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    posted a message on New Class Pages
    Quote from naksucow

    So with every class having a unique set of weapons that only they can use, does anyone think that those weapons will always be best for that particular class? Will they be better (for your particular class) than normal weapons that all characters can use?

    I wonder if in the end game, all characters will be using class unique weapons. Hopefully not.

    I doubt it. I think it is just some weapons don't fit with all the classes, like the axe and mace which only the barb can use this seems like the way it should be. The other classes unique weapons seem to have the same idea. I would guess other weapon choices would be viable in the end game.


    EDIT: actually there are two classes I could see mostly sticking to their class unique weapons only. The witch doctor and a Wizard(assuming the wizard is not attempting to do much meleeing) due to their offhand items and the class specific bonus effects offered by their class specific weapons. Of course it is possible there are other weapons outside of class unique ones that could do that too, but that is just my estimation.
    Posted in: News & Announcements
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    posted a message on Big slow 2H NUKE BARB
    Quote from Dolaiim

    Quote from Kazlan

    It's all really just a guess until we actually get our hands on it but battle rage would increase your critical by 4%, maybe that instead of threatening shout. Also I don't really get Unforgiving how's that work?

    I appreciate the feedback.. In my mind, it's not all really just a guess, since we now have skills with numbers, runes with numbers, and actual footage to do our diligence. So we know how the skills AND their runes are gonna work. Yeah things can and will change before release, but theorycrafting at this point graduated from "bored nerd imaginary fantasy roleplaying" to "math-centric theorycrafting." Which is just as nerdy, but not as gay.

    On-topic, taking battle rage would be a damn fine idea, I do like the crit.. ultimately I took threatening shout because it just felt like I needed more non-gear defense. Also, I plan to party, so the group buffs are a huge plus.

    As for Unforgiving, yeah what branmuffin said. I've selected abilities and runed them for single-target damage.. so I need asstons of steadily incoming rage, or it's gonna be an issue. I need to rush in with my fury pump primed, build rage very quickly, and dump with big huge deeps.

    The rotation for a big room of monsters would go roughly like this. Leap Attack for stun (5 sec), stack bash for +dmg mod (5-8 times depending on weap speed), threatening shout, then start 1-shotting the biggest threats. Clean up the bads with cleave and about half my rage. Next room. Again. Loot. Win.



    lol at the math-centric theory-crafting.

    What you are saying makes complete sense and I agree that it is more then a guess, I didn't word my post very well. I just feel like we make them now and that is not a bad thing but once we actually play and use the skills I think things may change a lot.

    Unforgiving makes a lot of sense now and that seems like a great skill.

    In the one I made my plan was to use war cry and battle rage along with the passive inspiring presence and I picked those two instead of threatening shout but that is just personal preference. this is assuming that the two can be used at the same time which it didn't say they could not be.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Big slow 2H NUKE BARB
    It's all really just a guess until we actually get our hands on it but battle rage would increase your critical by 4%, maybe that instead of threatening shout. Also I don't really get Unforgiving how's that work?
    Posted in: Barbarian: Bastion's Keep
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