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    posted a message on Living in the past
    Quote from wirdow

    Quote from WishedHeHadBeta

    Quote from Fizpez


    Listen up whippersnapper! I was playing Wizardy I and Bards Tale (in color!) before you were even a twinkle in your daddies eye...

    so your in your 50's? lololol
    Was wandering the same thing :>

    No I'm not 50.... bastards ;)
    Posted in: Diablo III General Discussion
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    posted a message on What single D3 feature are you most looking forward to?
    No infinitely repetitive boss runs for gear - I've already started to condition myself - rather than running Hell Meph over and over and over and over Ive been hitting ancient tunnels and a few other alvl 85 areas instead.

    /Oh and LOTS of viable builds instead of the same 3 builds/class that exists now.
    Posted in: Diablo III General Discussion
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    posted a message on Living in the past
    Quote from WishedHeHadBeta

    Quote from Fizpez

    Yeah I almost left my wife for someone else over that reason - it (probably) would have been a mistake since my wife and I have had 12+ great years since then (not to mention having 3 kids since then as well) but I can see how it might have simplified my life a bit had I lucked into that combo right off the bat. Wouldnt change a thing but if I could wave a magic wand and add ONE thing to my wife it would be to make her a gamer.

    man... wtf... all these old people playing video games... :P

    i feel i am far too obsessed with video games to successfully be a father, if/when i have kids it will be on my time when i decide (protection kids! :D) and when my video game craze severely dies down. i feel after i get bored of D3 i see no other game keeping me obsessed... besides D4 :o

    Listen up whippersnapper! I was playing Wizardy I and Bards Tale (in color!) before you were even a twinkle in your daddies eye...
    Posted in: Diablo III General Discussion
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    posted a message on Living in the past
    Quote from WishedHeHadBeta

    Quote from Fizpez


    Wasn't a WOW player but I did play Everquest 2 for 2+ years - being in a top end guild basically means your life is set by the zone refresh cycle - zones tuned to a exceedingly high end gameplay - and even then you probably had to rely on knowing someone in the guild that did it world first to get the secrets like stand here here and here and at exactly 1 minute 30 seconds in to the fight everyone has to rotate 20 degrees counter-clockwise blah blah blah.

    My marriage almost didnt survive it and I was certainly MORE conscious than most people about how much time it took. I only play games that can be saved/stopped at almost any time now - I feel the itch for EQ2 every once in a while but I know its a divorce waiting to happen.

    thats exactly why i married a girl who played video games. we played wow together for 2 years. if we didnt we of course would of gotten a divorce without a doubt. and after D3 comes out we will be playing that together ^_^. find yourself a gamer girl, a girl with her own extensive hobbies, or don't bother. if you cant enjoy your favorite past time, its not worth it at all. i dont want to choose between a relationship and video games, i want both god damnit!

    Yeah I almost left my wife for someone else over that reason - it (probably) would have been a mistake since my wife and I have had 12+ great years since then (not to mention having 3 kids since then as well) but I can see how it might have simplified my life a bit had I lucked into that combo right off the bat. Wouldnt change a thing but if I could wave a magic wand and add ONE thing to my wife it would be to make her a gamer.
    Posted in: Diablo III General Discussion
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    posted a message on Living in the past
    Quote from Savages

    Quote from WishedHeHadBeta

    Quote from Savages

    I am very excited for the new game. I think it will have some of the best aspects of D2 and all of the great newer technology / graphics. Can't wait!

    As for WoW... quitting WoW was the best thing I ever did. That game sucks your life away and is truly like being addicted to a drug. I'm going to play D3 a lot, but hopefully I will be able to realize when I'm playing too much and moderate my playtime.

    i think SOMEONE is in some serious denial.... :P

    you'll play D3 just as much. as will i! :o

    Na, because in WoW, raiding on X and Y nights was mandatory in order to progress both gear-wise and guild-wise. Back in WotLK, my guild had maybe 28 people for our 25 man raids. It was great for gear, but awful for life. If a few people didn't log in, it basically ruined the night for those other 20 some people. I finally said fuck it and told my guild leader to recruit someone else, that if I was online I would help the guild by raiding but I couldn't sit in every night for 6 hours straight. My life opened up tremendously after I quit raiding and eventually I just quit the game all-together.

    With D3 I don't see that happening because I can solo farm whenever the hell I want. Or play with friends if they're online. I don't have to set a specific night to raid or play arena. So much freedom. CANNOT WAIT!

    Wasn't a WOW player but I did play Everquest 2 for 2+ years - being in a top end guild basically means your life is set by the zone refresh cycle - zones tuned to a exceedingly high end gameplay - and even then you probably had to rely on knowing someone in the guild that did it world first to get the secrets like stand here here and here and at exactly 1 minute 30 seconds in to the fight everyone has to rotate 20 degrees counter-clockwise blah blah blah.

    My marriage almost didnt survive it and I was certainly MORE conscious than most people about how much time it took. I only play games that can be saved/stopped at almost any time now - I feel the itch for EQ2 every once in a while but I know its a divorce waiting to happen.
    Posted in: Diablo III General Discussion
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    posted a message on Playing D2 recently....
    So I've managed to make myself a 85 softcore sorc for mf runs since the ladder reset and I've noticed some things I am HAPPY will (most likely) not be in D3:

    1)Trash mobs that die, emit a poison cloud that your follower basically MUST walk in to which poisons you for the next 5 minutes - this of course happens 5000 times in one area.

    2) Curses which last almost as long, making you (or your merc) practically 100% likely to die to the next archer group you run across which basically necessitates a trip to town - for the ONLY way to get rid of it.

    3) Ninja looters on boss runs

    4) Duriel

    5) Hauling valuble stuff back to town to insure I have enough cash to res my merc... who just wandered off and got himself poisoned,cursed and killed.

    6)Being worried that I might ruin my build with a misplaced skill point or stat (the limited respecs ARE very nice though - too bad it took them a decade to get them into the game)
    Posted in: Diablo III General Discussion
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    posted a message on Every Class Uses Attack Power
    If it bothers you (you were the last post not singling you out) then just consider that in any fantasy setting any magic weapon would be created from rare materials, magic stones and imbued with glyphs and runes - the weapon is merely your conduit for channeling magic energies - you're still utilizing those stones/glyphs/rare materials - they just happen to be bound up in a sword/axe/dagger whatever.

    At least that's how I'm looking at it - point the sword at enemy - channel disintegration spell using sword as focus = more dead baddies.
    Posted in: News & Announcements
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    posted a message on Aesthetic only items
    Quote from Verity

    Quote from Fizpez

    Things like this used to be cool "for the fans" kind of enhancements, given away for nothing more than shits and giggles by developers - now.... ugh.

    If you've ever played the flash game "Upgrade This" you'll know exactly what I'm talking about when I say that some developers would like to monitize EVERYTHING about the game - want a prettier working interface? 20 cents please. How about the ability to save? We can add that for just 2 dollars more.... better sound? A new texture pack? How about some additional gameplay? New voice overs? cha-ching, cha-ching, cha-ching....

    Day zero DLC's and the bug ridden crap that often gets launched show how little some (not all) developers actually feel about getting it right and providing value with the launch - they've been dialing in exactly what we will pay for and how much for decades now - it has ALWAYS been pushed toward shorter single player games, multiple DLC's and fewer "free" post-launch goodies. About the only thing that haven't been able to successfully charge for is patches - but don;t think they wouldnt love that as well.

    That's the thing though with Blizzard. They don't do that stuff. Yeeeees they have expansion packs and yeeees they have some microtransaction-ish things like pets and mounts for WoW but seriously, that is purely aesthetic. You do not gain anything gameplay-wise for buying them.

    In addition they constantly give away free pets for anniversaries and other events.

    I personally don't mind it and yea, we'll probably see them in some way and shape for Diablo 3.

    Yeah I wasn't targeting Blizzard in general or really at all - however the pressures of the business community are relentless - better rates of returns have lead to some very short sighted, "get the quarterly numbers up NOW so I can get my bonus" thinking. A company that only has a net profit marging of 3% is branded a failure and closed/sold because, hey why take 3% when you could go for 10 or 12% - never mind the company made money, employed people and offered something of value to the world - 3% just isnt good enough.

    When "rate of return" is the only measure by which anything is judged we end up with the things we are already stating to see from business.... its sad.
    Posted in: Diablo III General Discussion
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    posted a message on Aesthetic only items
    Things like this used to be cool "for the fans" kind of enhancements, given away for nothing more than shits and giggles by developers - now.... ugh.

    If you've ever played the flash game "Upgrade This" you'll know exactly what I'm talking about when I say that some developers would like to monitize EVERYTHING about the game - want a prettier working interface? 20 cents please. How about the ability to save? We can add that for just 2 dollars more.... better sound? A new texture pack? How about some additional gameplay? New voice overs? cha-ching, cha-ching, cha-ching....

    Day zero DLC's and the bug ridden crap that often gets launched show how little some (not all) developers actually feel about getting it right and providing value with the launch - they've been dialing in exactly what we will pay for and how much for decades now - it has ALWAYS been pushed toward shorter single player games, multiple DLC's and fewer "free" post-launch goodies. About the only thing that haven't been able to successfully charge for is patches - but don;t think they wouldnt love that as well.
    Posted in: Diablo III General Discussion
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    posted a message on Salvage Material Conversion concern?
    Quote from Mangousta

    So, sending all the material or item to be salvage to 1 or 2 players of you friend list and all your friend do so, would help us all to getting crafted gear to start NM, Hell and inferno?

    I suppose if you are the focus of ten people all farming lower difficulties for crafting materials then, yes, you would be able to get geared up for hell/inferno faster - but the conversion rates are poor -those 10 people would probably do better to just play at a high difficulty for real items and higher crafting materials.

    It WOULD (which I think is cool) allow someone who is a solo-ish type player to gear up for Inferno Hardcore without risking their character on risky trips to Hell difficulty - the "payment" (as always) is time. Instead of grinding out 5000 NM Mephisto runs you grind dozens of hours of nightmare mobs for components to work your way up to ONE(!) piece of Inferno capable gear.

    The Chinese (of course) will be all over this mechanic but they're going to exploit every avenue for making marketable items - while their leveling up chars for hell runs they'll focus salvage to one character to make a few (inefficiently produced) inferno level items - but their end goal will be inferno runs for real drops.
    Posted in: Diablo III General Discussion
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    posted a message on Follower dont die?
    Quote from Clypheous

    I'm not sure, but watching a couple of Beta feeds it appears you can, or could, use this in softcore to beat anything. When the player dies you just let your follower keep getting back up until he kills whatever you were fighting. I'm not 100% sure this is actually how it works as I can't test it myself, but it appears that way to me.

    Obviously, in Hardcore, this won't be an issue.

    Yeah in HC you'd already have smacked your keyboard around.

    I'm sure if people are abusing the immortal merc proc they'll fix it but it does certainly scream "Abuse Me!" right now.
    Posted in: Diablo III General Discussion
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    posted a message on Follower dont die?
    Quote from Jaelzadeon

    When your follower dies, he despawns temporarily. He comes back though on his own with full health again.

    From what I have noticed, there's no penalty, except that he's missing for a few seconds. He's only died once for me though.

    I haven't noticed them staying alive when I die, but I release fairly quickly. I don't die often either, especially with the follower. That's weird though if they stay alive? Could you just die, and have them attacking whatever forever and ever until it dies? Seems weird, unless, if when you're already dead and they die, they actually don't come back.

    I'm really torn on this one - having your merc in D2 get cursed and die to an archer in less than a second (hell)necessitating a trip to town was annoying because it was basically unavoidable - but if I teleport into a pack or bite off more than I can chew and he dies and I narrowly escape it seems to me (IMHO) that there should be a penalty.
    Posted in: Diablo III General Discussion
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    posted a message on Follower dont die?
    My link

    According to that link your follower doesnt die - I'll admit that not paying 50k gold to resurrect my follower is annoying but should death be at least a bit punative?

    Anyone in Beta that can offer some insight on what (if anything) happens to your follower when you die? Is there any real penalty at all to dying in softcore? I think its interesting that your follower continues to fight on - would be awesome to run back to where you died to find your follower still putting up the good fight instead of immediately keeling over dead from grief at your passing.
    Posted in: Diablo III General Discussion
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    posted a message on How does DOT work?
    Quote from Designation15

    It resets the timer so if it does 25 DoT then you see it take -5; -6; -5 then you recast it you forfeit the 9 damage left over from the initial DoT for a new 25 Dot.

    Pretty much what I would expect except its pretty rare for a DoT not to have a cool down commensurate with the amount of time it takes for the DoT to deal all its damage.
    Posted in: Diablo III General Discussion
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    posted a message on Difficulty Across the Modes
    I'm torn between wanting to start at NM or hoping that there will enough interesting/new mechanics to keep me occupied for the 10 - 15 hours it will hopefully take to get there through normal.

    It would be easy to make a "I'm not a noob" mode - figure where most chars are at finishing normal (say lvl 20) pop a chest in town with about 30 passes at some low level loot table. Drop a big shiny pile of crap at my feet and I'll make due with that stuff while I learn the mechanics with at least a hint of challenge from the monsters.
    Posted in: News & Announcements
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