love your vids Force.. have watched all of the D3 ones and a few starcraft ones
have they updated the skills in the beta client yet? think you can do another vid with the Wizard to see how changing from set damage to weapon damage affected things?
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Sep 23, 2011BallisticTomato posted a message on Is the delay because they want to release a console version at the same time?it will be tough to wait but again... there is no delay... there was no release date set.. all they said that is that they hope and will try to release by the end of 2011.. a delay is when they set a date and then push it back (which going by Blizzard's history, they will likely do even after they have set the date.. but that hasn't happened yet)Posted in: Diablo III General Discussion
Sep 23, 2011BallisticTomato posted a message on Diablo III Beta Invite Algorithm - Need everyone (invite or not) to post their informationthere is an algorithm for pulling names out of a large black hat?Posted in: Diablo III General Discussion
Sep 23, 2011BallisticTomato posted a message on With the delay: should we expect an even more refined game? How much is too much iteration?can't call it a delay when there was no release date set to begin withPosted in: Diablo III General Discussion
Sep 23, 2011i would much rather they make you go back to town or whatever to swap skills than this crap i am reading about the runes limitation.. the only limitations on runes (imo) should be what you can find.. there is simply no need for another layer of cockblock to keep you from doing what you want in the game. You pick the skills you want after unlocking them.. play through and or farm for the runes you want to make those skills do what you want.. play/farm for the equipment you want then have fun with the character you made.. if you want to change something.. go to town.. change it, farm new gear/runes for it.... when you're done and bored, make a different class character and do it all over again... why is there a need for another headache in this formula? i enjoy farming/trading/... as much as the next guy but unlike some people whose posts i am reading about the how wonderful the suggested rune system is, i am not a masochist...Posted in: Diablo III General Discussion
Sep 23, 2011Posted in: Diablo III General DiscussionQuote from ComMcNeil
I think I may be the only one that likes the system with the unattuned runes.
We absolutely do not know how frequent runes will drop (especially in inferno) so if you have an "easy" way to get the runes that you want, you may have decked out your char faster than you would maybe want to and would quickly loose a goal to strife for.
Runes drop throughout your entire playthrough from normal to inferno and if you want one of your skills to do a specific thing, you have plenty of opportunities to use low level runes to change it. If a higher level one is not the one you hoped for, you can still keep the lower level one and put the higher in your stash or on the AH.
Basically I think we need to see the system for ourselves in action, test how it feels, how frequent runes are dropping etc.
Also dont forget the AH where maaaaaany runes will be put on, that are not wanted.
the point is that, there is absolutely no reason to have a player pay gold to "un-attune" a rune from a skill unless the goal is a gold sink or as a means to restrict the player from trying out different builds freely which is simply unnecessary and annoying. it has nothing to do with "striving" for any goals.
Sep 23, 2011Posted in: Diablo III General DiscussionQuote from Verity
There seems to be some confusing regarding these unattuned runes so I'm going to make a try to explain them for those who haven't heard about it (feel free to correct me if I'm wrong).
This is just what we heard when Jay Wilson first dropped that they were experimenting with the runestone system.
All runes that drop is dropped in their Unattuned state. No colour attached. When you socket a skill with an unattuned rune, it would attune itself to that skill and get a random colour. So for example if you put a rank 3 unattuned runestone into the Wizard's disintegrate spell you would get a Rank 3 Crimson/Obsidian/Alabaster/Indigo/Golden Disintegrate runestone. The color is randomly assigned. After the rune is attuned it can only be used for that spell and none other. So if you chose to remove the rune it will still be a Rank 3 <whatever color it got> Disintegrate runestone.
They may of course have changed this a bit, for example they may just have gone with unattuned runes getting a random colour but not permanently devoting it to the spell you put it in. We don't really know yet.
As for if I like it or not I think it's a fair change. It would make runestone trading a bit more interesting and also adds more randomness, in the style of everything Diablo :).
that seems like a pretty stupid implementation. if they are going to be these "rare" items, i don't see any reason why they should be bound to the skill.. i can't think of 1 good reason for such a thing aside from 1. locking people into their builds which defeats the whole purpose of giving them freedom to begin with 2. create a large blackhole for gold because people will constantly have to pay artisans to remove the attunement ... both these reasons would be frustrating and just plain dumb
Sep 22, 2011Posted in: Diablo III General DiscussionQuote from FROMtheASHES984
I definitely don't think all icons are in this database. I highly doubt that an amazing legendary item has the look of your starting bow/dagger/etc.
I would like to present Exhibit 1 as contradicting evidence to your statement.
Ex. 1) The Shako from D2.. one of the best headgears in the game and it looked like the first 1 defense helmet you'd find in the game. it had amazing stats and still some people didn't use it because it looked horrible.
Sep 22, 2011i am reading about quite a few bugs.. but i don't really see any gamebreaking bugs.. most of what i see are things that can be patched up after the game release or with a day one patch... i am more concerned about their servers crashing (which they seem to be doing often for the time being)Posted in: Diablo III General Discussion
Sep 22, 2011Posted in: General Discussion (non-Diablo)Quote from lowl
i watched all the dragonball dragonballZ and dragonballGT episodes. i think im starting to see myself with super saiyan hair when i look in the mirror
wow. all 468 episodes?
Sep 21, 2011Posted in: Diablo III General DiscussionQuote from CurseYouAll
4. Players not taking damage from activated traps (falling walls, etc.) is unrealistic
i don't see your point about this. If you want "realistic", then you should also take damage from friendly fire, your own AOE attacks.... if none of those are "realistic" and you have no problem with it, i don't see what the problem is with traps not doing damage.
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