Update says the buff is live, but that doesn't match the posted time frame and there's no icon indicating that it is active in game.
Is it really live?
- ArcaneWeapon
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Member for 12 years, 7 months, and 6 days
Last active Sun, Dec, 27 2015 15:41:17
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May 14, 2014ArcaneWeapon posted a message on [Updated] And Then We Doubled It - Happy Birthday, Diablo III!, Patch 2.0.5 Hotfixes - Updated 5/14, New Ability Visuals VideoPosted in: News
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Mar 16, 2014ArcaneWeapon posted a message on Shard Of Hate Now In The Game Guide, Mithrie Menethil's Cyclone Strike Monk Build, Hot Pepper Gaming: RoS EditionPosted in: News
You mean from the friends and family beta? Cause those numbers were brought down to the 1.9 - 2.3k range..... They didn't make this sword WORSE than the rest, it's roll is identical to any other 1H weapon.Quote from ZwuckeL
That sword only rolls 1901.2 - 2274,3 DPS ... pretty weak compared to the weapons with 3k dps we've seen -
Feb 21, 2014ArcaneWeapon posted a message on The Diablo Characters of "Heroes of the Storm"Posted in: News
Likely because it could be a spoiler. I know it's a stretch, but I imagine that's the most likely case.Quote from lorien1973
A tad ironic that it's not the Diablo 3 Diablo. -
Dec 11, 2013ArcaneWeapon posted a message on Legendary Item Brainstorm With D3 Devs, Tal Rasha Set Bonus Isn't Final, King Kongor's Spearalanche Barb BuildJust checked my account rather skeptically and I am currently flipping out as I download the Beta. So. Excited. Edit: And now confused. The link is just to the Battle.net client and I don't see any RoS option in it despite my account saying I have access. Edit2: Figured it out. For anyone else confused, change your region to the Beta and then you can install. 15GB size.Posted in: News
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Oct 17, 2013ArcaneWeapon posted a message on Announcing the DiabloFans "Site Update" Beta, Diablo 3 For PS3 and Xbox 360 GiveawayPicked Loot 1.5 because I love that it's self found and I want to see what we can look forward to with 2.0.Posted in: News
Local co-op is a close 2nd though as I could finally get a friend to play the game with that.
360 version if I am selected, thanks! -
Oct 27, 2011ArcaneWeapon posted a message on To Pillar or Not to PillarWhen I read the skill initially I assumed that by "pillar" they meant a massive pillar of light that would shoot outwards (pretty awesome imo)Posted in: News
I never imagined they literally meant a freaking pillar would appear. - To post a comment, please login or register a new account.
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It's mostly just a way to keep the spell in line with the dps of the weapon. Slower weapons hit harder, faster weapons hit weaker. That will always be the case. By setting the spell up this way it ensures that you're not forced to use a 2H slow weapon to be effective, you simply want the highest dps weapon you can find.
How casting speed impacts will be important to find out. If it does than slower weapons would end up being more powerful.
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Did you read all the posts? We've come to the tentative conclusion that it will. It doesn't really make much sense otherwise. Procylon brought up a great point of how Barbs have skills that they can spam just like Spectral Blade which means they too have no reason to ever do an actual normal hit.
On a side note, yesterday on stream I saw a guy testing out a melee wizard. He figured out that the cast speed of Spectral IS influenced by the attack speed of the weapon you have equipped. Useful information imo. Also enforces the idea that it will proc melee hit effects.
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I love how you just assume everyone is going to be using your build. Have you even thought of the time it takes Disintegrate to ramp up during that 6 second window of de-buff time you have? I know you haven't thought about the fact you're going to be standing in place to deal damage.
I also know you haven't thought of the possibility that Alabaster runed Disintegrate might actually do more damage than Crimson.... I know it's the only rune I'll be using with it.
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Yah..... about your "alternative"..... Go read my reply to your trash post.
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NOTE: I came up with every example build in under 1 minute. I'm not claiming they're amazing or that I'd use them per-say, but I do feel they would work just fine.
INCOMING WALL OF TEXT!
Right, first off you have a MASSIVE issue here. How do you even begin to compare an active skill to a passive? You don't equip them in the same slot, you get 6 actives vs 3 passives, if so many of our passives weren't mediocre they would be a lot more valuable.
Putting that aside your comparison of the two abilities is just flat out wrong. Slow Time is an AoE effect, fixed location spell, with a 30 second cooldown. Temporal Flux is applied to all spells that deal arcane damage, and is only used in builds that focus completely on arcane damage (kind of like your disintegrate obsession, so I don't understand why you wouldn't take this passive).
Now your claim: It lasts longer? How is that possible? With your own math you can channel disintegrate for 4 minutes. That's 4 minutes of slow from Flux. YOu don't even have to stop channeling your Crimson rune to get the slow effect. Seems more effective to me. Better slow? Yah sure. By 11%. Not to mention the fact that we don't know if Flux scales with gear. Even if it doesn't, 11% isn't that much and is a FREE effect, you don't have to use a spell cast to get it's effect like you would for Slow Time. You don't have to hit them? What? Do you even read what you write? How is hitting an enemy with Disintegrate + Flux harder than hitting with Slow Time? That doesn't even make sense!
Here, a flux build with your almighty channeled spells: http://us.battle.net/d3/en/calculator/wizard#dUkQOm!ZXb!baZYZZ
In a build that only deals arcane damage (so you get maximum effect) flux allows you to take less defensive spells and focus on the damage output.
Again, you're comparing a Passive to an Active (Granted, Familiar is pretty damn passive, but still). I'll say it again, the spells take different slots, you cannot compare them.
Glass Cannon is for sitting in the back, behind your party members, and unleashing hell. Kinda like this build:
http://us.battle.net/d3/en/calculator/wizard#dUhOkS!bXV!bZZZZZ
Wow, look at that, Familiar, Crimson Arcane Torrent, AND Glass Cannon! All 3 in one build! With Crimson Slow Time!
For a general wizard yes. For a melee wizard or a Hardcore wizard it could be useful. It's not a "weapon" as you call it, it's defense. When compared to other PASSIVES, yes, it's on the weaker side for sure, especially considering it's our top end one.
From what I've seen in Beta health globes are disgustingly common. Now I imagine that will peter off as you go along meaning that this could be the most OP passive for the first 3 Acts even if it's worthless in Inferno. Once you get to end game, yes, compared to other PASSIVES, it's weaker.
Again your Crimson Disintegrate with Storm Armor, it's like your only argument. Ever. -_-. Prodigy is pretty much required for builds that don't use a Golden Sig spell but still cast Sig spells often. Maybe Indigo Electrocute or Magic Missile. Long story short you need some form of regen other than base to fuel more expensive spells. These might not be the most competitive, top damage dealing builds, but they're going to be fun as hell:
http://us.battle.net/d3/en/calculator/wizard#ZRVQOm!YXf!YaYYZa
Yet again with comparing a passive to an active. Not going to go into this again. Just think of this though: Imagine you have 7 stacks of Dynamo. You hit the boss with Crimson Arcane Torrent to get the 120% damage boost, then you cast another sig spell to get your 8th charge. Now you cast Disintegrate and for it's entire channel it does 50% more damage. Lets see.... 40% from Familiar, 120% from Torrent, how about another 140% from Time Warp, and then the 50% from Dynamo. Thats +350% damage on your Disintegrate.
Side Note: I find it amusing you didn't say Crimson Familiar is better as well. A constant 40% boost is stronger than a 50% boost every 12 seconds. Obviously it doesn't work because of the passive vs active aspect, but you did it for Glass Cannon. I guess the math on that was more obvious.
Passive vs Active AGAIN. (Starting to get why I was so disdainful of this post on first read and why so many others think it's a joke?)
Maybe you don't mind dying all the time, but in higher difficulties, especially before you're decked out in final gear, survivability is essential. Not to mention the fact you can use Mirror Image as a 140% damage boost.
Indigo Diamond Skin (and Obsidian) is certainly a powerful defensive tool. It's near impossible to compare it to Teleport however. If you're stuck surrounded by a massive group of enemies being pounded on in melee and shot at from range which would you prefer, Diamond Skin to take a bit of a beating or Teleport to just get the hell out of there?
Build: http://us.battle.net/d3/en/calculator/wizard#ihdQRl!dXV!cZbYaa
The fact you so easily discard this skill when it has the potential to be amazing is alarming. This passive is one of two ways wizards have to regen health and this is a %, not even a flat number!! Assuming Galvanizing Ward's HP/sec scales with gear then this would as well. How fast do wands attack? There's so much information we don't have that makes it so you can't just throw this away.
Tentative build: http://us.battle.net/d3/en/calculator/wizard#ahOQRl!cXV!ZZZYaa
So, how often do Images cast spells? Cause see, I imagine this would be used in Arena, meaning they probably cast fairly often, maybe even at max speed, other wise it would be preeeeeety easy to figure out which one was real. Until we know that it's hard to say with this spell. Crimson runed it gives 140% damage increase for 15 seconds. Thats better than your Crimson Arcane Torrent you always bring up both in duration AND the fact that it boost all damage not just arcane AND that it provides a bit of defense at the same time! AND the two spells are both actives!!! OMG!!!! A logical comparison!?
I've used Crimson MI in a few other builds, not going to bother making another.
Meteor is iconic. I get the feeling you haven't played Diablo 2. I can't tell you how many Meteor sorcs I made in that game. I know that it was easily one of the top damage builds (THE top damage for a period of time) and that I spent hours upon hours raining fiery death and it was awesome. Rumors are the 3 sec delay on it falling was removed for this game, even with it I can tell you that I don't miss with Meteor. With delay it takes skill to land, the reward for that skill is massive damage. Indigo runed Meteor is still the highest damage spell the wizard has assuming you can land all 14. How hard it is to do that is the real question.
You say "lower chance of critical than disintegrate" I don;t understand that, where are you even getting that from?
This build is heavily influenced from juba's awesome "look's like it's going to rain" thread: http://eu.battle.net/d3/en/calculator/wizard#PldaQO!bYX!YabZYZ
Not even going to do these three as this is already taking too long and I have a feeling I'm wasting my time with this whole thing regardless.
P.S. There are no immunities.
Alright. At least here we're comparing two actives. First off I don't like Ice Armor at all, but I'm still going to defend it. Lets start with your claim. "There is nothing Ice Armor can do that Slow time with Miasma can't do better, longer, or more reliably." Yah? What about increase your armor by 50%? I wasn't aware Miasma did that.
Now, the huge issue with this spell is that there's SO much unexplained. "...chilling them for 2 seconds." Okay.... what's chilling do? Is that an attack speed reduction? Movement speed? How much?
Does the Frost Nova from the Alabaster rune use the rune you have in Frost Nova if it's among your actives? (could be an awesome way to multi proc that if so). The Indigo Rune makes it so the chill effect is an AoE and doesn't require that you get hit which is awesome, but it doesn't give the numbers for the speed reductions. Then with Golden, if you have enough armor that effect could end up making you ridiculously resistant to physical damage! Math time!
Lets say you have 1000 armor (no idea how realistic that is, not terribly relevant since we're interested in the end % increase)
Ice Armor gives you a bonus 50% armor so 500.
First hit increases that by 85% so 925 armor now.
2nd hit is 1,711 armor
and finally 3rd hit is 3165.
You've gone from a 50% increase (500) to a 316% increase of your armor (3165) bringing you to a total of 4165 armor. Wow, I'm a little surprised by this. Can Wizards have the highest armor in the game??? We don't know reasonable armor numbers, and how the percentage of physical damage reduced works and scales, but a 316% boost to your armor (assuming I did the math correctly and I triple checked it) seems amazing.
Well.... that was quite interesting and kinda made this whole thing worth it.... Here's my new Melee Wizard build!
http://us.battle.net/d3/en/calculator/wizard#bWXVPS!XUe!babYYZ
Hopefully this will help you realize some of the mistakes you've made. Even if it doesn't at least it will help people who read it after reading your first post.
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The problem is the vast majority of them aren't trash.
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Your calculations on Electrocute are off. It regens 7 AP PER target hit and can hit up to 3 targets. So it's AP regen is 7 - 21. MM provides a more stable regen of 14, but Electrocute is better assuming at least 3 mobs. In general you're always going to be fighting at least 3 enemies, meaning you want Electrocute over MM, for bosses the opposite is true.
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While I have my doubts about the effectiveness of this build on paper, it certainly is unique and interesting.
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I would imagine it would still give AP at full life. This passive will work well for normal. Nightmare/Hell/Inferno I strongly imagine will have decreased health globe drop chances and as a result make this passive not as good. Taking Power Hungry AND a Golden Sig spell is a little contradictory. There is such a thing as too much AP regen.
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Heh, I wasn't aware there was a race. I'm not a Disintegrate fan. I'm simply saying its not hard getting enemies into position to maximize the effectiveness of the spell.
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Lol, the fact of the matter is that enemies will always chase you. If enemies chase you and you run away, by default they must form into a line. Monsters aren't going to have leashes and I doubt they have the AI to dodge and weave as they chase after you.
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Plus side - You can cast and move, no need to stay in one place (Pretty big)
Negative side - If you have a huge mob of enemies the orb is only going to hit the front of it while Disint would pierce through the entire thing.
Rune Wise -
Alabaster rune for it is silly since it pretty much just turns it into a more expensive version of Disint, and the Obsidian rune is for melee mages. Indigo could be better than Crimson for damage output, it depends on how much 8 yards is. I'm doubtful Golden is worth it.
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The sad thing is that Galvanizing Ward isn't even worth it for Hardcore. And you're right, it's the one ability I know for sure I will never, ever use. (Unless the HP/sec scales with gear) For an idea of life totals, Witch Doctors have a spell with no cost on a 15 second CD that heals for 21,290 if they hit 5 targets with it. Galvanizing Ward can heal that much damage in 665 seconds! Woohoo!! The extra 120 seconds is stupid, armor spells only cost 25 AP and during the 120 seconds they last you'll have a moment of downtime you can afford to refresh it.
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Disintegrate, used correctly, will hands down always do more damage than Ray of Frost vs anything other than bosses. If you've played Diablo 2 you know how stupidly easy it is to get enemies into a line. Once you've got their attention all you have to do is back off and they'll chase you.... forming into a line.
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Did you even look at my post? Sure, you tap out after 8 seconds after dropping 5 Meteors or Hyrdas. I don't care that I'm tapped out because everything is DEAD.
Mac and I aren't attacking you. Your Golden Storm Armor + Crimson Disintegrate build simply isn't as amazing as you keep claiming it is. It's like you came up with the idea and can't think of anything else. I still don't know what build I really want to use (All I know is Storm Armor, Shock Pulse, Unstable Anomaly and Galvanizing Ward are crap imo).
On a side note, since you keep bringing up Arena, here's my Barb build who would crush your Disintegrate Wiz: http://us.battle.net/d3/en/calculator/barbarian#dbePRY!bWa!aZbZcZ