Quote from Ossom
After playing WoW for few years in hardcore progression guild I have seen quite a few of WTF moments when you wipe to things that are completely outside of your control.
Here a few examples.
1. Lag spikes. You lag and when you catch up to the server you are already dead.
2. System crashes. Same as above but worse.
3. Weird bugs. Boss gives out double damage or a mechanic that allows you to kill said boss bugs out somehow causing you to die. etc.
4. Server crashes.
5. And more.
In WoW Blizzard's policy was simple. Try again.
In Diablo's Hardcore mode it is not that simple because we are talking about loosing much more then 20 minutes (at the most) of invested time. I assume Blizz can go two different ways on it.
Be lenient to players that have died to weird reason in which case the hardcore mode will loose its status.
Be strict in which case it might be border line insane to play hardcore for months and die to something I mentioned above.
In either case there will be a lot of people, on both sides, crying and moaning about something that has happened in hardcore. The line Blizzard is trying to walk might be too thin to execute properly. In another words, I feel that Hardcore mode might suck due to one of the reasons listed above.
What do you guys think?
Hardcore players have dealt with things beyond their control... part of playing hardcore is playing in a fashion that is conducive to working around things like your net going out, occasionally it's out of your control, but for the most part you keep that in mind at all times via positioning and who you play with. When servers crash, all actions stop, in which case your character will not die... trust me.