- dousie
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Member for 12 years, 7 months, and 15 days
Last active Sun, Jun, 15 2014 20:26:27
- 1 Follower
- 112 Total Posts
- 13 Thanks
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Aug 21, 2013dousie posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!This is everything they needed to do! I could not be more excited, feels like winter 2012 all over again!Posted in: News
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Jul 10, 2013dousie posted a message on DiabloFans Interview With the Diablo 3 Team, Blue Posts, BlizzCon 2013 Talent ContestIs there a particular reason there are not more than 4 types of gem in the game, as a plethora of gems could seriously improve customization with things like legendary gems that give specific properties that are unique and mostly non-numerical? For example, a gem that takes up two gem slots that gives 50% Magic Find would be awesome and maybe cause the player to reconsider just slotting in a +40 intelligence gem.Posted in: News
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Jan 9, 2013dousie posted a message on Can 1.0.7 be Delayed to February?, Hardcore Griefing, Criticizing Diablo 3, Blue Postshttps://docs.google.com/open?id=0ByEFUIrNqrczS3NLbDhIekpPQnMPosted in: News
My fix to crafting in diablo 3. -
Dec 10, 2012dousie posted a message on Grenade Demon Hunter Budget Guide, Demon Hunter Cosplay, Curse Weekly Rounduphttp://sandbox.yoyogames.com/games/207806-deathrise-arenaPosted in: News
Please check out my diablo type game I'm making! I need more plays to get noticed on this site! -
Aug 27, 2012dousie posted a message on Witch Doctor 1.0.4 Guide, Puzzle Ring Proc Video, and Blizzard NewsPosted in: News
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Jun 17, 2012dousie posted a message on Ranged Barbarian Build, Witch Doctor Inferno Guide, Demon Hunter DPS Calculator Spreadsheet, Unidentified Items and Patch 1.1Posted in: News
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Apr 5, 2012dousie posted a message on The Real Box, More on Inferno, Dyes, Poisons, GDC Panel Video, PAX East PartyWhen I watched the GDC slideshow, I finally realized why the Diablo art was so much more superior to other games like Titan Quest; in turn making it funner: the way they make the environments. When I first saw the early iteration screenshots of environments, I said, that looks like pretty much every Diablo clone on the planet. Those game developers don't get it. It doesn't get the mood right and makes it less fun. I would have committed suicide if Blizzard decided to use this type of art.Posted in: News
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Also, legendaries (ideally) are build changers most of the time. Or at least they change the way the game plays (i.e. puzzle ring, gloves of worship). Here, the stats wouldn't be build changing, just interesting stats that affect the way you play, but not nearly as drastically as legendary items make you do.
Moreover, the blue item that converts gold into experience was just a loose suggestion for illustration purposes. My thought-process was more along the lines of I will use blue items not to grow my character's raw power, but the rate at which they level, collect crafting mats, etc. Almost like a temporary thing you switch out for a specific task (i.e. oh man I really need more white crafting mats, better put on a blue item for higher mats drop rate).
In addition, having the blue items roll higher main stats also kind of makes up for the lack of other stats.
All in all (I'm not in the beta so I don't know exactly), after watching a lot of streams and videos, legendaries are the only items people seem to bother to pick up. I think making everything useful as its first form or at least closing the gap in usefulness could make for a more entertaining game.
Maybe, like you said Jaetch, there should be more things you can do with blues/yellows. Not to necessarily make the items themselves useful, but make their dropping a good thing that shouldn't be ignored. Maybe potion crafting with items?
Potion Crafting
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Yellows
To this:
Blues
To this:
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For example:
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D2 had pvp like D3's brawling, except you looted the corpses and it was anywhere, not just the arena. That would be freaking epic.
D2 had boss runs, D3ROS has rifts and bounties. That seems a bit better than before, but would be even better if they made act bosses equally 'efficient'.
D2 had trading, D3ROS has none.
What was the end-game where you set up rules for yourself? Like what were the rules? Would it be possible to make a game mode where you set up your own rules from a list of different ones, and you could play in that ruleset with your clan. Maybe each clan simply has a permanent ruleset only changeable by vote.
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The only thing I could see as flawed in this is the botters having to farm items, which I'm guessing is A LOT harder than botting for gold. Maybe this is a good solution
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2) It creates a social environment between players (if there is interaction between them through the trading) because you have to communicate, negotiate, and meet new players or players you've already met before.
Could you please elaborate on your opinion as to why trading is bad?
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Edit: Maybe using horadric caches for trading could be cool. For example: Here I'll exchange this Azurewrath for 8 h caches. Could pay off, might not.
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