocks back enemies 28 yrds reduces cool down by 25 secs also deal 50% weapon damage

    Relentless - 20% below life all skill costs no fury damage reduced by 50%
    Juggernaut-Duration of control impairing affects reduced 20%when stunned feared or charmed you recover 15% of ur max life
    superstition - reduces all non physical damage by 20%

    MOnk
    Mantra of healing + Indigo --- (cool down 30 sec) temporary shield places on ur allies 10 secs for up to 40% of person
    max life (like wow priest)
    Mantra of Evasion + Alabaster --- When ally is below 20% life shield forms around the target reducing incoming damage by 80% for 10 sec
    Mantra Retrobution + obsidian --- when Mantra of ret damages attacker stunned for 2 secs

    Its so hard to pick which mantra


    Breath of Fire + Indigo --- increase healing to 9820 -13093
    Dashing Strike + Alabaster --- stun enemy 3.5 secs
    Seven Sided Strike + Obsidian rune --- 55% chance per hit to stun for 3 secs
    Deadly reach + --- Obsidian --- Third Strike replaced with , hit up to 9 enemies withing 15 yrds for 125% weapon damage lightning
    Inner Sanc + Golden --- allies regen 1170.9 per sec while inside circle

    Pacifism --- when stunned feared or charmed all dam reduced by 75%
    Near Death Exp --- when receiving fatal blow u instead restored 35% of Max life and 35% spirit
    Exalted Soul - increase max spirit by 100



    Witch Doc

    Summon Zombie Dogs + Indigo --- 70% of damage taken is absorbed by ur Zombie dogs
    Sacrifice + Alabaster --- 70% chance sacrificed dog to resurrect as a new zombie dog
    Grasp of Dead + obsidian --- increase slow to 64%
    Horrify + Indigo --- Increase area of effect to 26 yards
    Mass Confusion + indigo --- who arent confused are stunned for 5 sec
    Spirit walk + Indigo ---- spirit walk to 10 secs

    Zombie handler - you can have 4 zombie dogs at once healther increased by 60%
    Rush of essence - Spirit spells return 200% of mana costs over 10 sec
    Death Trance - reduce damage by 20% when below 50%


    Demon Hunter
    Evasive Fire + Golden --- backflip costs 0
    Prep + crimson --- removes cooldown skill cost 10 disc but restores all hatred
    Fan of Knives + obsidian --- 20% chance to stun enemy for 3.5
    Rapid Fire + obsidian --- while channeling launch 7 homing millsoles every sec that deal 50% weapon damage
    Sentry + obsidian --- turrets fire homing rockets every 1.5 secs to hit target for 240% of weapon damage
    vault + obsidian - as you travel shoot arrow for 205% weapon damage

    Ballistics --- damage rockets increased by 100%
    Custom engineering- duration for traps increased by 100%
    Fundamentals --- Increases damage of ur basic attacks by 100% basic attacks restore 15 hatred


    Wizard
    Slow time + indigo --- slow time effects cling to enemies for 14 sec after they left the bubble
    Diamond skin + crimson - Reflects 160% of damage
    Frost Nova + Golden --- reduces cooldown to 5 secs
    Teleport + Alabaster --- after casting teleport there is a 2 sec delay before the cooldown begins
    Hydra + Indigo --- Lightning hyrda 41 - 48 dam
    Ray of Frost + Golden --- reduce casting cost to 3 arcane per sec

    Unstable anomaly --- when reduced to 20% life Release a showckwave that knocks all enemies back
    Astral presence - Increase max arcane powere by 20 and arcane regen by 2 per sec
    Illusionist --- whenever you suffer more than 15% of life in a single hit the cool down of Teleport is reset
    Posted in: PvP Discussion
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    posted a message on Mantras
    Just curious

    Do other mantras Trigger off other mantras cool down?

    for example
    When using
    Mantra of healing + Indigo --- (cool down 30 sec) temporary shield places on ur allies 10 secs for up to 40% of person
    max life (like wow priest)

    would that trigger

    Mantra of Evasion + Alabaster --- When ally is below 20% life shield forms around the target reducing incoming damage by 80% for 10 sec
    cool down of 30 sec too?

    anyone beta mind testing that out?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Add More Hotbar options Please
    more bars for more skills
    with a ten sec cast to switch bars?


    who wants to hold 30 runes for 6 active skills in bag/stash
    just allow us to set up builds/hotbar sets for different builds
    Posted in: Diablo III General Discussion
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    posted a message on Add More Hotbar options Please
    Quote from Snaks42

    Quote from iou68

    Quote from Groanan

    The last Jay Wilson interview I watched, talked about why they reduced the active skills from seven down to six.

    The idea was that with seven skills players generally were able to get every skill they wanted, and with six they had to make a choice.

    I think they want you to get less than you want.

    Also, I'm against the additional hotbar idea, I want to play Diablo with mainly my seven button mouse.

    yes but people are still going to try and move skills around for situations
    Im not saying add more hotkeys (6 active choices are fine
    but just allow us to switch bars inbetween fights or situations with ease.
    figure out a way to restrict us from abusing that
    like i said dont let us switch bars in combat
    or other options
    like putting a cool down on switch hotbars

    I don't understand why you want this, is it really just a lazy issue? If you are find with waiting out of combat and maybe close to town / with a cooldown, then why not just switch your skills with the 1 hotbar? Are you that lazy?


    no Im not lazy but people are
    and people would be willing to pay the extra cost of runes
    to add extra hotbars as choices out of combat
    Posted in: Diablo III General Discussion
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    posted a message on Add More Hotbar options Please
    30 min is a bit harsh
    then a monk would never use any other his other mantras
    and with runes some of those other mantras are pretty nuts

    and with every mantra you want a different skill set
    and with every skill set you want differnt runes
    and so on
    and so on

    just the way i see things unfolding i guess
    Posted in: Diablo III General Discussion
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    posted a message on Add More Hotbar options Please
    yes there are too many skills to pick from
    especially with rune affects to play

    im not complaining

    leaving only 6 choices to play with at a time is what makes this all so crazy
    making all these skills
    all these skills with runes
    so situational
    and interesting to use
    Posted in: Diablo III General Discussion
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    posted a message on Add More Hotbar options Please
    yes but people are still going to try and move skills around for situations
    Im not saying add more hotkeys (6 active choices are fine)
    but just allow us to switch bars inbetween fights or situations with ease.
    figure out a way to restrict us from abusing that
    like i said dont let us switch bars in combat
    or other options
    like putting a cool down on switch hotbars
    Posted in: Diablo III General Discussion
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    posted a message on Add More Hotbar options Please
    Quote from Seluhir

    The last I heard BLizzard didn't want people just hotswapping skills around...(ie. they don't care enough to stop it, but it's not going to become the supported method of gameplay)
    it should ... if people complain about it enough theyll add it

    I suggest playing around with the skill calc
    and just imagine what could be done with all those skills and runes possibilities
    granted this is all theory craft at its best
    but the pvp and pve combos are ridiculous on paper right now
    Posted in: Diablo III General Discussion
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    posted a message on Add More Hotbar options Please
    Playin around with the skill Calculator
    I realized there So many combinations x the rune combinations
    to put together for PVP and PVE.

    Blizzard should reimpliment the multiple hotbars option(1-5)
    as they had in WoW. Not exactly like WoW but similar
    where its just a choice between the bars (out of combat)
    ****(edited)Take out the option of being able to swap skills in combat all together.****

    maybe set up a system like....
    1. you CanNot switch hotbars while in combat just out of combat

    2. or you can only do it in town or designated areas out of combat
    3. or have Waypoints or objects emmit an aura/buff allowing the player to switch hotbars out of combat


    maybe Blizzard can implement it by
    using it as a gold dump making chars buy extra hotbars for gold or something
    ***it would definitely require more runes to maintain more hotbars and maintain the economy of runes***


    well anyways...
    seeing all the combinations and how many times I'm going to want to switch out
    my skills for different situations.
    I see a need for this in the UI please.

    For Example
    the Monk and his Mantras
    for every mantra I would want a different skill set
    and with a different skill sets i would want different runes


    or Pvp sets
    casters vs melee vs different combination of teams
    you would want different skill set to your hotbar for each of these choices
    there is no universal skill set and would make playing a character predictable if there was

    PVE sets
    boss fights vs aoe fights vs just running around grinding

    now imagine
    swapping out skills
    then adding a new set runes
    to do this everytime
    it would become quite a tedious task eventually
    that i would just become lazy and play the same build over and over and over again

    not only with just skills
    different rune affects of the same skill call for different skill sets
    the combinations are endless...






    Im not sure if someone already thought of this
    or its already implemented?


    but just a thought...
    Posted in: Diablo III General Discussion
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