I'm playing barbarian first, but having gone through the WD skills/runes it definitely looks like fun and will most likely be my second character
edit: okay I looked at a bunch of the other classes' skill/rune combinations... holy poo I want this game to come out, they all look like SOOOOOOOOO much fun
I pretty much already have it set in my head that I'm not going to get into beta. I haven't ever gotten into a beta except for when I've pre-ordered and automatically get in.
So with my outlook, I'm never disappointed. Only happily surprised if I actually do get in.
My bad Molster, you're right, topic was about inferno.
We given the option to redo quests in beta, not sure if this will be carried onto release.
The re-do quests will go live.
what are some rewards for finishing quest other than exp ?
Seems like it's an effective way to help friends that aren't as far as you without implementing "rushing." Forces people to experience the content/game.
Friend 1 has completed act 1
Friend 2 is on quest 3/5 of act 1
Friend 2 makes game and has friend 1 join game. Friend 1 only has the waypoints up to quest 3/5. Now you can adventure together without skipping content.
Edit: best part is that Friend 1, who is further ahead, not only helps his friend along, but also gets quest xp/gold while doing it.
Have they stated that Skeleton King is intentionally designed in Diablo III to drop 1 rare on the first kill?
Here's my thought process... Yes, I know that he is currently dropping one rare item every FIRST KILL, but remember this is BETA. It is created for BETA purposes.
Example: perhaps they did this intentionally as an incentive for people to create and play through ALL of the classes to test them out to find bugs and also share them via stream instead of doing item runs on the same character all beta...
I strongly think this is simply for beta testing.
Imagine having 100% drop rate of any unique item in all difficulty (inferno)
Yea, I was trying to bring reason the guy saying that skeleton king had better drops than everything else... I'm pretty sure it's designed that way for beta. So we agree
Have they stated that Skeleton King is intentionally designed in Diablo III to drop 1 rare on the first kill?
Here's my thought process... Yes, I know that he is currently dropping one rare item every FIRST KILL, but remember this is BETA. It is created for BETA purposes.
Example: perhaps they did this intentionally as an incentive for people to create and play through ALL of the classes to test them out to find bugs and also share them via stream instead of doing item runs on the same character all beta...
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edit: okay I looked at a bunch of the other classes' skill/rune combinations... holy poo I want this game to come out, they all look like SOOOOOOOOO much fun
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this.
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So with my outlook, I'm never disappointed. Only happily surprised if I actually do get in.
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lmao
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Seems like it's an effective way to help friends that aren't as far as you without implementing "rushing." Forces people to experience the content/game.
Friend 1 has completed act 1
Friend 2 is on quest 3/5 of act 1
Friend 2 makes game and has friend 1 join game. Friend 1 only has the waypoints up to quest 3/5. Now you can adventure together without skipping content.
Edit: best part is that Friend 1, who is further ahead, not only helps his friend along, but also gets quest xp/gold while doing it.
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Yea, I was trying to bring reason the guy saying that skeleton king had better drops than everything else... I'm pretty sure it's designed that way for beta. So we agree
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Here's my thought process... Yes, I know that he is currently dropping one rare item every FIRST KILL, but remember this is BETA. It is created for BETA purposes.
Example: perhaps they did this intentionally as an incentive for people to create and play through ALL of the classes to test them out to find bugs and also share them via stream instead of doing item runs on the same character all beta...