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    posted a message on Future Character Packs

    With the idea that the Necromancer is an Int based class, if Druid were released as a strength based class; I think it makes the most sense if Blizzard went either a ranged melee class similar to the Amazon, or something more stealth like such as a rogue.


    The idea of a class built around duel wielding daggers like a rogue intrigues me because the concept is already in the game. Daggers naturally roll lower DPS than any other weapon in the game, and they could use that to their advantage when creating duel dagger synergies in the sets or passive skills even. Imagine one of the first passives you unlock is a 50% damage bonus while duel wielding daggers...or something along those lines. Something like this would make legendary daggers viable to use on hand and not "cube only" options which right now seems to be an issue in the game.


    Also, having this idea of a stealth or surprise could be an interesting mechanic within the game.


    Since the Necromancer had 3 properties as well when being developed, I will do the same here. I think the following things to keep in mind here when designing the Rogue/Shadow class are as follows:

    1. Dagger Mastery

    2. Stealth

    3. Combos


    The combo aspect could be a very new and exciting introduction to D3's current playstyle. If there were certain skills that triggered other skills via runes or even passives, this could be a really cool concept. Balancing could potentially be an issue though.

    Posted in: Diablo III General Discussion
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    posted a message on New Wizard Hydra Set Idea

    Literally the only reason I chose to use Corruption for this was because of the artwork....so perhaps they could reassign the artwork to these shoulders but keep their original functionality and apply it to a new pair? OR.....they could just make a more "Hydra friendly" looking pair of shoulders. I personally think this game is missing a serious amount of viable legendary shoulders....I mean especially with what Demonmonger said about the "ignores durability shoulders" like wtf is that Blizzard?

    Posted in: Off-Topic
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    posted a message on New Wizard Hydra Set Idea
    Quote from Demonmonger»

    I would not remove useful items like you suggest.


    That being said, I like the build idea. A lot actually, seems quite a bit overpowered, but could be tweaked through play trials.

    In regards to all the concern with "removing items" what i mean by that is keeping the artwork but renaming them to fit their new role as an item. Blizzard does this all the time in their patch notes, I'm unsure as to why so many were confused by this phrasing but oh well.
    Posted in: Off-Topic
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    posted a message on New Wizard Hydra Set Idea
    Quote from Okakeri»
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    I don't see the purpose, at all, for removing currently exisiting pieces, even if they ARE more or less useless. Revamping them to have a new legendary? Sure. Removing? No.


    In regards to all the concern with "removing items" what i mean by that is keeping the artwork but renaming them to fit their new role as an item. Blizzard does this all the time in their patch notes, I'm unsure as to why so many were confused by this phrasing but oh well.
    Posted in: Off-Topic
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    posted a message on New Wizard Hydra Set Idea

    I don't disagree at all, however this was literally just a fun idea I envisioned and thought would be a lot of fun to play and would fit in some of my personal favorite skills such as Hydra. The problem is, as soon as they get things balanced, they will add new stuff, which will unbalance the game again....so there's no real way to fix it all, so personally I think they should add affixes to currently existing items first, then focus on balancing them in a new PTR.

    Posted in: Off-Topic
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    posted a message on New Wizard Hydra Set Idea

    Any feedback would be really helpful! Do you guys love, hate it, don't care? Tell me what you think!

    Posted in: Off-Topic
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    posted a message on New Wizard Hydra Set Idea

    Note:


    Remove from game:


    Penders Purchase

    Corruption

    Skelon’s Deceit

    Chaingmail

    Blackhand Key

    Gift of Silaria


    Note:


    Replace Artwork for:


    Avarice Band

    Boots of Disregard

    Insatiable Belt

    Overwhelming Desire



    Talia’s Scales


    (Corruption) Shoulders- Talia’s Corruption

    Wizard Hat- Talia’s Eyes

    (Skelon’s Deceit) Pants- Talia’s Mobility

    (Chaingmail) Chest- Talia’s Underbelly

    (Avarice Band) Ring- Talia’s Tail

    (Penders Purchase) Gloves- Talia’s Venom



    (2) Set: Casting Hydra now casts all Hydras to your side


    (4) Set: Gain 10% damage reduction for every enemy hit by your last Wave of Force for 5 seconds


    (6) Set: For each Hydra you have, the damage of your Primary Skills, Hydra, Wave of Force, Blizzard, Frost Nova, Familiar, and Black Hole is increased by 200%











    Support Items:


    Magistrate- Your Frost Hydra periodically casts Frost Nova


    Ancient Parthan Defenders- Each Stunned enemy within 25 yards reduces your damage taken by 12%


    Halo of Arlyse- Your Ice Armor now reduces damage from melee attacks by 50-60% and automatically casts Frost Nova whenever you take 10% of your Life in damage.


    Tasker and Theo- Increase the attack speed of your pets by 40-50%


    Frostburn- Your Cold skills deal 15-20% more damage and have a 45-50% chance to freeze on hit


    Serpent’s Sparker- You may have one extra Hydra active at a time


    Ring of Royal Grandeur- reduces the number of items needed for set bonuses by 1 (to a minimum of 2).





    New/Revamped Items:


    Heart of Darkness- Frozen enemies deal 50% reduced damage and receive 25-30% increased damage for the duration of the freeze. All freeze effects last double their normal duration.


    (Blackhand Key) Spine of Three Heads- Enemies affected by your Blizzard receive 100-150% more damage from your Hydra.


    (Overwhelming Desire) Red Banded Constrictor- Enemies affected by your Black Hole are immobilized and receive 80-100% more damage from your Hydra for 5 seconds.

    (Insatiable Belt) Talia’s Boa Buckle- Every time your Familiar deals damage, the damage of your Hydra is increased by 15-20%. This effect can stack up to 10 times.


    (Boots of Disregard) Venom Casters- For each Hydra you have active, you receive 6% less damage


    (Gift of Silaria) Talia’s Fang- Your Hydra now casts Arcane Orbs of the same element


    Starfire- Shock Pulse now also casts Hydra


    Starset Orb- For every Hydra you have active, the damage of your Shock Pulse is increased by 100%





    Build Setup (Example):


    Note: This is most definitely not the only option with the gear I have provided as well as items in the game already.


    Diablo Reject’s “Freeze Hydra Freeze” Build


    Helm: Magistrate


    Shoulders: Talia’s Corruption Amulet: Red Banded Constrictor

    Chest: Talia’s Underbelly


    Gloves: Talia’s Venom Bracers: Ancient Parthan Defenders


    Belt: Talia’s Boa Buckle


    Left Ring: Halo of Arlyse Right Ring: Talia’s Tail


    Pants: Talia’s Mobility


    Weapon: Spine of Three Heads Source: Heart of Darkness


    Boots: Venom Casters




    Cube:


    Weapon: Serpent’s Sparker


    Armor: Tasker and Theo


    Jewelry: Ring of Royal Grandeur







    Skills:


    Left Click: Hydra


    No Rune


    Right Click: Blizzard


    Rune: Frozen Solid


    Slot 1: Black Hole


    Rune: Spellsteal


    Slot 2: Wave of Force


    Rune: Debilitating Force


    Slot 3: Familiar


    Rune: Sparkflint OR Icicle

    Note: I’m unsure which would be better; both could be useful.


    Slot 4: Ice Armor


    Rune: Crystalize




    Passives:


    Slot 1: Blur


    Slot 2: Audacity


    Slot 3: Unstable Anomaly


    Slot 4: Cold Blooded


    <iframe width="480" height="360" src="http://s1268.photobucket.com/user/DiabloReject/embed/slideshow/"></iframe>

    Posted in: Off-Topic
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